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DTI Launches Kickstarter Campaign For 27-Inch Glasses-Free 3D Display

DTI Launches Kickstarter Campaign

Dimension Technologies Inc. (DTI) launched a Kickstarter campaign to raise funds for the delivery of a 27” glasses-free 3D/2D display that is adapted from its work with NASA on 3D/2D cockpit displays and optimized for gamers and movie fans. The company announced the campaign Sunday at Immersed, a global virtual reality and 3D event in Toronto.

"Why should astronauts and pilots have all the fun?" asked the company’s Kickstarter campaign page. It goes on to explain how the campaign dubbed "Mission Critical 3D" emerged from a desire to bring gamers the same situational awareness technology DTI developed to enable NASA pilots to make better decisions in moments of crisis when lives are on the line.  

"This is a first-of-its-kind offering, a glasses-free 3D display that delivers the same depth of field as glasses-based 3D displays," said Tom Curtin, DTI’s director of business development. "And unlike other glasses-free 3D displays, we do not compromise resolution or brightness to achieve our incredible depth of field."

In addition to promising full 1080p resolution in 2D and 3D with no loss of brightness, the company said its 27-inch display will use eye tracking to eliminate sweet spots, support two viewers, have no crosstalk (ghosting), and provide performance with 120 Hz refresh rates and less than 5 ms gray-to-gray response times.

"We’ve shown our 3D/2D displays to 3D experts at events and to leaders in the aerospace and automotive worlds. When they see our depth of field without glasses, the reaction is almost always some variation of 'wow'," said DTI CEO Arnie Lagergren.

"Other glasses-free 3D displays use optics or barriers in front of LCDs to create 3D images. These limit resolution by dividing the available pixels. DTI generates its 3D images using a patented Time Multiplexed Backlight in combination with a fast, off-the-shelf LCD that sends light from all pixels to all viewing positions in a time-sequential fashion, making full resolution 3D images visible from all positions," according to DTI Chief Scientist and Inventor Jesse Eichenlaub.

"DTI founders Arnie Lagergren and Jesse Eichenlaub have been working at the forefront of autostereoscopic technology since 1989. The Time Multiplexed Backlight that Jesse invented is a game changer in 3D displays. Glasses have been a major barrier to widespread 3D market acceptance. We’re removing that barrier," Curtin added.

As with most Kickstarter campaigns, DTI project supporters can pledge at various levels, from a $5 pledge that is rewarded with "a heartfelt Thank You" to a pledge level of $995 that is rewarded with a DTI 27-inch Glasses Free Mission Critical 3D/2D display.

"We are also offering a First Mover Pledge Level of $895 to the first 25 backers who want to own this one-of-a-kind breakthrough glasses-free 3D technology," said Curtin.

The DTI Kickstarter campaign will run from November 23 to December 23 with a goal of raising $150,000. The company said funds will be used to scale the DTI 3D/2D Backlight Unit for a 27-inch display, source and integrate the eye-tracking, and then source and upgrade a commercially available LCD.

According to DTI’s Kickstarter campaign page, if funded, the estimated delivery date for the Mission Critical 3D display would be June 2015.

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  • Bondfc11
    Why? I don't think 3D ever really caught on with glasses and without them? Meh. The industry is moving us on to 4K, 5K, then of course 8K. While this sounds cool having spent years now at 1440 and above with screen sizes up to 32" there is no way I would drop $1000 on a 27" 1920x1080 panel.

    I think this product is about four years too late.
    Reply
  • qlum
    Eye tracking is not perfect, takes processing power and ha latency plus a 27 since its a kickstarter anything could happen along the way while its also almost 1k so no thank you.
    Reply
  • soldier45
    Stopped reading at 27" and 1080p.
    Reply
  • hajila
    Trade up? Lol
    Reply
  • Enterfrize
    I got to actually try the monitor at Immersed (I only saw the earlier prototypes until now). To focus on resolution for a 27" display is pointless. 4K benefits don't really shine until you are working with a bigger screen size; at least that has been my experience. Also, when rendering in true 3D, it takes more processing power which most don't have anyway. 4K 3D isn't a feasible goal for most - even if it's technically offered. 3D content isn't even readily available in that format from what I've seen.

