Now your GPU can make a Flasher out of your Ion netbook.
Adobe Systems and Nvidia today announced (again) that they are working together to bring GPU acceleration to Adobe Flash. The companies said that they have been working closely together as part of the Open Screen Project to optimize and dramatically improve performance of Flash Player 10.1 for GPUs not only on netbooks, but also MIDs.
While an Nvidia GPU would be able to accelerate Flash video quite well on a Core 2 Duo-equipped machine, the companies are pushing the value of GPU acceleration with netbooks and nettops like the HP Mini 311, Lenovo IdeaPad S12, Samsung N510, Acer AspireRevo, and Asus eeeBox EB1012 – all of which are packed with the Nvidia Ion chipset.
Nvidia also pointed out that Tegra processor-based smartphones and smartbooks that start shipping later this year will accelerate vector graphics and video to enable full-screen Internet video and animation.
“Consumers want the best Internet experience – whether it’s a mobile device in their pocket or a netbook at the coffee shop,” said Dan Vivoli, senior vice president of Nvidia. “Our engineers have worked closely with Adobe to make this a reality.”
With the quality of Flash video constantly on the rise – now with it able to stream 720p streams over YouTube – it might only be a matter of time until Flash becomes the cross-platform codec of choice for all sorts of video delivery. Could the days of DivX, XviD, or even H.264 be numbered?

I was under the impression that video embedded in Flash used normal codecs, such as the ones above. I could be wrong.
Yes the FLV container supports H.264, H.263 - Xvid codecs etc... Most Youtube videos are encoded by Youtube with a H.264 codec, hence the high CPU usage when decoding (also due to the Flash overhead).
I would have hoped it would have been a OpenCL or Direct compute solution instead of just CUDA (it sounds like).
PS: Atom and Flash both suck, but this is akin to winning the Special Olympics, but needing Nvidia's help to do it.
WRONG! Youtube has switched to using the h.264 codec almost exclusively, especially for the higher quality videos. The HD streams and iPhone/iTouch compatible streams are not only using h.264, but they are also using the mp4 container, not flash at all! Instead the flash player and container have been updated to allow these changes. The "flash" codec Youtube used to use is rather disappearing.
Here is some additional info on the formats Youtube is using: http://en.wikipedia.org/wiki/YouTube#Video_quality
EXACTLY. Under windows 7, flash doesn't work with 64 bit browsers, and adobe reader doesn't work with 32 bit, just popus up a window with a ? on it.
I can only really see this being useful on ancient computers and netbooks/smartphones, unless they are planning on sending blueray movies via flash.
All the HD videos were already using the h.264 codec. As for your quality loss, when converting from one lossy codec to another it is unavoidable. See my above post and link for more info about Youtube's audio/video codec and container use.
The acceleration is done via DXVA not by a GPGPU process. It will use the built in video accerlation engines of the cards. Accelerated video is not limited to nVidia solutions.
Personally, I don't like how anything from Adobe works.