Qualcomm today introduced the Snapdragon XR1 Platform, the first SoC dedicated exclusively to for extended reality (XR) industry.
GameFace Labs is accepting pre-orders for developer kits of an upcoming standalone VR headset that offers Valves Lighthouse tracking and supports Android VR, OpenVR, and GameFace Labs native content.
LIV is turning its sights away from corporate sponsored events and towards content creators and VR arcades with a reasonably affordable mixed reality studio package.
Valve introduced a new input system for SteamVR that enables you to customize the button layouts for your VR games and makes it easier for developers to support a variety of input devices.
In the first of our Power User Profile series, we talk to a professional VR/AR developer about what hardware and software he uses to create 3D worlds.
Oculus today revealed the 'Half-Dome' VR headset prototype, which features a 140-degree field of view and cameras for hand tracking.
Facebook F8 kicks off today and multiple signs indicate that Oculus will use the event to launch the highly anticipaged Oculus Go standalone VR headset.
Razer is no longer actively pursuing the OSVR standard. The company quietly abandoned OSVR when it joined the Khonos OpenXR project last year.
HTC Nippon Corporation (HTC Japan) today announced the price and availability of the Vive Pro bundle, which includes updated controllers and Steam VR 2.0 base stations along with the headset
Now’s your chance to top up your VR content library. Valve is running a VR sale from now through Monday, April 23.
HTC last week quietly released a set of SDKs that enable developers to experiment with the advanced features of the Vive Pro’s front-facing stereo cameras and audio system.