Spring Speed Leap: AMD Athlon64 FX-53

Benchmarks And Settings

Benchmarks and Settings
Quake III Team Arena Version 1.32
1024x768 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = Normal
SPEC viewperf Version 7.1.1
1280x1024 32 Bit
Serious Sam Version 1.07
The Secound Encounter 1024 x 786 - 32 bit
Graphics API: Open GL
Preferences: Quality
no Audio
Bits per Pixel: 32 Bit
Execute Addon: 32bit_HQ++-ansio8-24z.ini
Demo: Valley fo the Jaguar
Wolfenstein Version: 2.56 (Patch V 1.02)
Enemy Territory 1024 x 786 - 32 bit
timedemo 1 / demo demo4
Geometric detail = low
Texture detail = low
DirectX 8
Comanche 4 Demo Version:
1024 x 768 - 32 bit
autio = off
Unreal Tournament 2003 Version: 2206
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Splinter Cell Version 1.2b
1024 x 786 - 32 Bit
audio = off
Shdow resolution: low
Shadow detail: low
Effects quality: low
DirectX 9a
3DMark 2003 Version 3.4.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
X2-The Threat Version 1.0
Demo - bechmark
Graphic Settings: all off
AquaMark3 Version: 3.0
1024 x 768 - 32 bit
Audio = off
Advanced Measurement
Antialiasing mode: off
Anisotropy: off
Level Detail: very low
Mainconcept MPEG Encoder Version: 1.4.1
1.2 GB DV to MPEG II
(720x576, Audio) converting
Pinnacle Studio 9 Version: 9.0.0
Rendering - DVD Compatible
no Audio
Xmpeg Version:
DivX 5.1.1 Pro AMD: Otimized MMX iDCT
Intel: Otimized SEE2 iDCT
DivX 5.10 Pro
Audio: off
Psychovisual Enhancements: off
Resize: 720x576
Restore Defaults
780 kbps
feedback windows: off
Windows Media Encoder 9 Version:
436 MB AVI File convert to WMV
Windows Media server (streaming)
Microsoft Movie Maker Version 2.0.3312.0
416 MB DV to WMV
TMPGEnc Plus Version 2.521
1.2 GB DV to MPEG I
(720x576, Audio) converting
magix mp3 maker 2004 Version 4.11 Build 19593
diamond 65 minutes/44.100 KHz wave file (688,4 MB)
Format: MP3 High Quality
Lame Version 3.95
Wave 17:14 minutes (182 MB) to mp3
32 - 320 kbit
VBR = level 3
Syntrillium Version 2.1
Cool Edit Pro Amplitude Normalizing
2.6 GB wave Audio file
Sysmark 2004 Version 1.07
Winrar Version 3.30
283 MB, 246 Files
Compression = Best
Dictionary = 4096 kB
Newtek Lightwave Version 7.5c - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Cinema 4D XL 8 Version 8.503
Maxon Computer Rendering in 1028 x 1024, "ship_dirt"
3D Studio Max 6.0 Characters "Dragon_Charater_rig"
Discreet Pixel: 1024 x 768
Rendering Single
Mathematica 5 Version
Wolframresearch MMA 40 Test
Microsoft Version 2003 (Enterprise Architect)
Visual Studio .NET C++ Compiling "Emule 0.42b"
LIUtilities Version 1.84
WinBackup 650 MB wave file
Encryption: 256 Bit DES, Password "test"
PCMark 2004 Pro Version: 1.1.0
CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89
CPU Test = MultiMedia / CPU Arithmetic
Memory Test = Bandwidth Benchmark
New Benchmarks

In order to give you the best overview of how the latest processors perform, we've added three more programs to our well-known series of benchmarks. First of all, we use Microsoft's Visual Studio .NET to compile an available source code (Emule 0.42b). Another program we use is WinBackup from LI Utilities. This creates compressed data security packets and simultaneously encrypts the content (128 bit). Here, the results are particularly interesting because this software benefits considerably from AMD's faster floating point unit, while at the same time, Intel is able to catch up with Hyper-Threading. Lastly, we use Cool Edit Pro 2.1 from Syntrillium, which is well-known audio editing software. Here we take a 2.6 GB, uncompressed audio file, in WAV format, and normalize it (0 dB).

Create a new thread in the US Reviews comments forum about this subject
This thread is closed for comments
No comments yet
Comment from the forums
    Your comment