Virtual Reality
Latest about Virtual Reality
Apple's Vision Pro Is Pricey, but It Has a Chance
By Andrew E. Freedman published
Apple's Vision Pro is the first step in a years-long play. Its WWDC announcement was proof that it will need time editing, and need developers on board.
Apple Shows Off $3,499 Vision Pro XR Headset at WWDC
By Andrew E. Freedman published
Apple has unveiled its new VR/AR headset, Vision Pro, at WWDC23.
Nreal Becomes Xreal, Launches Beam Module for AR Gaming on PCs and Consoles
By Brandon Hill published
Xreal (formerly Nreal) launches its new Beam accessory that allows wired and wireless access to its Spatial Display environment.
Apple Mixed Reality Headset Rumors Ramp with Targeted WWDC Invites
By Brandon Hill published
Apple has sent out invites to members of the press that exclusively cover AR/VR headsets.
Why Does 4K Gaming Require so Much VRAM?
By Jarred Walton published
Many games are starting to push well beyond 8GB of VRAM use, particularly at 4K. We discuss what's going on behind the scenes that makes 4K much more demanding on your graphics card.
How to Play Minecraft VR on Quest 2 Using Questcraft or a PC
By Avram Piltch last updated
You can play Minecraft on a Quest 2, either by using a standalone app or running Bedrock or Java editions on your PC and tethering the headset to it. Here’s how.
Lightweight Windows 11 Runs Entirely in GPU's VRAM
By Zhiye Liu published
NTDev runs a stripped-down Windows 11 stored on his Nvidia GeForce RTX 3050 Laptop GPU.
EA Says 'Jedi: Survivor' Patches Coming to Address Excessive VRAM Consumption
By Ash Hill published
EA has announced plans to patch the significant performance issues PC users face with the new ‘Jedi: Survivor’ game but fails to provide a release date.
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