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Processor Test 1: AI
Source: Tom's Hardware – Keywords: 3dmark, vantage
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Processor Test 1: AI
Designed to focus on a game’s artificial intelligence (AI) algorithms (essentially 3D path finding), this test involves competition among numerous airplanes, each of which slaloms through gates, avoiding collisions. Technically, this test is, of course, entirely parallelized (one thread per core) and should run perfectly on systems with multi-core CPUs. The processors won’t provide a more fluid frame rate, but will calculate much better trajectories for the planes, with the score expressed in the number of operations per second, corresponding to the number of paths calculated for the planes during the test.

Though this test also uses the same 3D engine as the preceding ones, the impact of the GPU is reduced as much as possible by the absence of post-processing (except the tone mapping indispensable for the HDR-only engine), complex shaders and shadows. It also uses a simplified geometry. So, during our tests with the different graphics cards, we noted only a maximum performance difference of 2.6% on the overall CPU score, based on the two CPU tests.
We now see what the performance was like based on the frequency and number of cores.

Unsurprisingly, unlike currently available games (we’re speaking here in terms of overall performance), this test is more sensitive to the change from four to two cores than to a 33% reduction in clock frequency. The scores here are almost exactly proportional to the number of cores and the frequency - the QX6850 scored 100% higher than the E6850, and a processor clocked at 3 GHz was 43% better than the same processor at 2 GHz.
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So is you want to know if you graphic card is any good in DX10 environment, this is the only test you can use. What it's good for... Well not much at this moment, because it will take years untill we will see pure DX10 game engines, because the DX9 support is too important to the game makers!
But one day those DX10 games will come out, so until then this is the one and only test that you can use to test yours gpu's DX10 power...
As far as 3DMark Vantage goes, its useless in the real world. We should have Unreal 3 powered benchmarks since so many games actually use that game engine.
I don't really understand this. Are you saying that a PPU makes a difference or doesn't make a difference? I read it as "it doesn't make a difference".
You forget that everything they did up to now had a free version for you cheapskates. Now they make something with a price (being a business like everyone else) and you complain?
Futuremark is going to be a big player with games and many other things coming up. Why slam them? Do you want games to continue to be the same old unsatifying crap they have been for years, or would you like to see innovation and developers with knowledge actually make games and apps we enjoy?
I treat these benchmarks as a game as a matter of fact.
When I am bored I see what I can squeeze out of my machine performance wise and thanks to futuremark I can do that in an enjoyable fashion.
What was there before 3dmark?
If you don't like the idea, you are still dort of free, so don't buy it!
Signed
Noticing some of the comments and the tone of the article, I can't help but get the feeling that nobody sees a point in this application. While it is true that the scores don't always translate easily into what you can expect to see performance wise in a game, they are valid indicators of the raw power of your system.
This application does not apply to everyone. Much like a person working as an attorney would have little use with AutoCAD, so is it true that many people could care less for the latest Futuremark benchmark release. However, if you care just as much about your rigs ability to handle a game at the most grueling of settings, 3DMark is a tool to test your rigs capability and compare it to others around the world.
Vantage is the only benchmarking program for DirectX10 that I know and the rendering engine has had features added to accomodate. Thus, stating the rendering engine is unchanged is making an ignorant assumption that just because the graphics look cartooney, nothing really has changed. Many changes have been introduced with the latest implementation of DirectX.
As far as the 20 dollars is concerned: they are not supposed to be compensated for their time and effort? If you want a tool whose benchmarking results you'll never be able to compare with others and whose rendering capabilities were meant for DirectX 8, then by all means save your money and go download some freeware junk. You always get what you pay for.
20 dollars is not much for a PC enthusiast who has been waiting for the benchmarking tool of choice to finally give a score based on DirectX 10. I personally purchased the Basic edition. I want to do more than just the trial run, although I must say I am a tad bit disappointed at the features in the basic edition. Other than being able to do multiple test runs, it is like the free versions were in previous releases with nothing customizable at all.
A few tweakable settings would be nice, considering you were a paying customer. Also, version 1.0 of this program is stable, but buggy nonetheless. People are willing to spend hundreds on the latest processor and memory and graphics cards, but I can't help but think that P2P and torrents have spoiled the majority of people into thinking that software should be free.
If I where FutureMark i'd sell you twenty package, which is yours & let you use next level up for free for standard time limit. that way people buy 20 shot just to use better TEST & still have usefullness ongoing with basic FutureMark. Testing NEW Equipment with outdated tests is one way to start comparitive survey, yet Best Test Today for Vista is Vantage.
Signed
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