Neverwinter Online RPG Heading To PC in 2011
A new Neverwinter-based online RPG is heading to the PC by the end of 2011.
Monday Atari and Cryptic Studios announced Neverwinter, an online role-playing game for the PC slated for a Q4 2011 release. As the name indicates, the game will be based on the popular city residing within the fictional Dungeons & Dragons realm. The game's storyline is also "inspired" by the upcoming Neverwinter trilogy from New York Times best-selling author, R.A. Salvatore.
"Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population," Atari said in a press release. "Even Neverwinter's dead are beginning to rise from their graves and march upon the city they once called home."
Although additional details weren't provided, players will generate a character based on one of five "classic" D&D classes. They will then team up with human or AI-controlled allies to form a five-member co-op party (ala Guild Wars?). "Players also create their own storylines and quests utilizing an extremely user-friendly content generation system, tentatively codenamed Forge," Atari added.
R.A. Salvatore's first Neverwinter book, Gauntlgrym, is slated to hit shelves in October, and will lay the groundwork for the PC game. According to Atari, the novel "previews the settings, characters and monsters from the PC game and details the events that lead up to this highly anticipated PC gaming experience."
Developer Cryptic Studios is known for many popular MMORPGs for the PC including Star Trek Online, City of Heroes, City of Villains, and Champions Online.
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- Roleplaying ,
- NWN
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bad timing, with Guild wars 2, WoW: cataclysm and DDO all out there this is not good time to come out with yet another fantasy based MMORPG plus Diablo 3 is coming out soon...not a good time for this game to come out
From the description, i dont think any time would make it good!
Hmmm... so basically they're going to ruin another RPG by turning it into an MMO like they're doing with KOTOR.
If bioware were in the production somewhere, Id say there would be a following for it, but as it is... I have no idea how well it would do in this already saturated market.
I hope it won't look like WoW. Saw an ad for AOE and thought "great! loved that game, now I can play online". Then I saw scene shots and the the first thing to go through my head was that it was a WoW clone.
I understand that they want to be playable by everyone, but loose the cartoon look and try to build a game that can really take advantage of modern gpu's or build two versions. One that can be used by anyone and one that will take full advantage of whatever Xfired or sli'd unit you are using.Or maybe your lucky and are running just one high end card.
Wonder if Lady Arabeth will be around, she was hot
MMOs are losing popularity; I don't see this game lasting more than a couple years. The market is crowded enough right now as it is.
Another fantasy MMO woohooo . . . oh wait.
MMOs are losing popularity; I don't see this game lasting more than a couple years. The market is crowded enough right now as it is.
Agreed and people are starting to move onto other types of games that don't require 1000+ hours gameplay.
bad timing, with Guild wars 2, WoW: cataclysm and DDO all out there this is not good time to come out with yet another fantasy based MMORPG plus Diablo 3 is coming out soon...not a good time for this game to come out
Hmmm... so basically they're going to ruin another RPG by turning it into an MMO like they're doing with KOTOR.
MMOs are losing popularity; I don't see this game lasting more than a couple years. The market is crowded enough right now as it is.
Another fantasy MMO woohooo . . . oh wait.
Geez, people, learn to read. Had to quote all these because it's NOT an MMO. It's an online RPG. You can play co-op with up to five people.
The irony of this is that Neverwinter Nights 1 and 2 could have you play on servers with up to at least 32 people, maybe more, I can't remember.
To restate: This is not an MMO.
Oh look another RPG/MMO game I have never heard of this concept before.
/sarcasm
I will check this out.
I suggest you nay-sayers actually learn wtf MMO means. Not saying the game is gonna be great, but calling this a MMO like calling a 4 player co-op game one.
I will too, neverwinter (forgotten realms) was great back in the D&D days, great as a regular multiplayer RPG, not a bad sequel (nwn2). It's definitely got a strong legacy story wise.
Im kinda mixed on this. It could have potential, but a lot of people feel like Cryptic has burned too many bridges in the past, with how they handled the various games they've made. I will play a wait and see approach to this, but honestly, I see it getting left in the dust once Diablo III comes out.
And on a side note, WTF is up with all the damn spammers on Toms lately? I know its not Toms fault or anything, but damn is it starting to get old...
Im kinda mixed on this. It could have potential, but a lot of people feel like Cryptic has burned too many bridges in the past, with how they handled the various games they've made. I will play a wait and see approach to this, but honestly, I see it getting left in the dust once Diablo III comes out.
And on a side note, WTF is up with all the damn spammers on Toms lately? I know its not Toms fault or anything, but damn is it starting to get old...
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I can't see me touching this game with a 10' pole, for several reasons.
Reason #1 is that I'm not a fan of Cryptic's games. Champions was mediocre, and Star Trek Online a major disappointment & rip-off.
Reason #2 is because this will be the "new" 4th Edition Forgotten Realms (the Spellplague). 4th Edition FR was butchered terribly, and many people call it a dumbed down "Forgotten Eberon" Campaign.
