Second Life CEO Walks After Recent Layoffs
Thirty-percent of the Second Life team was left go two weeks ago. Now the CEO is stepping down.
Two weeks ago, 30-percent of the workforce behind the virtual realm Second Life was let go due to "reorganization." Linden Lab CEO Mark Kingdon claimed that the move was to help make Second Life even simpler, more enjoyable, relevant and engaging for consumers. He also said that the staff reduction would enable to company to invest more into bringing "3D to the web" and strengthen profitability.
Based on those claims, it sounds as if Second Life might get an overhaul and branch out, possibly to social networks and mobile apps. It's speculated that the layoffs were due to a lack of interest with the virtual world, a trend the company has apparently been watching for a while. Perhaps then it's no coincidence that Kingdon has decided to walk, leaving his two-year reign as CEO.
In his place will be former CEO and Linden Lab founder Philip Rosedale. Former CFO Bob Komin was also moved up the ladder to fill the COO seat. "This is a big, tough change but one the board of directors and management team deeply believes in," Rosedale said. He tipped a hat to Kingdon's two-year trek into improving the overall stability of Second Life.
"Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life," Rosendale added. "We need to simplify and focus our product priorities--concentrating all our capabilities on making Second Life easier to use and better for the core experiences that it is delivering today. I think that I can be a great help and a strong leader in that process."
Before he left, Kingdon said that the company needed to bring Second Life to the browser as well as integrate social-networking features. Let's see if the new administration can make that happen.
Some people do and they're making loads of money of it.
http://nwn.blogs.com/nwn/2009/03/million.html
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Little Lost Linden
http://thebotzone.net
L Labs needs to do one thing, and that's go through all the inventory of user created things, and -anything- that gives out money without outside intervention to control when or who it is given to needs to be dropped. So no more money seats, and to a lesser extent no more cash balls. Remove the automation and you loose the bots that sit there.
I agree. Currently the inworld population statistics include all bots and campers. It is ridiculous. SL needs to be cleaned up.
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Little Lost Linden
http://www.thebotzone.net
was left go? How about... were let go
The grammar errors on many websites seem to have shot up as of late.
There is something to be said for editing and proof reading.
http://thebotzone.net/2010/06/09/lindens-leaving-who-will-fend-off-the-bots-and-campers/
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Little Lost Linden
http://thebotzone.net
was left go? How about... were let go
The grammar errors on many websites seem to have shot up as of late.
There is something to be said for editing and proof reading.
I Totally agree with this. This seems to be because of laziness in general and/or just cut and paste and no regards to proof reading.
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Little Lost Linden
http://thebotzone.net
where did u read that?
Right here:
http://nwn.blogs.com/nwn/2010/06/second-life-mesh-collada.html
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Little Lost Linden
http://thebotzone.net
I always give Second Life a try about once every six months because I like the idea. But it always scare me away with its complexity and poor graphics.
What kind of settings were you using aj? Did you have everything maxed? This video shows what will be possible with the new COLLADA mesh import functions of Second Life:
http://thebotzone.net/2010/06/27/collada%e2%84%a2-the-next-wave/
If you get the graphics settings tweaked and you have a good CPU\GPU combo, you should be able to achieve some decent eye candy in Second Life. I know have in the past (without COLLADA). I can only imagine what we'll be able to create once it's released which is coming very soon.
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Little Lost Linden
http://thebotzone.net
Nord, are you using the Second Life 2.1 Beta Viewer, or an older one? Your rendering options shouldn't be resetting, unless you switch between ver. 1.23 and 2.1 beta too many times.
Also, if you happen to crash after the settings change, that can cause a reset too. Best to change the settings, log out, and then back in to be certain the rendering settings keep. If you haven't d/led the 2.1 beta from last week, it might be your best bet.
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Little Lost Linden
http://thebotzone.net