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The Games selection
adventure :
Ray
Adventure game, South Park style. Pick the way the story goes by picking an answer among those offered.
|
violent :
Interactive Buddy
Unwind on your interactive buddy: Do anything you want to him, it will earn you money, and you can buy other stuff to torture him with.
|
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1:04 PM - 06/29/2005 by
Patrick Schmid
| Benchmarks and Settings | |
|---|---|
| OpenGL | |
| Doom III | Version: 1.0.1262
1280x1024, 32 Bit Video Quality = High Quality demo1 Graphics detail = High Quality |
| Wolfenstein | Version: 2.56 (Patch V 1.02) |
| Enemy Territory | 1280x1024, 32 Bit
timedemo 1 / demo demo4 Geometric detail = high Texture detail = high |
| DirectX 8 | |
| Unreal Tournament 2004 | Version: 3204
1280x1024, 32 Bit, Audio = off THG8-assault-single |
| 3DMark2003 | Version 3.6.0
1024x786, 32 Bit Graphics and CPU Default Benchmark |
| DirectX 9 | |
| FarCry | Version 1.1 Build 1378
1280x1024 - 32 Bit qualtity options = High |
| 3DMark 2005 | Version 1.0
1024x786, 32 Bit Graphics and CPU Default Benchmark |
| Video | |
| Pinnacle Studio 9 Plus | Version: 9.4.1
from: 352x288 MPEG-2 41 MB to: 720x576 MPEG-2 95 MB Encoding and Transition Rendering to MPEG-2/DVD no Audio |
| Auto Gordian Knot
DivX 5.2.1 XviD 1.0.3 |
Version: 1.95
Audio = AC3 6ch Custom size = 100 MB Resulution settings = Fixed width Codec = XviD and DivX 5 Audio = CBR MP3, kbps 192 182 MB VOB MPEG2-source |
| Windows Media Encoder | Version: 9.00.00.2980
720x480 DV to WMV 320x240 (29.97 fps) 282 kbps streaming |
| Audio | |
| Lame MP3 | Version 3.97.1 Multi-threaded Alpha
Wave 17:14 minutes (182 MB) to mp3 32 - 320 kbit VBR = level 3 |
| Applications | |
| WinRAR | Version 3.40
283 MB, 246 Files Compression = Best Dictionary = 4096 kB |
| 3DS Max 7 | Characters "Dragon_Charater_rig"
1600x1200 Rendering Single |
| Synthetic | |
| PCMark 2004 Pro | Version: 1.3.0
CPU and Memory Tests |
| SiSoftware Sandra Pro | Version 2005, SR1
CPU Test = Multimedia Benchmark Memory Test = Bandwidth Benchmark |
| ScienceMark | Version 2.0
All Tests |
OpenGL


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