Best offers
|
GeForce GTX 295 Video Card (1.75GB,... | $549.99 Dell Home More info |
|
GeForce GTX 260 Video Card (896MB,... | $229.14 PC Connection More info |
|
GeForce 9800 GTX Video Card (512MB,... | $219.85 PC Connection More info |
|
GeForce GTX 285 Video Card (1GB,... | $279.99 Best Buy More info |
|
Radeon HD 4890 Cyclone OC Video Card... | $216.70 PC Connection More info |
ATI Radeon HD 5970 2GB: The World's Fastest Graphics Card
Despite the successful launches of its Radeon HD 5870, 5850, 5770, and 5750 DirectX 11-class graphics cards, there was one title ATI still couldn't claim: the world's fastest discrete board. ATI circles back to take that title with a dual-GPU stunner. Read More
-
GeForce GT 240: Low Power, High Performance, Sub-$100
While the GeForce G 210 and GT 220 lacked inspiring performance, this newest model boasts enough of a punch to make us sit up and take notice. We have a detailed look at the first Nvidia graphics card to be paired with GDDR5 memory, its GeForce GT 240. Read More
-
Batman: Arkham Asylum: GPUs, CPUs, And PhysX Performance
Batman: Arkham Asylum is purported to be the definitive Batman game. We're testing it on a range of mainstream graphics cards, a number of CPU settings, and with PhysX on and off. You'll walk away from this one knowing whether an upgrade is in order. Read More
- download ati physx
- how do i disable gpu
- patch physx ati
- good ati
- enabling gpu acceleration on windows 7
- ati a. i
- going from nvidia to ati
- disable gpu physx how to
- ati physx windows 7
- atis version of ati physx
- using two nvidia gpus physx
- best nvidia driver for ati physx
- ati physx system driver
- physx gpu driver non nvidia
Partners
The Games selection
kids :
Bob
Throw bubbles so as to make the ones that appear in the game disappear. For this, use the Right / Left arrow keys to duck or move about, and the...
|
crazy :
PC Breakdown
What is worst than a Fatal Error occuring during a game you did not save? Unleash your rage at your PC in this game. Blow it to pieces, it feels so...
|
Sponsored links
Patch Makes Nvidia Play Nice With ATI
Next news- Email |
- Print |
- Comments (47) |
- Share
Hacked patch saved the day for multi-GPU PhysX fans.
Last week we talked about a Nvidia drivers, starting with version 186, that disable GPU PhysX acceleration when ATI hardware is also present in the system.
Nvidia gave several reasons of why it decided to cripple its own hardware when in the presence of competing hardware, but in the end, it was just about business.
"For a variety of reasons – some development expense some quality assurance and some business reasons NVIDIA will not support GPU accelerated Physx with NVIDIA GPUs while GPU rendering is happening on non- NVIDIA GPUs," Nvidia's customer service wrote to a user. "I’m sorry for any inconvenience caused but I hope you can understand."
Of course, the setup of having both Nvidia and ATI GPUs in one system are exceptionally rare, making this a very special case – but still a very annoying one, especially for those hardcore enough to employ an Nvidia GPU just for PhysX.
Luckily, someone has created an experimental patch at lifts the handcuffing of Nvidia GPUs when an ATI Radeon is in the vicinity. Those with such specialized systems can thank GenL of the NGOHQ Forums.
This patch, of course, is for Windows 7 users as it's the only platform that'll support configuration for multiple GPUs. Check it out here.
Source : Tom's Hardware US
- Batman AA, the battle continues... [Graphic & Displays]
- Nvidia, ATi and the PhysX: What's the deal? [Graphic & Displays]
- DirectX 10.1 [Graphic & Displays]
- If and whenn ati falls to nvidia like 3dfx voodoo did [Graphic & Displays]
- When will nVidia get it? [Graphic & Displays]
Questions? Ask Tom's community!
