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A 34-year-old Apple Mac crash bug ‘would have gone undiscovered for all eternity,’ but the accuracy of the MAME emulator shone a light on it
By Mark Tyson published
On real hardware, the Motorola 68030 executed an undocumented instruction to prevent a system crash at boot, but it caused problems with the emulator.

Qualcomm refines Windows on Arm gaming with broad feature release
By Aaron Klotz published
The gaming experience on ARM is slowly making progress.

New Chromebook owners are getting an exclusive free Nvidia GeForce Now subscription for one year
By Aaron Klotz published
Fast Pass gives Chromebook gamers 10 to 15 hours of gameplay per month on Nvidia's cloud servers.

Deep dive explains how Quake did DOS, Windows 95, and TCP/IP simultaneously
By Bruno Ferreira published
Deep dive explains how Quake targeted DOS, Windows 95, and TCP/IP simultaneously

Vulkan-to-DirectX 12 translation tool used in Valve's Proton now supports AMD's FSR4 and Anti-Lag, while Nvidia's DLSS4 remains unsupported
By Aaron Klotz published
Version 3.0 of Proton gets released, featuring a variety of bug fixes and performance improvements for DX12 games, and also adds support for big features such as FSR 4, Anti-Lag, and Work Graphs.

Asus adds separate E-Core and P-Core power management to the Z2 Extreme-powered ROG Xbox Ally X
By Hassam Nasir published
Improved stability highlighted across the board.

Wolfenstein 3D publisher recalls fight to distribute game in Germany
By Mark Tyson published
The publisher of Wolfenstein 3D has recalled the struggle to distribute copies of this seminal FPS game in Germany back in the early 1990s.
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