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ATI's Radeon 9100 Pro IGP Takes Aim at Intel's Chipset Launch

Benchmarks And Settings

Benchmarks and SettingsOpenGL
Quake III Team ArenaVersion 1.32640x480 - 32 BitTimedemo1 / demo thg3"custom timedemo"Graphics detail = NormalBilinear
WolfensteinVersion: 2.55
Enemy Territory1024x786, 32 Bittimedemo 1 / demo demo4Graphics detail = Normal
DirectX 7
3DMark 2001 SEVersion 1.1 - Patch Build 3301024x786 - 32 bit, Default Benchmark
DirectX 8
Comanche 4 Demo1024 x 768 / 32 bit / Audio = off
Unreal Tournament 2004Version 2206system/benchmark.exe640x480, 32 Bit1024x768, 32 BitAudio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High
DirectX 9
3DMark 2003Version 3.3.0Graphics and CPU Default Benchmark1024x786, 32 Bit
X2-The Threat RollingDemo - benchmarkGraphic Settings: all off1024x768, 32 Bit (X8R8G8B8)
Video
Mainconcept MPEG EncoderVersion 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting
XMPEG 5.0.3Intel: Otimized SEE2 iDCT
DivX 5.10 ProAudio: offPsychovisual Enhancements: offResize: 720x576Restore Defaults780 kbpsfeedback windows: off
XMPEG 5.0.3Custom Size = 100 MB
AutoGK 1.12bFixed Width = 640CBR MP3 = 192 kBps
Windows Media Encoder 9Version: 9.00.00.2980436 MB AVI File convert to WMVWindows Media server (streaming)
Audio
Lame MP3 EncoderVersion 3.93.165 minutes/44.100 KHz wave file (688,4 MB)to mp3
Applications
WinrarVersion 3.20178 MB Wave file, Compression = BestDictionary = 4096 kB
Newtek LightwaveVersion 7.5c - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"variations.lws"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads
Maxon ComputerVersion 8.100
Cinema 4D XL 8Rendering in 1028 x 1024, "Stairs.c4d"
DiscreetCharacters "Dragon_Charater_rig"
3D Studio Max 5.1Rendering Single, 1024x768
Synthetic
PCMark 2004Version 1.10CPU and Memory Tests