Indie Developer Tells Epic To F**k Off
An indie developer didn't like the way Mark Rein was trying to tell him how to run his business.
Thursday during the Developer Conference in Brighton, Chris Harris from UK indie developer Positech said that smaller developers have the advantage of building a personal relationship with the end user--thus landing an actual sale--by emailing them directly. The observation came during a public debate in regards to the future of micro-studios. He was joined on stage by a panel of three other developers: Robin Lacey (Beatnik), Sean Murray (Hello Games) and Mark Morris (Introversion).
After he made the statement, there was a "derisive snort" from one of the male conference attendees siting in the front row, followed by a comment that communicating with one customer was a waste of time. "He then started to lecture us on how that's a silly way to do it," Harris said in his blog. Harris and the other three on the panel were stunned, questioning the man's identity.
"It turned out this guy was Mark Rein from Epic, although he seemed to assume everyone within earshot knew exactly who he was, and why he must obviously be right," Harris said. He went on to call Rein a jerk in the blog.
'Now I suspect this is not groundbreaking news, although it is to me, because I've never met him or even seen him before," he added. "However, this experience seems to confirm my opinions on Epic and companies like them in general. Now Mark may well look down on humble indies like me. He may well think I'm doing it wrong."
He went on to blast the company and its games, saying that they are way too "macho and dude" for his liking. However his biggest beef was with Rein and how the "triple-A studio jerk" was trying to tell Harris--who coincidentally has run a micro-studio for 13 years now--on how to run his business.
Of course, opinions are fine when they're from peers such as Mark from Introversion--these people apparently know what it takes to run a micro-studio. "But Triple-A studio bosses trying to lecture me on how to communicate better with gamers?" he said. "F**k off."
You go boy. Sounds like Mark Rein and George Broussard soak in the same hot tub.
Agreed with atdhe, game quality (not graphics) has been on a decline.
This is why UT3 bombed... BECAUSE you guys forgot HOW TO MAKE a good game. Nothing wrong with the UE3 (game engine) itself, its great. But you'd think after UT and UT2004 you guys would KNOW what makes the game fun.
You guys RIPPED OUT the fun parts of UT.
And your map designers worked more on LOOKS than on FUN for the 32 maps in which only 1/3rd were playable. Yeah, because we humans like only 7 choices of maps and the ones that suck creates stalemates that can last 2-3 hours! WTF?!
EPIC (FAIL) - you guys should have known it would take many more months for the community to learn the new and more complicated map designer... so by the time we got our hands on some good maps - most of the user base got bored and went to other games.
Yes... there are MORE humans playing UT2004 or UT than UT3 because of the lack of people and maps.
Agreed with atdhe, game quality (not graphics) has been on a decline.
This is why UT3 bombed... BECAUSE you guys forgot HOW TO MAKE a good game. Nothing wrong with the UE3 (game engine) itself, its great. But you'd think after UT and UT2004 you guys would KNOW what makes the game fun.
You guys RIPPED OUT the fun parts of UT.
And your map designers worked more on LOOKS than on FUN for the 32 maps in which only 1/3rd were playable. Yeah, because we humans like only 7 choices of maps and the ones that suck creates stalemates that can last 2-3 hours! WTF?!
EPIC (FAIL) - you guys should have known it would take many more months for the community to learn the new and more complicated map designer... so by the time we got our hands on some good maps - most of the user base got bored and went to other games.
Yes... there are MORE humans playing UT2004 or UT than UT3 because of the lack of people and maps.
So UT3 should have included at least 100 maps. That could have saved your hide.
And vehicle zoom control? What retard decided to disable that? Yeah, theres a MOD to turn it back on and what do know.. UT3 becomes a lot more fun, rather than FRUSTRATING.
EPIC is stupid... the only thing that will make them worse is when/if they start doing the DRM crap like EA and UBI.
What Epic fails to understand is that great graphics is a necessary, but not sufficient condition for having a great game. But subpar graphics while excelling in other elements often produces a superior product on whole than great graphics plus crappy gameplay, sound, story, etc.
i.e., great graphics != good game
But I'm just a prospective customer, so why would they want to solicit feedback from someone like me.
I get the impression you don't like UT 3.
I would argue you don't even have to have great graphics. The success of the DS, iPhone games and other little simple games like plants vs zombies, super mario crossover, robot unicorn attack, etc, tells me gameplay is really what they should be focused on. I, for one, am tired of the ultra-realism drive because I'm tired of games having 450 million shades of brown, grey, tan and olive. I get enough realism in real life, I want a little silly unrealism (e.g. rocket jumping or MIRV Fatmansque weaponry) and color in my games. I liked the original unreal because it was so much more colorful and vibrant than quake and quake II and the razor blade shooting gun, 8ball rocket launcher and flak gun were just great, not realistic but still fun.
i just had to say that
I gotta say, had those games come from big companies they wouldn't have been so great. Indie game makers are the future.