It took more than a decade to complete, but the long-awaited sequel to Duke Nukem 3D has finally arrived. We take a look at the performance of Duke Nukem Forever to see how much horsepower it takes to get this iconic character back in action on your PC.
Test System And Settings
We’re testing actual gameplay using Fraps frame rate-measurement software for the first section of the “Vegas In Ruin” level. This tends to demand more from the hardware than other areas we tested.
While some of the graphics cards in our armada come with a factory overclock, we set all of them to their reference speeds in order to provide a useful comparison.
OCZ DDR3-2000, 2 x 2 GB, at 1338 MT/s, CL 9-9-9-20-1T
Hard Drive
Western Digital Caviar Black 750 GB, 7200 RPM, 32 MB Cache, SATA 3Gb/s
Graphics Cards
GeForce GT 430GeForce GT 240 GDDR5GeForce GTX 550 TiGeForce GTX 460 1 GB (Single and in SLI)GeForce GTX 560 TiRadeon HD 5570Radeon HD 6670Radeon HD 5770Radeon HD 6850 (Single and in CrossFire)Radeon HD 6950 1 GB
Power Supply
ePower EP-1200E10-T2 1200 W, ATX12V, EPS12V
CPU Cooler
Cooler Master Hyper TX 2
System Software And Drivers
Operating System
Microsoft Windows 7 Ultimate x64
DirectX
DirectX 11
Graphics Driver
GeForce: 275.33 WHQL
Row 11 - Cell 0
AMD Catalyst 11.6 WHQL
Games
Duke Nukem Forever
Unreal Engine, "Vegas In Ruin" level, Fraps runs
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I have yet to purchase this game. waiting on a nice sale to pick it up. I waited for this game for so long and i will play it! but not on my #1 priority list of games to buy right now.
Got it on sale at Target for like $20 ($40 but half price if I bought another game at the same time ^_^) so yeah I was happy with what I paid for it. I'd say for $40 it's not bad since it's funny, crude, and the graphics are all right. It's a shame that some of the effects that probably tool alot of time to develop (like the rain in the first level) were used only once and sparingly. I thought the monster truck stuff towards the end was cool, but the RC driving in the beginning was a little odd.
RazberyBanditYour benchmarks show some rather obvious CrossFire and SLI issues, yet you chose not to even mention it. Why?
From the benches it seems kind of self explanatory that SLI and CrossFire aren't working. This is the case with a number of other titles, so it's not really a huge surprise. SLI and CrossFire are inconsistent at the best of times.
Don ... causing Duke to hand money to a topless dancer and say “Shake it, baby!”
This was literally my favourite part of Duke 3D. Oh, to be eleven again.
As far as Forever is concerned, I'm waiting for an irresistible sale.