Twitch streamer raising money for cancer treatment has funds stolen by malware-ridden Steam game — BlockBlasters title stole $150,000 from hundreds of players

Bitcoin, Ethereum, and other cryptocurrencies as physical coins, because that's more tangible or something
(Image credit: Shutterstock)

It has been 0 days since the Steam marketplace has been used to deliver malware to unsuspecting gamers who download titles from Valve's long-running platform.

Twitch streamer Raivo "RastalandTV" Plavnieks said on Sept. 30 that over $32,000 worth of cryptocurrency—which had been donated to him to help pay for cancer treatments—was stolen after he installed a Steam game called "BlockBlasters" when someone in his stream chat recommended it to him.

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Nathaniel Mott
Freelance News & Features Writer

Nathaniel Mott is a freelance news and features writer for Tom's Hardware US, covering breaking news, security, and the silliest aspects of the tech industry.

  • vanadiel007
    For Valve it's all about revenue.
    There are many games on their platform that use the "early access" method, generate revenue and then stop development but keep the money.

    I have a whole bunch of early access games in my library that are non-functioning. Never see your money back...
    Reply
  • RxBrad
    Call me a skeptical a-hole, but "Twitch streamer raising $32k in cr y pto" was the first red flag I saw.

    I feel like we haven't heard the entire story.

    (Heck, even Toms moderation thinks it's shifty, because I had to censor my comment to post it)
    Reply
  • DS426
    vanadiel007 said:
    For Valve it's all about revenue.
    There are many games on their platform that use the "early access" method, generate revenue and then stop development but keep the money.

    I have a whole bunch of early access games in my library that are non-functioning. Never see your money back...
    Yeah, this appears to be a very popular business model at this point. PlayWay for example has put out dozens of these games. Develop the games just long enough to get some reviews, community chatter, etc. to get the title noticeable, and then move on to something else.

    As for the topic of malware-infused games on Steam, I'm actually surprised this isn't a bigger issue. As I say that, I'm sure there's a handful of games that have injecting info stealers. Those are types of malware that are notoriously hard to detect. Valve doesn't evaluate every line of code; anyone thinking that Valve can completely prevent Steam games for being malware-infused don't have a sufficient grasp of computer security.

    As the article mentioned, I don't think there' s a "Steam-verified" badge for games, just verification for things like compatibility with the Steam Deck.
    Reply
  • jlake3
    "This is appalling levels of vetting," the researchers who investigated this incident said. "How can you let such brazen malware exist on your platform?"
    This is part of the double-edged sword to the opening up of Steam back in 2017 through “Steam Direct” (although problems were already starting to show under the earlier “Steam Greenlight” program). People had been complaining about upstart indie studios and solo devs being shut out from Steam’s growing market for lack of resources and connections, and how unfair they thought it was for indie games to be judged on quality when big studios put out some buggy, derivative games without having to prove their worthiness. As a result Steam lowered the barrier to entry to almost zero and opened the floodgates, and the system has been hammered with asset flips and scams ever since.

    If malware is added in a patch rather than the initial submission, isn’t in an existing database, and only triggers if a wallet program or cookies from a crypto site are present on the victim machine (which a test machine likely wouldn’t have), I can see how it would skate through. Support should have probably acted faster, but the number is small compared to the scope of Steam and I imagine not everyone made the connection and had the evidence to back it up.
    Reply
  • Giroro
    Mostly, I'm just sad for all the people on Twitch who will never make a cent from their work.
    Reply
  • Alvar "Miles" Udell
    Heh, Steam be like "Yeah, we just sell a license to use a product, not a product, so we're not responsible."
    Reply
  • Amdlova
    Gaming it's almost dead. Every game take piece of your soul with some kind contract..
    It's why I have build a old machine... abandowares games don't need a lawyer to use it.
    Reply
  • atomicWAR
    If Valve was smart they'd cover the loss and match the donations as an apology. Valve needs to do more to ensure things like this don't happen. They need stricter rules for early access honestly. So many games never make full release and folks just waste their money for nothing. I think they need to freeze funds to a dev until the game hits 1.0 release or a dev has a proven track record for finishing games while not having issues like this malware pop up. If they hold back funds or at least a large portion therein, it would encourage devs to complete their products while decreasing the likelihood they pull schemes like this crypto/credential theft. I truly hope they ban this dev unless the dev can prove they were hacked and this wasn't their fault.
    Reply
  • PixyMisa
    atomicWAR said:
    If Valve was smart they'd cover the loss and match the donations as an apology.

    Apparently a cry pto bro jumped in and covered the loss next day, and his fans have raised more. A donation from Steam - or Gabe Newell personally - would still be welcome.
    Reply
  • atomicWAR
    PixyMisa said:
    Apparently a cry pto bro jumped in and covered the loss next day, and his fans have raised more. A donation from Steam - or Gabe Newell personally - would still be welcome.
    Glad to hear it but yes Valve still needs to contribute. Now a simple matching of funds would go far. Regardless though Valve needs to work on their early access. I, for the most part, refuse to buy games on it as I have gotten burned before. If we are going to pay to be alpha/beta testers than Valve should protect that consumer base. If a dev fails to hit a full release on more than one occasion, they should be banned from future early access titles. If they have a malware laden game that isn't the result of the dev being hacked, again they should be banned from early access or access to the store at all for that matter.
    Reply