Sponsored links
Related forums topics
Related articles
-
Both Nvidia and ATI seem to be de-emphasizing the technology behind their respective architectures and focusing more on the features that technology enables. With the Radeon HD 4890, it was DirectX 10.1 and the games leveraging ATI’s unique support for the newer API. Nvidia is putting its muscle into CUDA and PhysX—two value-adds that we’d still consider being in their youth. However, both are certainly receiving plenty of developer attention and are now actually accessible by mainstream customers through a number of third-party applications. Mirror’s Edge was the first app that had enthusiasts actually anticipating PhysX support, and my friend Brandon Bell at FiringSquad already wrote up a nice look at how turning the feature on or off actually affected the look, feel, and performance of Mirror’s Edge. Now Nvidia is talking about another title being patched to include PhysX: Sacred 2. Now, I tried playing through a bit of Sacred and, having come from three too many years of World of Warcraft, this fantasy RPG is much more difficult to get into. The plot just isn’t there. However, the graphics are undeniably lush and the game is supposedly selling well in Europe specifically. And so I cranked the game up to 2560x1600, turned the detail settings up to High, and tested with and without PhysX enabled. It bears note that the PhysX enhancements are very specific. Each class has two different spells that are enhanced with thousands of particles. Moreover, several of the boss fights are also tweaked to include visuals you wouldn’t otherwise see with PhysX turned off. Those few features, sprinkled sparsely throughout the game, wouldn’t have been enough for me. But the environment is also enhanced. Wind, for instance, stirs up leaves, which blow around in fairly believable gusts. Swap back to the non-PhysX version and you really do find yourself asking, “Hey, what the heck happened?” As you can see, PhysX incurs a performance penalty, but nothing like when you try to enable it on a platform that doesn’t support hardware acceleration (the Radeon HD 4890 will do 47.42 frames per second with PhysX off, but only eight with it turned on). True skeptics will wonder about the future of PhysX given its proprietary nature and the recent demonstration of Havok ported to OpenCL. That’s a fair enough concern, and my response would be simply: bank on PhsyX for what it can do today, not the games you hope it’ll materialize in tomorrow. If Mirror’s Edge or Sacred 2 are titles you’ve tried and liked, PhysX will make them more immersive. The technology is, after all, only as good as what it lets you do at present. For those of you wondering more about CUDA, we’ll have a complete look at the current range of GPGPU-accelerated applications a little later this month, including efforts from both ATI and Nvidia. And of course, as ATI furthers its efforts to bring physics acceleration to its own GPUs, we'll cover that in greater depth as well.
-
Is Ageia's PhysX Failing?
BFG Technologies ageia PhysX Physics Card (128MB, PCI) (9 offers) Online shop Price See more products 3D acceleration changes the way the world looks at games. With Vista and DirectX 10 on the horizon, many are looking forward to what geometry shaders, lower system overhead and other developments will do for games. More recently we were introduced to the possibility of accelerating physics calculations and adding effects to currenatt and upcoming game titles. Ageia, ATI, and Nvidia have each put their two cents with respect to physics becoming the next major advancement in computer games. Many in each of these companies predict that physics will add a whole new level to gameplay, similar to what 3D acceleration did for image rendering. The addition of physics that we take for granted everyday will add even more realism and thus a better immersive experience. Hopes have been high for the solution from Ageia, and at the Game Developer's Conference (GDC) this year many people were excited about the prospects of more physics and effects in their games. Although there was (and still is) a limited number of software titles that can utilize the Physics Processing Unit (PPU), the hope of seeing more titles emerge at E3 was crushed, as there were only patches to some games and a general lack of new content. Recently we have been getting more glimpses at GPU-accelerated physics, and it raises doubts about Ageia in both the long and short run. Both Nvidia and ATI have been working with Havok, a company which you might have heard of. Havok has been developing and implementing game development tools and engines; its product list includes gameplay physics engines with multi-core and multi-thread support. Now it also has an effects physics engine called Havok FX, which is being used by ATI and Nvidia for their effects physics hardware acceleration. Since the previous article covering the Ageia PhysX processor we have continued our work in the labs to get a better handle on what this hardware can do. There are two titles in development that will utilize the PhysX hardware, both from Immersion Games: Cell Factor Combat Training and Monster Madness. While we don't have a copy of Monster Madness, the Cell Factor demo has been available for some time. We are not positive if Artificial Studios will require a PPU when the games are released; the Cell Factor demo currently requires it, but does it really need it, technically? With some creative help from the gaming community, we tested the game with and without acceleration by the PhysX processor. As you will see, the results are very interesting. Join our discussion on this topic Speak out in the Toms's Hardware reader survey!
