Spring Speed Leap: AMD Athlon64 FX-53

Benchmarks And Settings

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Benchmarks and SettingsOpenGL
Quake III Team Arena Version 1.321024x768 - 32 bitTimedemo1 / demo thg3"custom timedemo"Graphics detail = Normal
SPEC viewperf Version 7.1.11280x1024 32 Bit
Serious Sam Version 1.07
The Secound Encounter 1024 x 786 - 32 bitGraphics API: Open GLPreferences: Qualityno AudioBits per Pixel: 32 BitExecute Addon: 32bit_HQ++-ansio8-24z.iniDemo: Valley fo the Jaguar
Wolfenstein Version: 2.56 (Patch V 1.02)
Enemy Territory 1024 x 786 - 32 bittimedemo 1 / demo demo4Geometric detail = lowTexture detail = low
DirectX 8
Comanche 4 Demo Version: 1.0.1.181024 x 768 - 32 bitautio = off
Unreal Tournament 2003 Version: 22061024 x 768 / 32 bit / Audio = offsystem/benchmark.exeTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High
Splinter Cell Version 1.2b1024 x 786 - 32 Bitaudio = off2_2_1_KalinatekDemoShdow resolution: lowShadow detail: lowEffects quality: low
DirectX 9a
3DMark 2003 Version 3.4.01024 x 786 - 32 bitGraphics and CPU Default Benchmark
X2-The Threat Version 1.01024x768x32(X8R8G8B8)Demo - bechmarkGraphic Settings: all off
AquaMark3 Version: 3.01024 x 768 - 32 bitAudio = offAdvanced MeasurementAntialiasing mode: offAnisotropy: offLevel Detail: very low
Video
Mainconcept MPEG Encoder Version: 1.4.11.2 GB DV to MPEG II(720x576, Audio) converting
Pinnacle Studio 9 Version: 9.0.0Rendering - DVD Compatibleno Audio
Xmpeg Version: 5.0.8.84
DivX 5.1.1 Pro AMD: Otimized MMX iDCTIntel: Otimized SEE2 iDCTDivX 5.10 ProAudio: offPsychovisual Enhancements: offResize: 720x576Restore Defaults780 kbpsfeedback windows: off
Windows Media Encoder 9 Version: 9.00.00.2980436 MB AVI File convert to WMVWindows Media server (streaming)
Microsoft Movie Maker Version 2.0.3312.0416 MB DV to WMV
TMPGEnc Plus Version 2.5211.2 GB DV to MPEG I(720x576, Audio) converting
Audio
magix mp3 maker 2004 Version 4.11 Build 19593
diamond 65 minutes/44.100 KHz wave file (688,4 MB)Format: MP3 High Quality
Lame Version 3.95Wave 17:14 minutes (182 MB) to mp332 - 320 kbitVBR = level 3
Syntrillium Version 2.1
Cool Edit Pro Amplitude Normalizing2.6 GB wave Audio file
Applications
Sysmark 2004 Version 1.07
Winrar Version 3.30283 MB, 246 FilesCompression = BestDictionary = 4096 kB
Newtek Lightwave Version 7.5c - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"variations.lws"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads
Cinema 4D XL 8 Version 8.503
Maxon Computer Rendering in 1028 x 1024, "ship_dirt"
3D Studio Max 6.0 Characters "Dragon_Charater_rig"
Discreet Pixel: 1024 x 768Rendering Single
Mathematica 5 Version 5.0.0.0
Wolframresearch MMA 40 Test
Microsoft Version 2003 (Enterprise Architect)
Visual Studio .NET C++ Compiling "Emule 0.42b"
LIUtilities Version 1.84
WinBackup 650 MB wave fileEncryption: 256 Bit DES, Password "test"
Synthetic
PCMark 2004 Pro Version: 1.1.0CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89CPU Test = MultiMedia / CPU ArithmeticMemory Test = Bandwidth Benchmark

New Benchmarks

In order to give you the best overview of how the latest processors perform, we've added three more programs to our well-known series of benchmarks. First of all, we use Microsoft's Visual Studio .NET to compile an available source code (Emule 0.42b). Another program we use is WinBackup from LI Utilities. This creates compressed data security packets and simultaneously encrypts the content (128 bit). Here, the results are particularly interesting because this software benefits considerably from AMD's faster floating point unit, while at the same time, Intel is able to catch up with Hyper-Threading. Lastly, we use Cool Edit Pro 2.1 from Syntrillium, which is well-known audio editing software. Here we take a 2.6 GB, uncompressed audio file, in WAV format, and normalize it (0 dB).

Patrick Schmid
Editor-in-Chief (2005-2006)

Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.