Logitech's Pro X2 Superstrike gaming mouse introduces electromagnetic induction tech, cutting down on latency and adding new features — $179 mouse adds 'Haptic Inductive Trigger' system that allows users to pick actuation levels

Logitech Pro X2 Superstrike
(Image credit: Logitech)

First unveiled at the Logitech G Play 2025 event in September 2025, the Pro X2 Superstrike is now available in stores for $179.99. It's Logitech's first gaming mouse to feature the brand's Superstrike technology, which combines an inductive analog sensing system with real-time haptic feedback.

Since there is no physical contact, unlike mechanical switches, the Pro X2 Superstrike lets you pick the actuation levels, similar to modern Hall Effect keyboards. There are 10 actuation levels and five rapid-trigger reset points you can choose from. Since there's no mechanical interaction, there's no "real" click to the Pro X2 Superstrike. Instead, Logitech added a haptic actuator to simulate the click, much like what Apple does with the MacBook Force Touch trackpad on its devices. There are six actuator intensity levels for the Pro X2 Superstrike, which you can customize in Logitech G HUB.

Logitech Pro X2 Superstrike Specifications

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Header Cell - Column 0

Pro X2 Superstrike

Pro X Superlight 2

Pro X Superlight 2c

Sensor

Hero 2

Hero 2

Hero 2

Resolution

100 - 44,000 DPI

100 - 44,000 DPI

100 - 44,000 DPI

Maximum Acceleration

88 G

88 G

88 G

Maximum Speed

888 IPS

888 IPS

888 IPS

Maximum Report Rate

8,000 Hz

8,000 Hz

8,000 Hz

Battery Life

90 Hours

95 Hours

95 Hours

Dimensions

4.9 x 2.5 x 1.6 inches (125 x 63.5 x 40 mm)

4.9 x 2.5 x 1.6 inches (125 x 63.5 x 40 mm)

4.7 x 2.4 x 1.5 inches (118.4 x 61.4 x 38.5 mm)

Weight

2.15 ounces (61 grams)

2.12 ounces (60 grams)

1.79 ounces (51 grams)

Price

$179.99

$159.99

$159.99

The Pro X2 Superstrike retains many of the same specifications as the original Pro X Superlight 2. Logitech's Hero 2 sensor remains at the heart of the Pro X2 Superstrike and delivers a DPI range of 100-44,000, with tracking and acceleration of 888 IPS and 88 G, respectively. As always, the performance metrics are from Logitech's internal tests on its G640 Gaming Mouse Pad.

The Pro X2 Superstrike flaunts polling rates up to 8,000 Hz using Logitech's Lightspeed technology. A single charge provides up to 90 hours of battery life, so it's only 5% less than the Pro X Superlight 2. It charges via a standard USB-C port, or you can pair it with a Powerplay mouse pad. The Pro X2 Superstrike and Pro X Superlight 2 are identical in dimensions and design. However, the former weighs 2% more than its predecessor, which is not a substantial difference.

The Pro X2 Superstrike retails for $179.99, 13% more than the Pro X Superlight 2 if we're comparing MSRP. However, at street price, the Pro X Superlight 2 typically sells for as little as $114.99 and has dipped to an all-time low of $99.99, so we're potentially looking at a significant premium for the Pro X2 Superstrike if you bought the predecessor at a significant discount.

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Zhiye Liu
News Editor, RAM Reviewer & SSD Technician

Zhiye Liu is a news editor, memory reviewer, and SSD tester at Tom’s Hardware. Although he loves everything that’s hardware, he has a soft spot for CPUs, GPUs, and RAM.

  • excalibur1814
    Won't be long now! The price will soon hit £250+. You keep paying, the price will continue to rise.

    Nice mouse though (looks at his MX Master 2S)
    Reply
  • Findecanor
    Interesting ...

    I don't think I feel any need to buy but I would like to try it, first to see if the tech delivers an experience similar to that of conventional mechanical microswitches, and second to see if tweaking it in software could actually give you a noticeable difference. My guess is that the latter will be very subtle.

    I love this kind of tech though. I have made my own keyboard and mouse firmware (sort of: bus mouse to USB adaptor), and I have worked with haptics.