Reason #3 is that this game will probably be using 4th Edition D&D Rules. These rules, while they're not terrible, are so simplified and play so differently from any other version of D&D, that they doesn't deserve the name of D&D.
RA Salvatore is a bad-A writer. Love his books, and can't wait for Gauntlgrym to come out.
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Good to hear, and will do!
I understand that they want to be playable by everyone, but loose the cartoon look and try to build a game that can really take advantage of modern gpu's or build two versions. One that can be used by anyone and one that will take full advantage of whatever Xfired or sli'd unit you are using.Or maybe your lucky and are running just one high end card.
You have just slated what could be WoW's future, to keep the user base, WoW2 would be backwards compatible keeping all the same basic features and interactions with those playing the old one... but with new graphics and features as an incentive for players to move to the new version... I hate WoW (both for its ugliness and the immaturity of its community members) but you and I have seen the future.
I'm thinking everyone is missing the most important point...Cryptic Studios!
Considering what they did to StarTrek online, how they pissed off many loyal genre fans(some who won't come back), and the general cut-and-paste programming they do...the game is going to be a complete flop!
Cryptic Studios business model:
1) Get a good IP to somehow let you develop a game
2) Promise a kickass game
3) Cut and paste your code from City of Heroes
4) Reskin it
5) Fail to make a kickass game
6) Sell "preorders" to allow people into the beta once money is getting scarce
7) Sell "lifetime" subscriptions, when money becomes scarce again
8) Release the product again when money becomes scarce
9) Ride the gravy for as long as possible
10) Congratulate your team for being able to stay employed without much cost, capability, or product to show for it.
11) Find new IP, start at #1
Sorry Cryptic. After seeing a friend play Hero's, only to see the same bland ground-game in STO, I'm not willing to take a chance at another of the same, re-used, game-engine.
Geez, people, learn to read. Had to quote all these because it's NOT an MMO. It's an online RPG. You can play co-op with up to five people. The irony of this is that Neverwinter Nights 1 and 2 could have you play on servers with up to at least 32 people, maybe more, I can't remember.To restate: This is not an MMO.
ir was upto 64 people , i know i still play nwn 2 ,and used to palky nwn 1 , however i would like to say , in many respects nwn 1 and 2 were always different than MMO's ., perhaps it was the fact that all the servers were made by players using the toolsets , all i know is i would try an MMOand freaking hate it (even hated ddo and it was free), yet i never got tired of nwn 1 and 2.
as for this game, i'm not sure about it , i sort of hate 4th ed dnd products espcially one based of the new compeltely screwed up version of fearaun (forrgotten realms) not sure i'm that into a product that is based off WoTC's stupid retconing and world changing. 4th ed for the first tiem bassically destroyed the dnd worlds to amke them fit into the new rules , soemthign that was never done in teh past usually the world setting would change the rules , which made every world unique. well not any more FR , ebberron , all seems so cookie cutter to me now ,in pen adn paper dnd as well as the pc games.
If bioware were in the production somewhere, Id say there would be a following for it, but as it is... I have no idea how well it would do in this already saturated market.
Cryptic has many MMO titles out there for you to try. They are becoming an MMO cookie cutter where each game uses the same engine and most of the same mechanics/interface. The differences here are mostly the setting, story and visuals.
I think as they continue to add more titles to their line up it will generate higher and higher churn rate for each subsequent release and that's not a good thing for the MMO market.
Never winter .....ahhhhh
Baldur's gate was far more fun i think.
ir was upto 64 people , i know i still play nwn 2 ,and used to palky nwn 1 , however i would like to say , in many respects nwn 1 and 2 were always different than MMO's ., perhaps it was the fact that all the servers were made by players using the toolsets , all i know is i would try an MMOand freaking hate it (even hated ddo and it was free), yet i never got tired of nwn 1 and 2. as for this game, i'm not sure about it , i sort of hate 4th ed dnd products espcially one based of the new compeltely screwed up version of fearaun (forrgotten realms) not sure i'm that into a product that is based off WoTC's stupid retconing and world changing. 4th ed for the first tiem bassically destroyed the dnd worlds to amke them fit into the new rules , soemthign that was never done in teh past usually the world setting would change the rules , which made every world unique. well not any more FR , ebberron , all seems so cookie cutter to me now ,in pen adn paper dnd as well as the pc games.
4th edition is terrible. I've switched to Pathfinder and haven't looked back.
I like Neverwinter nights, but this sounds as though it's very limited comparatively.
I won't touch this if its based on 4th edition rules (and its looking to be a 4th edition game). Those rules are so radically different from D&D they had to create a fictional "disaster" to completely rearrange the most common game world "Forgotten Realms" in order for them to even fit in any story line. Its not even D&D anymore, its just a quick hack & slash with all elements of character development removed.
I'll stick with DDO + NWN2 for the time being, plenty of custom created content available for NWN2 for years to come. You can even setup your own server and host for all your friends to join for various campaigns and adventures.