BioShock 2 PC Shuns the Xbox 360 Gamepad
BioShock 2 PC gamers will have to kick it old school.
While we're sure that the popular opinion is that the major advantage of playing a first person shooter on the PC is gaining the superior keyboard and mouse control configuration; but now that we in a generation where some gamers grew up playing with a gamepad, perhaps there are some who prefer thumbsticks. BioShock 2, however, won't be catering to those gamers on the PC.
In response to customers asking about using the Xbox 360 controller to play the PC version of BioShock, a 2K Games community manager gave the following response:
I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.
I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.
It seems that every time I see someone wanting to play a game on the 360 gamepad in forums, someone else says "LOL. Why use a gamepad when the mouse and keyboard are more precise?!"
Keyboard/mouse>gamepad for shooter and most games
Developers whine about piracy, yet they are responsible for any buyers that now will refuse to buy this game due to lack of gamepad support. On a GFW title no less. KB/M is better for FPS's sure, but not everyone gaming on a PC thinks so. You don't see headlines with people begging for a KB and Mouse for their console so they can get the same experience as the people on PC have. Gamepad is entry level, KB/M is more advanced. Computer users aren't all loners and their are more than enough USB ports on a computer to accommodate 2 players (think NHL, Madden, etc), so you and your friend can play together.
Pirate this game to hell and back. Give em something real to whine about. Pulling the piracy card is getting as old as the race card. Do we even have SOLID SOLID SOLID evidence devs are losing insane amounts of cash due to piracy? Which brings up why devs are lazy. Have you tried to play a pirated game online? Near impossible. Devs should add some real decent online content to their games (everything online is the future if you don't live under a rock), that MAKE people want to buy their games. But what do we got? Too many games with online content or play that just sucks. Devs need to stop asking for more from us when they give us the same or less than previous years.
DRM IS NOT WORKING and hurting legitimate buyers with install limits and mandatory internet connections. Sure a PC is almost useless at home w/o internet access, but online contant isn't stellar on most titles so now you get to lose even more money. Instead of using protections that DON'T work, why not take a year if you have to, to come up with something that DOES?! Again, if piracy is hurting you so bad, how is this helping your sales? I wanna see some numbers that show it is working. And I don't mean a little, I mean a lot. If it's not a lot then GET RID OF THE COPY PROTECTIONS YOU MORONS! It's laziness. Devs want to release crap and still expect $50 for it. Not me, and not a lot of people online are going for it. I've yet to read a headline that says DRM is working on a large and noticeable scale. When it does happen, someone wake me up...
Unless it's a L4D1/2 mod, cause they generally suck