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5 Winners of the Resident Evil 5, Core i7 Contest
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Congrats to the lucky five!
It's nearly Halloween and there hardly any game series better than Resident Evil during this time of year.
Earlier this month, we announced a contest where readers could enter to win a copy of Resident Evil 5 and an Intel Core i7 CPU.
We're now pleased to reveal the five very lucky winners who will be taking home this great prize combo. In no particular order:
- Jason Bower from Morrisville, PA
- Adam Kabbaz from Columbus, OH
- Zachary George from Wharton, NJ
- Matthew Medina from Hacienda Heights, CA
- Matthew Bunce from Havertown, PA
Congrats to all the winners and best of luck to all our readers for our upcoming contests in November.
Since tomorrow is Halloween – falling on a convenient Saturday – tell us what your plans are in the comments below!
Source : Tom's Hardware US
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- Please Rate my PC - Will this rig last 2-5 years? [Homebuilt Systems]
- Buying a new PC Which socket type should i choose for games and study? [Homebuilt Systems]
- Troubleshooting a relatively new build [Homebuilt Systems]
Questions? Ask Tom's community!
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We’ve spent plenty of time with the Nvidia GeForce 3D Vision benchmark demo of Resident Evil 5, as recently as our Core i5/Core i7 launch and a dedicated look at how mainstream cards perform in the brand new title. Nvidia clearly had a lot of influence on the console port’s development and it showed early on. We guessed that ATI needed to do a little driver work to get the game running well though, and sure enough, we have the retail version and ATI’s boards are doing significantly better in the DirectX 10 build. Again we see the Radeon HD 4870 X2 and GeForce GTX 295 best ATI’s new Radeon HD 5870. However, we’re still getting frame rates that are plenty-playable all the way up to 2560x1600 across the board. It’s good to see that the DirectX 10-based performance issues plaguing ATI cards in the demo are no longer a problem in the retail game with the company’s Catalyst 9.9 driver. Turning on 8xAA does hit performance, but even the Radeon HD 4870 is able to keep its head above 40 frames per second. The Radeon HD 5870 catches up to the 4870 X2, but is still bested by the dual-GPU card. It actually passes Nvidia’s GeForce GTX 295 at 1920x1200 and 2560x1600, though. Not surprisingly, when you team a pair of 5870s together, the two cards are virtually unstoppable, posting more than 110 frames per second at 2560x1600 with 8xAA enabled. In fact, CrossFire’d 5870s are fast enough to peg the speedo on our 4 GHz Core i7 at 1680x1050 and 1920x1200—with the highest details and 8xAA. Not long ago, such a claim would have been inconceivable.
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You’ll need to take our Resident Evil 5 numbers with a grain of salt if you can’t help comparing ATI to Nvidia. After all, the game doesn’t launch in North America until mid-September, and was only released as a benchmarkable demo by Nvidia to showcase its 3D Vision technology. With that said, it’s a pretty game, and our talks with Capcom have indicated that the demo is indicative of the title’s performance. More than likely, ATI simply needs more time in order to make its own driver optimizations. Update: After a bit of waiting, we were plugged in to the game's developers in Japan, who let us know that there is zero difference between the DirectX 9 and DirectX 10 code paths available in the demo. Thus, if you run the demo on ATI hardware, be sure to use the DirectX 9 path. For the purpose of these tests, again, don't bother comparing performance, as the Radeon HD 4870 X2s should be significantly quicker. If you're running Nvidia hardware, it's also safe to go with DirectX 9. The DirectX 10 option is the way to go for playing through GeForce 3D Vision shades. Update 2: There's a hotfix that ATI says adds CrossFireX support to Resident Evil 5, available here. This was not the problem we were experiencing here, it turns out, though. With the hotfix applied, our results in the DirectX 10 version of the demo were still at or under 40 frames per second. The real issue is, in fact, the DirectX 10 mode of the game. Re-running 2560x1600 with 4xAA results in a score of 104.6 frames per second (higher than a pair of GeForce GTX 285s on the Core i5 platform). If you're testing your ATI-based GPU in this one, make sure you use DX9! Until then, we see the lowest-res test favoring the Core i5 and Core i7 LGA 1156-based platforms, suggesting that this title isn’t well-optimized for threading and is instead seeing processor-specific gains due to Turbo Boost kicking in. Transitioning to 2560x1600 negates that benefit though, as graphics performance is more acutely emphasized—a claim substantiated by SLI positively affecting performance where it didn’t before. In both resolutions, CrossFire actually hurts the performance of ATI’s cards, suggesting that there is simply no profile yet available for Resident Evil 5. We see the same favoritism toward the new LGA 1156 CPUs paired with Nvidia’s fastest single-GPU card, and the gain grows with a pair installed. Though this contradicts the results of our academic look at integrated PCI Express, which showed that, at comparable clocks, X58’s dedicated x16 links enabled better performance, the addition of Turbo Boost accelerating CPU performance in a poorly-threaded game would in fact give these graphics processors more room to breathe and result in a less CPU-limited environment. The same advantage persists at 2560x1600, though it isn’t as pronounced, since the graphics cards are decidedly more taxed here. The scaling with SLI is truly impressive, even if it’s the result of significant optimization prior to the game’s launch. At the end of the day, this is still good news for gamers with Nvidia cards. ATI owners will need to wait until the company’s driver team gets its hands on the game, optimizes the Catalyst suite, and adds a CrossFire profile. With the demo now available, we can only hope it’ll wrap this into its next driver release around the time Resident Evil 5 ships to retail.
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In the previous performance benchmarks, Resident Evil 5 demonstrated a GPU dependency. Let's see how the older Core 2 Quad stacks up against the Core i7 in this game: While the Core i7-920 shows a notable performance gain over the Core 2 Quad Q6600, all of the frame rates are smooth--the i7's advantage is more theoretical than practical. Aside from that, the game doesn't seem to be all that dependent on clock speed, with the Q6600 at a low 1.86 GHz still able to deliver 60 FPS. How does the game perform with different numbers of CPU cores? Resident Evil 5 seems extremely happy with at least three CPU cores, and performance drops sharply down when two cores are utilized. Gamers with single-core CPUs who wish to play Resident Evil 5 should probably consider an upgrade.


Damn knew I wouldnt win haha
Congrats man you got a decent game and a superb CPU..Have fun with it XD..I hope all of you are using them and not just trying to sell it on ebay.;-)
That's why you didn't win.
RE5, don't care about... i7 on the other hand, is worth it, esp. if one plans to build an i7 rig soon.
And everyone else wins lots of SPAM!!!!
Congrats.
gratz winners
I'll be at work saturday night =[
Well Marcus, as no one else seemed to read the whole thing, or they just ignored it(besides Joet), my plans for Halloween are to go to school then go to the festivities at my church.
Congratulations on those prizes guys!
Well it's already Halloween here, and all I've done so far is get angry at kids repeatedly banging (not knocking) on my door!
How many contests were there?
I was planning on playing that core i7 and resident evil 5...... too bad my name wasn't on the list.
:-(
I'm not sure its so fair 2 Matthews won ;p Congrats yall!
wait...what? I didn't see my name in there.
Damn... didn't win. Oh well, gratz to the winners!