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- DivX 5.0: From T-shirt To Dress Suit
- First Sightings: Three Early Samples of the GeForce4 Ti4600
- OpenGL 2.0 - Out To Save Programmable Graphics
- Four 5-Megapixel Cameras In Review
- PC Graphics Beyond XBOX - NVIDIA Introduces GeForce4
- Too Much Of A Good Thing? The Lowdown On 128 MB GeForce3 Ti200 Cards
- Aquanox - Bringing 3D To Its Knees
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Related Content
VGA Charts I : Introduction
1:07 PM - April 18, 2002 by
Lars Weinand
Source: Tom's Hardware US – Keywords: vga, charts, i
Syndication:
Source: Tom's Hardware US – Keywords: vga, charts, i
Syndication:
Table of Contents:
Introduction
The VGA charts give you a performance overview for the most widespread collection of graphics cards and 3D chips on the market! Here, we bring you VGA charts from 30 different graphics cards.
| Name | Drivers | Clock | Memory |
|---|---|---|---|
| RIVA TNT2 | NVIDIA Reference v28.32 | 125/150 | 128Bit SD |
| RIVA TNT2 Ultra | NVIDIA Reference v28.32 | 150/183 | 128Bit SD |
| GeForce256 | NVIDIA Reference v28.32 | 125/166 | 128Bit SD |
| GeForce256 DDR | NVIDIA Reference v28.32 | 125/333 | 128Bit DDR |
| GeForce2 MX200 | NVIDIA Reference v28.32 | 175/143 | 64Bit DDR |
| GeForce2 MX400 32 MB | NVIDIA Reference v28.32 | 200/183 | 128Bit SD |
| GeForce2 MX400 64 MB | NVIDIA Reference v28.32 | 200/166 | 128Bit SD |
| GeForce2 MX | NVIDIA Reference v28.32 | 175/166 | 128Bit SD |
| GeForce2 GTS | NVIDIA Reference v28.32 | 200/333 | 128Bit DDR |
| GeForce2 PRO | NVIDIA Reference v28.32 | 200/400 | 128Bit DDR |
| GeForce2 ULTRA | NVIDIA Reference v28.32 | 250/460 | 128Bit DDR |
| GeForce2 Ti | NVIDIA Reference v28.32 | 250/400 | 128Bit DDR |
| GeForce3 | NVIDIA Reference v28.32 | 200/460 | 128Bit DDR |
| GeForce3 Ti200 | NVIDIA Reference v28.32 | 175/400 | 128Bit DDR |
| GeForce3 Ti200 128 MB | NVIDIA Reference v28.32 | 175/400 | 128Bit DDR |
| GeForce3 Ti500 | NVIDIA Reference v28.32 | 240/500 | 128Bit DDR |
| GeForce4 MX440 | NVIDIA Reference v28.32 | 270/400 | 128Bit DDR |
| GeForce4 MX460 | NVIDIA Reference v28.32 | 300/550 | 128Bit DDR |
| GeForce4 Ti4200 128 MB | NVIDIA Reference v28.32 | 250/444 | 128Bit DDR |
| GeForce4 Ti4400 | NVIDIA Reference v28.32 | 275/550 | 128Bit DDR |
| GeForce4 Ti4600 | NVIDIA Reference v28.32 | 300/650 | 128Bit DDR |
| ATI RADEON VE | ATI v6.13.6043 | 183/183 | 64Bit DDR |
| ATI RADEON DDR 32 MB | ATI v6.13.6043 | 166/166 | 128Bit DDR |
| ATI RADEON DDR 64 MB | ATI v6.13.6043 | 183/183 | 128Bit DDR |
| ATI R7500 BBA* | ATI v6.13.6043 | 290/460 | 128Bit DDR |
| ATI R8500 LE 128 MB BBA* | ATI v6.13.6043 | 250/500 | 128Bit DDR |
| ATI R8500 BBA* | ATI v6.13.6043 | 275/550 | 128Bit DDR |
| PowerVR Kyro 32 MB | PowerVR v1.04.14.0028 | 125/125 | 128Bit SD |
| PowerVR Kyro II 32 MB | PowerVR v1.04.14.0028 | 175/175 | 128Bit SD |
| PowerVR Kyro II 64 MB | PowerVR v1.04.14.0028 | 175/175 | 128Bit SD |
* Build By ATI
Test Setup
For our test system, we used a typical configuration based on an AMD Athlon XP CPU with a VIA chipset.
| Hardware | |
|---|---|
| System | AMD AthlonXP 2000+
ASUS A7V266-E VIA KT266A 133 MHz FSB 256 MB PC-266 MHz RAM CL2 (2x128 MB) |
| Drivers & Software | |
| DirectX Version | Direct X 8.1 |
| OS | Windows XP Professional |
The following games and benchmarks were run under Windows XP Professional, and only at a resolution of 1024 x 768 pixels, with 32-bit color.
- Aquanox v1.17
- Max Payne v1.05 (Shooting Alex Demo)
- Quake 3 v1.17 (Demo001)
- Star Wars: Jedi Knight II
- 3D Mark 2001
- Next page Benchmarks