About The Nemesis System In 'Middle-earth: Shadow of War'

The backbone of Monolith’s Middle-earth games is the Nemesis System, which provides prominent enemies (that you can kill or recruit to your army) with different traits and skills. Each of these foes also have their own set of strengths, weaknesses, affiliations, and weapons that make them stand out from their comrades. Now that Middle-earth: Shadow of War is out, we spoke to some of the developers about the work that goes into creating this system. Specifically, we talked to studio head Kevin Stephens, engineering director Matt Rice, lead engineer Matt Allen, and technical director Piotr Mintus.

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • Zaporro
    If by "best possible story" they mean a 30 seconds of unskippable bull orc talk then yes, they nailed it.

    How difficult is it to let player skip this idiotic dialogue they heard 1000 times already, especially when 3 commanders come up at once and each of them has to tell his story..........
    Reply
  • j.s.c.jason.campbell
    I just got the first one a few months back. One orc spawned with the ambusher trait, and proceeded to kill the crap out of me repeatedly. Eventually he was impervious to everything except explosions, so I started over. Frustrating, but memorable.
    Reply