The GeForce GTX 480 Update: 3-Way SLI, 3D Vision, And Noise

Test Hardware And Software

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Test Hardware
ProcessorIntel Core i7-930 (Bloomfield) 2.8 GHz, 4.8 GT/s, 8MB L3 Cache, power-saving settings enabled.Overclocked to 3.33 GHz (21 x 160 MHz), Turbo Boost enabled
MotherboardMSI Eclipse Plus (LGA 1366) X58/ICH10, BIOS 1.0
MemoryCrucial Ballistix Tracer (3 x 2GB) DDR3-1333 7-7-7-24
Hard DriveIntel SSDSA2MH160G2C1 160GB SATA 3 Gb/s
Graphics CardsMSI N480GTX-M2D15 GeForce GTX 480 1.5GB (1x, 2x, 3x)
Row 5 - Cell 0 ATI Radeon HD 5870 1GB (1x, 2x)
Power SupplyEnermax MODU87+ 800W
CPU CoolerIntel DBX-B Thermal Solution
System Software And Drivers
Operating SystemMicrosoft Windows 7 Ultimate x64
DirectXDirectX 11
Platform DriverIntel INF Chipset Update Utility 9.1.1.1019
Graphics DriverNvidia GeForce 197.41
Row 13 - Cell 0 AMD Catalyst 10.4

As mentioned, both Cooler Master and MSI helped us out by sending the "approved" chassis, a motherboard capable of enabling twin x16 slots, and a third GeForce GTX 480 for our testing. I also wanted to single out Enermax's MODU87+ power supply here, though.

I knew this 800W 80 PLUS Gold unit would be fine for a pair of GeForce GTX 480s, but I was unsure if it'd handle a trio. Despite power numbers that crested 900W from the wall, it did its job well, and never exhibited stability issues, even in the packed HAF 932 enclosure.

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Games
CrysisVery High Quality Settings, No AA / No AF, 4xAA / No AF, vsync off, 1680x1050 / 1900x1200 / 2560x1600, DirectX 10, Patch 1.2.1, 64-bit executable
S.T.A.L.K.E.R.: Call of PripyatExtreme Quality Settings, No AA / No AF, 4xAA / No AF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, DX11 Rendering, Tessellation Enabled, HDAO, Benchmark Tool
Call of Duty: Modern Warfare 2Ultra High Settings, No AA / No AF, 4xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Second Sun, 45 second sequence, FRAPS
DiRT 2Ultra High Settings, No AA / No AF, 4xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Custom Tom's Hardware benchmark script, DirectX 11 Rendering
Metro 2033High Quality Settings, AAA / No AF, 4x MSAA / No AF, vsync off, PhysX off, 1680x1050 / 1920x1200 / 2560x1600, Chapter 1: Chase, 150 second sequence, FRAPS, DirectX 11 (Tess. and DoF Filter Enabled).
Just Cause 2Highest Quality Settings, No AA / 16xAF, 4xAA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, Desert Sunrise benchmark, Steam Version, Nvidia cards: Bokeh filter and GPU Water enabled
Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.