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Differences Between PixelShader 2 And PixelShader 3, Continued
6:07 AM - January 13, 2006 by
Tino Kreiss
Source: Tom's Hardware US – Keywords: 3d, graphics, card, features, 2006
Syndication:
Source: Tom's Hardware US – Keywords: 3d, graphics, card, features, 2006
Syndication:
Table of Contents:
Differences Between PixelShader 2 And PixelShader 3, Continued
The biggest difference in F.E.A.R. is noticeable in the walls. Switching to DirectX 8 Shader causes the stones in the wall to lose their depth.
It is possible to revert the shader quality from DirectX 9 to DirectX 8 only with a Geforce 6 or 7, or a Radeon X1x00.
In Splinter Cell 3, the game can be throttled down from PixelShader 3 to PixelShader 1.1. The most obvious differences in PixelShader 1.1 are the weaker reflections of moonlight on surfaces, which are normally produced by the PixelShader 3 with HDR rendering.
If a higher graphics quality setting isn't used by the PixelShader 3, Splinter Cell 3 first loads all effects in the game's cache.
The environment's light sources are clearly brighter thanks to HDR rendering with PixelShader 3.
- Previous page Differences Between PixelShader 2 And...
- Next page HDR Rendering


