GeForce GTX 285 Gets 2 GB: Gigabyte's GV-N285OC-2GI

Benchmark Results: Left 4 Dead

Left 4 Dead is a throwback to the grainy, gritty worlds of earlier games, but with somewhat-smoother round edges and slightly finer detail levels. Its popularity, rather than its system load, puts the game in today’s benchmark suite.

Even with a Core i7 at 3.83 GHz, Left 4 Dead appears CPU-limited at all resolutions for the GeForce GTX 295, while single-GPU cards start to run out of power when pushed beyond 1920x1200.

Adding 4x anti-aliasing and 8x anisotropic filtering allows us to see the beginning of the curve, where the GeForce GTX 295 finally starts to reach its limit at 2560x1600. Both of the single-GPU cards can play the game with complete smoothness at the highest resolution.

The 2 GB GeForce GTX 285 doesn't demonstrate the benefit of added RAM in Left 4 Dead, not even at 2560x1600 and 8x AA plus 16x AF.

Thomas Soderstrom
Thomas Soderstrom is a Senior Staff Editor at Tom's Hardware US. He tests and reviews cases, cooling, memory and motherboards.
  • twisted politiks
    ive had EVGA's GTX 285 for about two months now, nothing new in the memory department
    Reply
  • rambo117
    wow... that was quite pointless, i was really expecting a good article but it was the same numbers basically, why not just have a single page with the average gains with 2gb vs 1gb (which was completely nonexistent anyways)
    Reply
  • astrodudepsu
    Well, all I can say is good try. Not some of your best work, but worth exploring nonetheless.
    Reply
  • Crashman
    astrodudepsuWell, all I can say is good try. Not some of your best work, but worth exploring nonetheless.
    Tom's Hardware was hoping to find more 2560x1600 scenarios where the 2GB advantage would play out. When very few advantages were found, Tom's did the honest thing and published the numbers anyway.

    I think you can take a lot from this article. I just spoke to a guy who asked "2GB or water cooling?" when looking at cards of the same price. He has a powerful water cooling loop, so the answer was easy.
    Reply
  • one-shot
    I think it is a great article. Too often people approach me thinking a larger frame buffer means extra performance. Actually, just recently a co-worker wanted to get a GTX 285 with 2GB of VRAM. Great article, keep it up!
    Reply
  • SpadeM
    Just a quick question: Since the GTX285 is a high range card, those the same "1GB is enough" rule apply to mid range/low end cards?

    PS: I'm thinking slower GPU might benefit from more memory
    Reply
  • astrodudepsu
    CrashmanTom's Hardware was hoping to find more 2560x1600 scenarios where the 2GB advantage would play out. When very few advantages were found, Tom's did the honest thing and published the numbers anyway.
    Which is why I said it was worth exploring. I realize you wouldn't do all this work and NOT publish your results, as mundane as they may be.
    Reply
  • rambo117
    it was quite informative and worth exploring like astrodude said. just wish that it was a little more 'exciting'.. idk, maybe an sli 2gb vs 1gb will prove to be possibley more interesting.
    Reply
  • Hellbound
    If a card is going to cost $350-$400, and perform as much as %50 less than the car that costs $500....get the $500 card. You are already spending an insane amount for a card, might as well go all the way. As for me, I'm waiting for the DX11 cards to come out.
    Reply
  • Crashman
    rambo117it was quite informative and worth exploring like astrodude said. just wish that it was a little more 'exciting'.. idk, maybe an sli 2gb vs 1gb will prove to be possibley more interesting.
    Three-way would have been best, but there's just not enough samples to go around.
    Reply