Neverwinter Online RPG Heading To PC in 2011
A new Neverwinter-based online RPG is heading to the PC by the end of 2011.
Monday Atari and Cryptic Studios announced Neverwinter, an online role-playing game for the PC slated for a Q4 2011 release. As the name indicates, the game will be based on the popular city residing within the fictional Dungeons & Dragons realm. The game's storyline is also "inspired" by the upcoming Neverwinter trilogy from New York Times best-selling author, R.A. Salvatore.
"Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population," Atari said in a press release. "Even Neverwinter's dead are beginning to rise from their graves and march upon the city they once called home."
Although additional details weren't provided, players will generate a character based on one of five "classic" D&D classes. They will then team up with human or AI-controlled allies to form a five-member co-op party (ala Guild Wars?). "Players also create their own storylines and quests utilizing an extremely user-friendly content generation system, tentatively codenamed Forge," Atari added.
R.A. Salvatore's first Neverwinter book, Gauntlgrym, is slated to hit shelves in October, and will lay the groundwork for the PC game. According to Atari, the novel "previews the settings, characters and monsters from the PC game and details the events that lead up to this highly anticipated PC gaming experience."
Developer Cryptic Studios is known for many popular MMORPGs for the PC including Star Trek Online, City of Heroes, City of Villains, and Champions Online.
I understand that they want to be playable by everyone, but loose the cartoon look and try to build a game that can really take advantage of modern gpu's or build two versions. One that can be used by anyone and one that will take full advantage of whatever Xfired or sli'd unit you are using.Or maybe your lucky and are running just one high end card.
Agreed and people are starting to move onto other types of games that don't require 1000+ hours gameplay.
Geez, people, learn to read. Had to quote all these because it's NOT an MMO. It's an online RPG. You can play co-op with up to five people.
The irony of this is that Neverwinter Nights 1 and 2 could have you play on servers with up to at least 32 people, maybe more, I can't remember.
To restate: This is not an MMO.
/sarcasm
And on a side note, WTF is up with all the damn spammers on Toms lately? I know its not Toms fault or anything, but damn is it starting to get old...
And on a side note, WTF is up with all the damn spammers on Toms lately? I know its not Toms fault or anything, but damn is it starting to get old...
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Reason #1 is that I'm not a fan of Cryptic's games. Champions was mediocre, and Star Trek Online a major disappointment & rip-off.
Reason #2 is because this will be the "new" 4th Edition Forgotten Realms (the Spellplague). 4th Edition FR was butchered terribly, and many people call it a dumbed down "Forgotten Eberon" Campaign.
Reason #3 is that this game will probably be using 4th Edition D&D Rules. These rules, while they're not terrible, are so simplified and play so differently from any other version of D&D, that they doesn't deserve the name of D&D.
Good to hear, and will do!
You have just slated what could be WoW's future, to keep the user base, WoW2 would be backwards compatible keeping all the same basic features and interactions with those playing the old one... but with new graphics and features as an incentive for players to move to the new version... I hate WoW (both for its ugliness and the immaturity of its community members) but you and I have seen the future.
Considering what they did to StarTrek online, how they pissed off many loyal genre fans(some who won't come back), and the general cut-and-paste programming they do...the game is going to be a complete flop!
Cryptic Studios business model:
1) Get a good IP to somehow let you develop a game
2) Promise a kickass game
3) Cut and paste your code from City of Heroes
4) Reskin it
5) Fail to make a kickass game
6) Sell "preorders" to allow people into the beta once money is getting scarce
7) Sell "lifetime" subscriptions, when money becomes scarce again
8) Release the product again when money becomes scarce
9) Ride the gravy for as long as possible
10) Congratulate your team for being able to stay employed without much cost, capability, or product to show for it.
11) Find new IP, start at #1