World In Conflict: Adding Frame Rate Minimums
World in Conflict has always been a fairly consistent measure of performance, and its built-in benchmark reports minimum, maximum, and average frame rates. Let’s look at the averages first.
As seen in Crysis, our averages are identical almost across the board, regardless of memory capacity or operating environment. More than likely, we’re constrained here by graphics performance rather than memory or processing power, which would explain why changing resolution or visual settings are the only way to affect performance in either direction.
At 1920x1200, we measured the 3 GB and 6 GB 64-bit platforms at the same 30 frame minimum. And at 1680x1050, the 3 GB system scored 31 frames to the 6 GB box’s 27 frames. On to a more modern title, Far Cry 2.