-
The Scientists' Opinions on Gaming Physics
Physics has always been part of our games, as the term describes how objects relate to each other and their surroundings. But to render physics in a realistic way, a large number of extremely advanced calculations is required. This demands serious horsepower, which puts more and more strain on the CPU. And as the CPU already handles a lot of other tasks, the idea of a separate hardware unit to take care of physics - just as the GPU handles graphics - has been around for quite a while. Based on that thinking, Ageia created and released their PhysX card. Nvidia and ATI, though, have a different take on the problem, saying that physics can be done just as well, if not better, by adding another GPU to the equation rather than a separate physics processing unit (PPU). So it seems that opinions differ concerning which technique handles physics best. That's why we here at THG had a talk with a couple of scientists, in an attempt to try to shed some new light on this subject. Is physics really that hard to do? Why? And which technology works best? Join our discussion on this topic Speak out in the Toms's Hardware reader survey!









Of course, the setup of having both Nvidia and ATI GPUs in one system are exceptionally rare
I disagree. I am currently using a 8800GTS, and am planning on getting a 58XX in a month or so, and was going to keep by GTS in my system for PhysX processing. I imagine many people may do the same also.
Strike 1 for the Good Guys!

Back to the Time out bench for nVidia
I agree with Ace I don't think this is as rare as you think. I know for one if I had a nvidia card, and upgraded to ATI, but knew I could still put the nvidia card to use I sure in the hell would.
I had no doubt somebody would do this.
Well Im in the market to get a new PC and I was going to go with a 4GPU Nvidia System but now I just might go with ATI, I just might get 2 or 3 ATI GPU's and get a PhysX card just to handle the PhysX.
I also agree with ace. I think Nvidia knows alot of people will upgrade to the new 58X cards from Ati & will keep their old NVidia card for PHYX since win7 supports it. This is really not smart of Nvidia from a business standpoint because alot of people that already have Ati cards would probably buy a supplemental Nvidia card just for the PHysX if the driver didn't block it. Way to go Nvidia.
If Nvidia was smart, they would join with ATI to develope a high end, combination Nvidia/ATI GPU video card.
Now that is something I would like to see and I think everyone else would too.
Just think of the possibilities if they would combine their efforts.
"Of course, the setup of having both Nvidia and ATI GPUs in one system are exceptionally rare"
yeah, I think this is exactly the point. what a massive coincidence that nvidia does this just after the ATI 5870 launches and takes the performance crown from them? there are alot of people using nvidia gpus, specially the awesome 8800gt like me that will be looking for an upgrade, and nvidia is trying to give us a reason for holding off buying this new shiny ATI card dumped in front of us, and wait for their new cards. it would almost be commendable if it wasn't for their Dick Dastardly way of doing it!
All they have actually managed to do is piss everyone off, and not actually succeed from blocking ATI users from nvidia physx. and it would so obviously be hacked too. I mean it may have worked if your market was mainstream n00bs, but its not, its hardcore users like us who will have no trouble using this hack.
silly nvidia.
lolWindows 7 only patch
),i bet Microsoft has something to do with it ...
at renegade worrior im sorry to say but they would make a monopoly and charge us a hella amount for that ati/nvidia card. by the way i like competition it keeps them on their feet like amd and intel. We all know i7 is just a better phenom!!!
More I think about it and more I find Nvidia to be really cocky with their PhysX stuff. I really wonder why it still being used for development. Havok do the same things and doesn't pull half of the market away for a business matter.
Cheesy, non-effectual tricks (Physx) or inexpensive, modern, high powered graphics (ATI). Without the patch, thx GenL, guess which one true gamers would choose if forced.
Not only they disabled their GPUS but also the PPU. What's the point in having a PPU if you can't use it unless you are using NVIDIA GPU's? What's the point in having a PPU IF YOU HAVE AN NVIDIA CARD THAT CAN DO JUST THE SAME AND FREE A PCI-E PORT?!
So, in the end, Ageia and ATI users are utterly *bleeped* by a completely monopolistic decision.
ATI should make an anti trust sue against NVIDIA! Hell, I would buy a PPU just to have a chance to sue them too!
What NVIDEA cards support PhysX?
what a massive coincidence that nvidia does this just after the ATI 5870 launches and takes the performance crown from them?
The article states "Nvidia drivers, starting with version 186" which were out back in May. This problem has existed well before the 5870 launch.
What NVIDEA cards support PhysX?
vote him down for asking a valid question? wtf?
the 8 series and above I think. dx10 and above.
Doesn't Nvidia realize this is just hurting them?
Since nVidia doesn't have a DX11 card out yet they need to give people an incentive to stick with them. If a gamer appreciates physX then this is one. I'm pretty sure that with DX11 we'll start to see physX fade away in favor of something more open.
This is still unacceptable from Nvidia's end not to officially support physx.
