First Look at ATI's Rage 128
32-bit Color Rendering
The picture is changing when running the D3D games in 32-bit color mode. TNT is experiencing a 40% performance hit and Rage 128 gets a penalty of less than 10%!
This means two things. Rage 128 will indeed let you play most games in 32-bit mode, but die-hard gamers will still not use it because there is some performance hit.
The most important thing about Rage 128's 3D performance under 32-bit color is that is proves Scott Sellers and whole 3Dfx wrong. When Voodoo3 was presented 3 weeks ago, 3Dfx apologized for the missing 32-bit color rendering ability of Voodoo3 by claiming that 32-bit color rendering was 'anyway a frame rate killer' and thus pointless.
I guess Scott and his colleagues have to learn a lesson from ATI, 32-bit color rendering is NOT a frame rate killer. ATI's engineers are up to it and seemingly the technicians from 3Dfx are not. Anyway, in 32-bit rendering Rage 128 is currently as good and as fast as it gets.
Stay on the Cutting Edge
Join the experts who read Tom's Hardware for the inside track on enthusiast PC tech news — and have for over 25 years. We'll send breaking news and in-depth reviews of CPUs, GPUs, AI, maker hardware and more straight to your inbox.