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Team Fortress 2 Updates Incoming

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5:10 AM - December 15, 2008 by Devin Connors

While they won't be on the same scale as other major update rollouts, Valve is will soon tweak two classes in its smash hit Team Fortress 2.

Since mid-June, Valve has regularly updated its Team Fortress 2 development blog to keep gamers in the loop on what to expect for changes, updates, and new features. On Wednesday, a new post was made outlining some upcoming changes as well as announcing some rather large ones for the future.

The first slew of updates to the smash-hit are minor and focus primarily on the Engineer’s loadout. When implemented, The Engineer's Teleporter and Dispenser will both be upgradable to level 3. In laymen’s terms, the Teleporter will recharge faster, and the Dispenser will replenish health, ammo and metal faster.

Additionally, the spy will receive an update that may prove to be a game changer. Now, whenever a spy runs over a dropped weapon, his Cloak meter will replenish, allowing him to go "out into the field" for greater lengths of time. One update that every class will receive is an addition to the HUD. Now, players can see how many of their own deaths were caused by critical hits. They will also be able to see when teammates are "overcharged," and Medics will now see even more information on a teammate who is calling for medical assistance, presumably their exact health amount and where they are on the map.

According to Valve’s Robin Walker, the updates "Are just to work on some class balance and depth issues that we’ve seen in the wild with these two classes, but aren’t meant to replace their entire class packs." Also, these affected classes will see more updates further down the line.

These changes are noticeable, but not on Valve’s typical update scale. Another round of major updates is coming at some point in the near future. The Scout is the next class that will receive a new weapons loadout. Typically, every major update to Team Fortress 2 sees one Class receive a new interchangeable weapon set, along with some new class-specific achievements, new maps and some sort of comical movie clip.

The last round of updates saw the Heavy receive a new gun, boxing gloves, and a "Sandvich" that gave him half health automatically. It also introduced the maps "Steel" and "Badwater Basin," a new game mode called Arena Mode, and two movies centered around the Heavy. What many fans of TF2 enjoy about the updates is that Valve includes popular user-made maps in the updates alongside their own additional maps. This certainly adds some flavor and showcases what the community can do to keep the game interesting.

Valve also acknowledged that it would be introducing several graphical updates to Team Fortress 2, all of which derive from the newly-released Left 4 Dead. Expect to see enhanced multicore support along with other tweaks.

Source : Tom's Guide

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Tindytim 12/15/2008 11:57 AM
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I play TF2 quite a bit, and engineer is probably my class of choice, so this interests me. Although I wonder if the first level versions of the teleporter and the dipenser will have higher downtime, or the same as they did previously.

Pei-chen 12/15/2008 1:13 PM
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LOL, now I'll have to upgrade three pieces of machinery.

BurntToast 12/15/2008 6:03 PM
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They decided to nerf the Demo just a little more as well. Those pesky stickies bugging you, just shoot em and move on. The engie changes are nice, high speed telie.

kamkal 12/15/2008 6:32 PM
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changes are good, the spy is a formidable class now, can stay cloaked for longer

the level 3 tele is almost instantaneous and the level 3 dispenser heals at medic rate

orange box = best 50 bucks i ever spent!

gm0n3y 12/15/2008 8:00 PM
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Until they add grenades, I'm still not playing this game again. I loved the original TF for Quake and TF for Half-Life was almost at good. While TF2 looks great and has some excellent features, playing an FPS without grenades is painful. And they had such great grenades in the original TF mods: frag grenades, nail grenades, napalm grenades, concussion grenades, EMP grenades, MIRV grenades. Not to mention all of the user added grenades; everything from infected syringes to flying MIRV grenades.

linksolo74 12/15/2008 9:46 PM
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gm0n3y: They aren't going to ever add grenades. They found in early testing that grenades pretty much broke the game.

gm0n3y 12/15/2008 11:24 PM
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Worst. Decision. Ever. They can't get it to work so they just give up? Grenades were never over powered in the original game, why would they be in TF2? Oh well, I guess I'll just have to stick to COD4/5 and if I want the TF fun, I'll load up the original.

eklipz330 12/16/2008 5:59 PM
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well gm0n3y, never say never... with a demoman update, they might include those special ammo, you never know..

nonetheless, i look forward to all their updates

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