The GeForce GTX 480 Update: 3-Way SLI, 3D Vision, And Noise
We reviewed Nvidia's GeForce GTX 480 one month ago. We're back today with three GTX 480s and two Radeon HD 5870s for SLI/CrossFire scaling analysis, case and motherboard recommendations to help you minimize noise, and an update on availability/pricing.
Test Hardware And Software
| Test Hardware | |
|---|---|
| Processor | Intel Core i7-930 (Bloomfield) 2.8 GHz, 4.8 GT/s, 8MB L3 Cache, power-saving settings enabled.Overclocked to 3.33 GHz (21 x 160 MHz), Turbo Boost enabled |
| Motherboard | MSI Eclipse Plus (LGA 1366) X58/ICH10, BIOS 1.0 |
| Memory | Crucial Ballistix Tracer (3 x 2GB) DDR3-1333 7-7-7-24 |
| Hard Drive | Intel SSDSA2MH160G2C1 160GB SATA 3 Gb/s |
| Graphics Cards | MSI N480GTX-M2D15 GeForce GTX 480 1.5GB (1x, 2x, 3x) |
| Row 5 - Cell 0 | ATI Radeon HD 5870 1GB (1x, 2x) |
| Power Supply | Enermax MODU87+ 800W |
| CPU Cooler | Intel DBX-B Thermal Solution |
| System Software And Drivers | |
| Operating System | Microsoft Windows 7 Ultimate x64 |
| DirectX | DirectX 11 |
| Platform Driver | Intel INF Chipset Update Utility 9.1.1.1019 |
| Graphics Driver | Nvidia GeForce 197.41 |
| Row 13 - Cell 0 | AMD Catalyst 10.4 |
As mentioned, both Cooler Master and MSI helped us out by sending the "approved" chassis, a motherboard capable of enabling twin x16 slots, and a third GeForce GTX 480 for our testing. I also wanted to single out Enermax's MODU87+ power supply here, though.
I knew this 800W 80 PLUS Gold unit would be fine for a pair of GeForce GTX 480s, but I was unsure if it'd handle a trio. Despite power numbers that crested 900W from the wall, it did its job well, and never exhibited stability issues, even in the packed HAF 932 enclosure.
| Games | |
|---|---|
| Crysis | Very High Quality Settings, No AA / No AF, 4xAA / No AF, vsync off, 1680x1050 / 1900x1200 / 2560x1600, DirectX 10, Patch 1.2.1, 64-bit executable |
| S.T.A.L.K.E.R.: Call of Pripyat | Extreme Quality Settings, No AA / No AF, 4xAA / No AF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, DX11 Rendering, Tessellation Enabled, HDAO, Benchmark Tool |
| Call of Duty: Modern Warfare 2 | Ultra High Settings, No AA / No AF, 4xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Second Sun, 45 second sequence, FRAPS |
| DiRT 2 | Ultra High Settings, No AA / No AF, 4xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Custom Tom's Hardware benchmark script, DirectX 11 Rendering |
| Metro 2033 | High Quality Settings, AAA / No AF, 4x MSAA / No AF, vsync off, PhysX off, 1680x1050 / 1920x1200 / 2560x1600, Chapter 1: Chase, 150 second sequence, FRAPS, DirectX 11 (Tess. and DoF Filter Enabled). |
| Just Cause 2 | Highest Quality Settings, No AA / 16xAF, 4xAA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, Desert Sunrise benchmark, Steam Version, Nvidia cards: Bokeh filter and GPU Water enabled |
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