Bioshock: Infinite Multiplayer Modes Supposedly Axed
Irrational Games is having some struggles with Bioshock: Infinite.
Bioshock: Infinite is experiencing some development pains, according to Kotaku's inside sources at the developer, Irrational Games.
First announced back in 2010, Infinite's a release that's greatly anticipated by the gaming world. After the disappointment of Bioshock 2, players hope that Infinite will be something of the same tree as the well-received original.
In the past few years of development, the Infinite team has seen quite a few key departures from the creative team. However, according to Irrational founder and creative director Ken Levine, despite the departures, most of the old guard of the creative team from Bioshock 1 still remain:
"As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programer and the lead AI programmer from BioShock 1 are all on BioShock Infinite. I don't think there's a single senior BioShock team member that isn't here, which I think is amazing and a testament to their commitment to the studio. And there are a ton of amazing people who weren't on BioShock 1 that are on BioShock Infinite."
In the midst of these departures, Irrational Games was also forced to delay the game from an anticipated Fall 2012 release to 2013.
Now, according to Kotaku, the multiplayer modes in development for the game have been cancelledd. Though multiplayer was never a certainty for the final product, it was apparently a large focus for the Irrational Team. The developed hoped that multiplayer would deter players from trading in the game as quickly as had been done with the original.
There were two multiplayer modes that Irrational had planned. One was apparently a cooperative tower defense mode and the other a co-op mode where four players work together to go through single player maps. Unfortunately, neither worked out and both ended up getting scrapped.
Despite the slew of bad news, there's some good coming for Irrational. Rod Fergusson of Gears of War fame has departed Epic Games to help aboard at Irrational with Infinite. For now, we can only hope that Irrational scrapping those multiplayer modes will mean an amazing single player experience—like the original—for Infinite come 2013.

that said, multiplayer being axed isnt bad, considering bioshock didn't lend itself well to that.
still saddens me tho that there having problems!
that being said the multiplayer was never a big part of bioshock, its like multiplayer for god of war... just useless and loosing the point to the game.
What's with the last paragraph though? "A slew of bad news"? where? The only bad news I saw was the bit about a gears off war developer joining up...
If they get into trying to make it good for one player and multi player some times the game gets lost trying to get them both to work well.
I have never been a real fan for mult-player games unless they were designed that way from the start. It's kind of why Unreal tourn. was such a great on line game because that was what they worked towards and so made it well.
I loved the first bio-shock for it's uniqueness.
There were no games that had such a new and weird setting and game play I almost felt I was part of the game and it always made me feel like I was in the Overlook Hotel from the Shining when I was in that game. What a feeling and what a game that was.
They just couldn't get back into it with the second one and I hate it, well, disliked it more accurate. It had it's moments but it lost the immersion factor that the first one did and it was not easy to play. Could never seem to get the right control setup on the game. It was too bad.
Multiplayer should be axed if it's interfering with the single player development. Same with Dead Space, not all games need online, some games were brilliant because devs put all their focus on only the main aspects - good gameplay and great story.
How long did diablo 3 take? and yet is it an equal to the original series? Irrational is a good company and I can't wait to see what the original devs of bioshock 1 have started to fix and perfect.
as long as the gears of war guy isn't involved in story, and is only there to make the action feel better, work better, i do believe that's the only way that could be beneficial, granted i saw nothing wrong with bioshock 1 in that regard, i never played 2 and it wasn't made by them so lets not bring that game up.
bioshock 2, did anyone here play that more than just as a "i wonder what we have here" kind of deal? and has anyone played it recently? from what i read after 2 months online was absolutely dead.
unless you want to go full military shooter and lock away almost everything by rank or some crap, you dont play a fps for more than a few weeks. only a few that dont have unlocks survive longer than that.