As far as suing nvidia because one of their core technologies is not compatible with a competitor, well... too bad. nvidia should be able to do whatever it wants with it's intellectual property. PhysX is just another feature of nvidia cards now days. There could come a point where intel disables your ability to have PhysX engines working when on their hardware because they support and own Havok, since those two technologies compete and we know intel likes to drive the competition into the dust.
at renegade worrior im sorry to say but they would make a monopoly and charge us a hella amount for that ati/nvidia card. by the way i like competition it keeps them on their feet like amd and intel. We all know i7 is just a better phenom!!!
Never said the company's Should merge to create a monopoly.
Just that they should cooperate to create a special edition card containing both Nvidia and ATI GPUs.
Although a better choice would be for both companies to cooperate so ATI cards and Nvidia cards could be bridged together sorta like Crossfire or SLI.
The whole point being better performance.
Have you guys seen this? *drool*
http://anandtech.com/video/showdoc.aspx?i=3646
i don't know how long you people have been in the computer building thing but i mean its common sense not to use 2 different products when your trying to do something like SLI/crossfire i mean its like if your buying a set of speakers for your stereo where you buy a Kenwood for the left channel and a Sony for the right channel. there not going to have the same quality and possibly may not sync up correctly.
so it is RARE cause only people with no common sense or people who desperately want to have a good system but no money blindly do this
i don't know how long you people have been in the computer building thing but i mean its common sense not to use 2 different products when your trying to do something like SLI/crossfire i mean its like if your buying a set of speakers for your stereo where you buy a Kenwood for the left channel and a Sony for the right channel. there not going to have the same quality and possibly may not sync up correctly.so it is RARE cause only people with no common sense or people who desperately want to have a good system but no money blindly do this
Please enlighten us with your "common sense," o' mighty one.
as usual, it takes a smart independent programmer to undo the stupidity of a corp. too greedy to realize that in the end they're harming their own consumer base...
Oh please, all you ATI guys can put down your BURNING Dirext 11 crosses. It's not a holy war Mr. Jahad. Because it is so important to the 1% of ATI owners who can actually afford the 5870 to play the less than 1% of games available with DX11.
Somebody wake me up when DX11 becomes relevant.
i don't know how long you people have been in the computer building thing but i mean its common sense not to use 2 different products when your trying to do something like SLI/crossfire i mean its like if your buying a set of speakers for your stereo where you buy a Kenwood for the left channel and a Sony for the right channel. there not going to have the same quality and possibly may not sync up correctly.so it is RARE cause only people with no common sense or people who desperately want to have a good system but no money blindly do this
One tard mentions being able to mix-n-match for multi-GPU and you want to target everyone.
What most of us are talking about is owning G80/G92 cards and upgrading to 48xx or 58xx cards and now not being able to use the old card as a PhysX accelerator.
Acecombat up above has it right on the head with this issue. The same can be said for those that had say an ATI X1950 and bought up say a GTX 285 as an upgrade. If it was ATI that snatched up Physx and the tables were turned, it would be the same scenario. People switch sides all the time for their next upgrade. In this example, that X1950 would still be plenty powerful for some things, and selling used cards really doesn't put much money back into one's pocket. So it makes better sense to put it towards a beneficial use. So what it really boils down to here is if you show your loyalty to the green team, then you will be officially rewarded and allowed to continue to use their older cards. I totally understand Nvidia's move, but you the consumer forked over the money to buy their card, so you should be able to do what you want with it.
Many thanks to GenL of the NGOHQ Forums, that is until the big N and the lawyer team make contact with the guy.
Oh please, all you ATI guys can put down your BURNING Dirext 11 crosses. It's not a holy war Mr. Jahad. Because it is so important to the 1% of ATI owners who can actually afford the 5870 to play the less than 1% of games available with DX11.Somebody wake me up when DX11 becomes relevant.
First of all, it's "Jihad." Secondly, what makes you think DX11 is the only reason anyone would want a new ATI card?
Why don't you pull some more fake statistics out of thin air to help lend credence to your perceived point? Anyone can make up statistics to serve their own ends. Fourfty percent of all people know that.
Who do they think we are, babies?
Is it true that 8xxx series NVidia cards work for PhysX? I was under the impression it was only newer cards but I have to admit I never really paid much attention. I have a 8800GTS 320MB card sitting in a box literally doing nothing. If this patch works and I can use that card for PhysX that might be exactly the reason I've been looking for to get Windows 7.
@purplerat: Yes, all GeForce series 8 and newer card can take advantage of PhysX.