Emulator platform RetroArch is headed to Steam for the first time ever in an exciting bid for retro game enthusiasts.
With the unveiling of the new Steam Labs online hub today, we can have a glimpse at what developer Valve has been experimenting with.
Valve has apologized for a misunderstanding with its Grand Prix event during the Steam Summer Sale that's resulted in tons of indie developers seeing their games delisted from users' wishlists
Valve has finally released its Steam Link app for the Apple TV and iOS devices after App Store policies delayed its launch for over a year.
What do you think of the state of VR? Have you bought in yet, or still in wait and see mode? Let us know in the forums.
Steam ID Finder reported that more than 1 billion accounts have been created for the Steam gaming platform.
Valve has turned to Steam Link Anywhere and the largely open source Steam Networking Sockets APIs to help make sure Steam can withstand increased competition.
It turns out there's an easy way for developers to cheat the system so their games appear on Steam's "Popular Upcoming" list.
Valve announced that it's retiring the Video section of Steam as part of a "refocus" on gaming-specific content in the marketplace.
Valve announced that starting January 1, 2019 the Steam client will no longer work on PCs running the Windows XP or Windows Vista operating systems.
Valve announced that sold it's all its Steam Link stock in Europe, is close to selling out in the U.S. and doesn't plan to manufacture any more units.
Valve announced beta testing of a new feature in SteamVR called Motion Smoothing that "enables more players on more PCs to play high-fidelity VR games and experiences."
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This should make it easier to tell when people warmed up to or went cold on a game—or when they're bombarding it with negative reviews to punish their developers.
In materials sent to Tom's Hardware, the company also said that its game platform has 33 million daily active users and peaks at 14 million concurrent users each day.
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