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BioShock 2 PC Widescreen Bug Fixed

By - Source: Tom's Hardware US | B 12 comments

2K Gamers released a patch on Tuesday that addresses the widescreen issue for BioShock 2 on the PC.

As promised, 2K Games has released a patch that addresses a visual bug with the PC version of BioShock 2. Gamers were complaining that the game was altering the vertical field of view rather than the horizontal out of the box. The end result looked like a letterboxed version of the 4:3 aspect ratio, cropping the top and the bottom.

But as of Tuesday, that problem is no longer an issue. "You'll be able to download the patch starting at 2 AM PST on Tuesday, February 23rd," the company said here. "This patch is small because we focused on getting it out quickly to fix a couple high priority issues the community had, rather than roll them in to a larger patch that would take longer to reach you."

Outside fixing aspect ratio issue, the latest patch also fixes an issue where holding the M1 button would not register in Multiplayer gameplay. 2K Games said that it's working on a larger, "more extensive patch," with testing nearing finalization.

The latest patch will be released via Games for Windows.

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Top Comments
  • 13 Hide
    TheDuke , February 23, 2010 11:28 PM
    it's amazing how both the first and sequel have the same issues
    you would think they would watch out for it after messing up once
Other Comments
  • 13 Hide
    TheDuke , February 23, 2010 11:28 PM
    it's amazing how both the first and sequel have the same issues
    you would think they would watch out for it after messing up once
  • 5 Hide
    Trueno07 , February 24, 2010 1:36 AM
    On the bright side, they patched this a lot faster than they did the first one.
  • Display all 12 comments.
  • 2 Hide
    pocketdrummer , February 24, 2010 2:32 AM
    Maybe they'll finally release a bug to make the mouse NOT feel like a bucket of butts...
  • 0 Hide
    pocketdrummer , February 24, 2010 2:33 AM
    pocketdrummerMaybe they'll finally release a bug to make the mouse NOT feel like a bucket of butts...


    A FIX, that is...

    Then again, a bug that fixes an issue would be great too.
  • 0 Hide
    anamaniac , February 24, 2010 6:04 AM
    pocketdrummerMaybe they'll finally release a bug to make the mouse NOT feel like a bucket of butts...

    It's not a bug, it's a featurte.
    =)

    Maybe I'll finally get the adaptor to use my third monitor for this game.
    Maybe I'll also buy the game.
    (Oh wait, I don't have enough money for both, and my next cheque is 9 days away...)
  • 4 Hide
    FlorinR , February 24, 2010 11:18 AM
    Quote:
    2K Games said that it's working on a larger, "more extensive patch," with testing nearing finalization.


    ... maybe Bioshock 3 will not need such a cumulative patch and it will be ready for launch from the begining !
  • -1 Hide
    Regulas , February 24, 2010 11:21 AM
    Not surprised, rush the PC port not properly tested and patch later. Then there is Microsucks Games for Winblows Live DRM that makes this game a no go. Need to have a GFWL account to save the game and forced updates, FU Microsuck GFWL.
    Thank you Amazon.com customer review section.
  • 2 Hide
    jon bon wonton , February 24, 2010 11:22 AM
    pocketdrummerMaybe they'll finally release a bug to make the mouse NOT feel like a bucket of butts...

    Agreed. Using the mouse on menus and item selections felt like I was pushing the cursor through a puddle of syrup.
  • 3 Hide
    irtehyar , February 24, 2010 12:33 PM
    Same bug two versions? You can't fix stupid.
  • 0 Hide
    sliem , February 24, 2010 4:27 PM
    I blame QA.
  • 0 Hide
    False_Dmitry_II , February 24, 2010 6:31 PM
    Supposedly that was a design choice the first time because they thought 360 gamers would be 4:3 (for some odd reason, I totally have mine connected to my 16:9 TV) so that was the master copy, and they just cut it for everything else.

    This time it was supposed to be accidental because they fixed something else and didn't notice (somehow) that it caused this.
  • 0 Hide
    tamalero , February 24, 2010 6:51 PM
    TheDukeit's amazing how both the first and sequel have the same issuesyou would think they would watch out for it after messing up once


    because both were more for the console in mind? who knows..

    also the mouse in menu bug was as well in the same version, IT almost makes me think they used the same engine modified version of the engine of Bioshock 1 and only addeed some tweaks and the game changes.