    The much bigger deal is this could overcome a lot of challenges and setbacks for 3D that will make it a practical platform for gamers and 3D content makers like never before. There are a lot of trade-offs DTI is working to overcome. Resolution isn't a limitation for a far bigger innovation that can be re-purposed for future products. If it's good enough for NASA...I think it's a big deal.
    Reply
  • Tom Curtin
    @Enterfrize Thanks for the first person account. This is the kind of reaction we have been getting at SIGGRAPH, Immersed, and with leaders in the aerospace and automotive industries. We think it's a big deal too!
    Reply
  • airborne11b
    Anything past 1440p or 1600p on a 27" display is pure retardation. People gobbling up the 27" 4k displays are pretty much the lowest common denominator. 4k on big 50" displays makes sense, especially if you're sitting very close to them, but to justify anything past 1440p on a 27" display you need to have the monitor 6 inches from your eyes.

    1080p on 27" display isn't that bad, especially if it's going to be a first gen glasses-less 3d display. Maybe a 2nd gen model could bump up to a 1440p.
    Reply
  • Bondfc11
    14688102 said:
    Anything past 1440p or 1600p on a 27" display is pure retardation. People gobbling up the 27" 4k displays are pretty much the lowest common denominator. 4k on big 50" displays makes sense, especially if you're sitting very close to them, but to justify anything past 1440p on a 27" display you need to have the monitor 6 inches from your eyes.

    1080p on 27" display isn't that bad, especially if it's going to be a first gen glasses-less 3d display. Maybe a 2nd gen model could bump up to a 1440p.

    You actually have this backwards - see this article - it proves that 4K and higher res monitors make sense while a 50" TV is silly.

    From the conclusion:
    "On computer displays there is definitely something to say for 4K. You can display a lot of information simultaneously and you usually only have to focus on a small area at the time, which means the higher detail really has added value. Furthermore the short viewing distance allows a wide field of view without the need for extremely large displays. 8K might have its uses with very specific applications, but in general it would be excessive.

    With televisions it’s a different story. Many people probably aren’t even making full use of their FHD TV yet. To really profit from 4K you’d need an extremely large screen, or sit extremely close. And 8K is just plain ridiculous. For a 250 cm viewing distance you’d need a 595 x 335 cm screen. There aren’t that many people with a wall that big in their house and even if you had, you’d need a pretty impressive beamer and a very large projection screen (they obviously don’t make TV’s that big).

    One of the reasons that 4K televisions sell relatively well might be that in the store people tend to look at it from a very short distance, at which they could easily see that 4K is sharper than FHD. If they would look at it from the same distance as the actual distance they would view it from at home, many would not be able to tell the difference (if all other aspects of the image reproduction were identical for both displays). Manufacturers know this, so from a marketing perspective 4K is very clever."

    Read it here - http://www.tftcentral.co.uk/articles/visual_acuity.htm

    Reply
  • airborne11b
    Actually I don't have it backwards.

    The human eye can't tell the difference in pixel density on a 1440p 27" display and a 4k 27" display when the monitor is placed on a desk and sitting over 12 to 16 or more inches away from the user (which is normal for a desk setup).

    Also the text on a 4k display is also extremely small. So if you tried to "display more", by having multiple windows open and up on a 4k display you wouldn't be able to comfortably read any of the text without scaling it up greatly, which would then defeat the purpose of this kind of "advantage".

    4k displays on huge TVs and projectors makes sense because it allows you to sit very close to 70, 80, 90, 100" screens without a massive loss in clarity. If you sit far enough away from a 50" 1080p screen you get the same clarity, but with 4k it allows for same / better clarity if you sit closer or have a much bigger screen.

    Places 4k displays make sense:
    VR headset Screens (the screen is so close to the eyes so high pixel density is warranted). GPU hardware capable of pushing that man pixels is another story, and 1440p VR screens are good enough for a great experience, but 4k can be justified.
    Huge displays (sitting close to very large TVs, and huge projector setups).

    Places 4k and up doesn't make sense:
    27" computer monitors
    Smartphone screens.

    Good game.
    Reply