    In my view, claims of a switch such as this being fast is mostly marketing hyperbole, however.
    While you could reduce the actuation distance, and thus reduce the input delay that way, I believe that it is unimportant. Switch delay is something that the human brain adapts to easily. People now play retro games on emulators with modern wireless gamepads — and those setups have much larger input delay compared to vintage hardware, and people are able to adapt to that. Those are a much slower than the benefit of using fast 8KHz polling or magnetic switches

    A hall effect or TMR switch allows for fast switching both on press and release, whereas a conventional mechanical switch/microswitch could have a delayed release.
    "Rapid trigger" tech in keyboards is for switching fast between opposing directions (A-D, W-S) when moving a character in a video game, which allows players to dodge incoming shots more easily.
    When you have "one-shot" events, however, such as triggering a simulated semi-automatic weapon in a FPS, for instance, then a 5 ms delay on the release of a mouse button does not matter in my opinion. And even when the firing is continuous, a simulated high rapid fire machine gun will need at least 40 ms to cycle anyway.
    Reply
  • cknobman
    Hard to believe there is a large enough market to support mice that cost $150+.
    Its a friggin mouse for crying out loud.
    Reply
  • RitiFamily
    cknobman said:
    Hard to believe there is a large enough market to support mice that cost $150+.
    Its a friggin mouse for crying out loud.

    Maybe if the latency is low enough, in the professional gaming circuit? But I agree... unless you just have $ to burn.
    Reply
  • Char7es
    I would rather have a productiviy mouse with these micorswitches if they are more durable. I would pay more for a mouse I didn't have to replace the swithes every few years when they got the double click issue.
    Prehaps logitech should look at putting them on the 3d connection mice.
    Reply
  • UnforcedERROR
    cknobman said:
    Hard to believe there is a large enough market to support mice that cost $150+.
    Its a friggin mouse for crying out loud.
    Even the high end mice community finds the prices absurd, and typically recommend cheaper options.

    Logitech cornered the pro gaming mouse market with the original Superlight, which lead to a ton of brand loyalty by uninformed consumers, as well as laziness on Logitech's part. The Superlight, and its variants, are one of the most commonly used mice in the world, and as such Logitech has bloated their price since people are willing to pay the premium. Razer is similarly in this club, both being considered "premium" options, though Razer has at least somewhat attempted to continue innovating, though with some questionable decisions.

    RitiFamily said:
    Maybe if the latency is low enough, in the professional gaming circuit? But I agree... unless you just have $ to burn.
    The main draw of the Superlight in the pro circuit is that the shape is very universal, so it works for a lot of people. You'd be surprised what people will pay for what they consider "best" performance. Logitech hasn't led this segment in years, but they still price high because people believe they do (mostly because a ton of pros use their mice). This version of the mouse has been used by pros for a while in prototype versions, and that pulls in eager consumers seeing their favorite players using it. Razer was doing this with the Deathadder and Viper as well.

    In truth most pro gamers don't know much about the technology they use, similar to their fans.

    Char7es said:
    I would rather have a productiviy mouse with these micorswitches if they are more durable. I would pay more for a mouse I didn't have to replace the swithes every few years when they got the double click issue.
    Prehaps logitech should look at putting them on the 3d connection mice.
    We already have optical switches, which have none of the durability shortcomings of mechanical. This is just a way for Logitech to tout a new technology to set them apart from everyone else using opticals. In practice I suspect it's not much different in terms of performance, though I could be wrong as I haven't used them (and likely never will(Logitech's solution is decidedly quieter though)). Unfortunately productivity mice are further back on urgency for updates, and Logitech have been notoriously complacent with product iteration in the past few years, so I wouldn't expect to see these in those anytime soon. I could be wrong, but I suspect I'm not.
    Reply
  • BenBruceLe
    This mouse, with adjustable click actuation and ultra-low latency, is a great example of how peripherals can truly impact gameplay. In CS2, a similar topic is covered in: https://community.skin.club/en/articles/best-sensitivity-cs2-2, which explains how to adjust sensitivity and acceleration for the most precise movement and aiming.
    Reply
  • Samduhman
    I'm considering it because I'm getting old and I assume my reaction speed has slowed down. I find where I used to be pretty ok at games like CS and Day of Defeat Source and multiplayer FPS games in general. I find myself just missing constantly or getting shot first.

    The thought of reducing my reaction time sounds fantastic if it would make me more competitive again which translates to me having more fun again in a genre I've loved for 30 years. However, the rub is the mouse is sold out everywhere.

    If everyone who plays these games is buying this mouse then any reduced reaction time I would have regained is now null and now I feel I have to buy it just so I don't get further outpaced. :poop:
    Reply