Forget DVI, HDMI; USB Displays Coming
Waging standard wars is one of those annoying, but unavoidable flaws in today’s setup of the technology industry. In a perfect world, there would only be one standard defining a technology, but the reality is that in a diverse environment as IT, there will always be different interests and there will always be customers at stake, sparking different ideas of how a certain technology should look like: Take the display segment, for example, and take a closer look at the history of interfaces will reveal a huge mess of D-SUB 15/DB-15, BNC, HDI-45, ADC, DVI-I, DVI-D, HDMI, DisplayPort. Has anyone ever thought about the idea of reusing another interface with a proven track record and that has been around for quite some time to connect a PC to a monitor... such as USB?
Of course there have been such people. Among those were Quentin Stafford-Fraser and Martin King, who were driven by the idea that multi-monitor setups should be less so complicated, which resulted in the founding of DisplayLink back in 2003. Initially, they worked on the idea to use Ethernet to connect a monitor to a PC, but quickly shifted their focus to USB. The technology made its market debut in 2007 as part of the 19" Samsung SyncMaster 940UX monitor. Today, there are about 20 different products with DisplayLink chips available and there is more to come: We have no doubt that some of the products we saw down in Silicon Valley will create lots of buzz on gadget-crazy sites.
How DisplayLink works
An old saying claims that there is no such thing as free lunch. And that is also true with DisplayLink and its capability to transmit data between the PC and a monitor. To be able to squeeze picture through the limited bandwidth of the USB 2.0 standard (480 Mb/s), DisplayLink uses a tiling approach. The technology continuously checks the frame buffer inside a GPU for refreshed parts of the screen, using nothing else but a USB 2.0/Wireless USB connect to refresh the displayed picture. At least in theory, this would mean that you can connect as many screens as you want and you would only need a single cable. Or no cable at all (if you are using a Wireless USB hub).
DP-160 chip on DisplayLink PCB: This is the place where DisplayLink enables USB displays.
In terms of hardware, the tiling process is covered by a combination of DP-120 or DP-160 chips with DDR memory. DP-120 is DisplayLink’s debut chip and supports resolutions of up to 1440 x 900 pixels, while the more powerful DP-160 will officially support resolutions of up to 1600 x 1200 pixels (1680 x 1050 pixels if we are talking about 16:10). Physical limitations are either six daisy-chained 1280 x 1024 displays or several 1680 x 1050 monitors. In theory, you should have no issues connecting one monitor with an USB cable, and then connecting that monitor to another one.
A look in how DisplayLink exactly works.
Sadly, we live in an imperfect world and this technology is not without flaws. As you can imagine, rapid image movements impacts the display refresh rate. This limitation reveals itself especially in fast-paced games and movies. USB 2.0 and Wireless USB suffer from bandwidth limits and DisplayLink users simply have to deal with occasional stuttering in certain applications. However, we expect this problem to be resolved once USB 3.0 is introduced and supported.
On the software side, DisplayLink supports 32-bit Windows XP and Vista as well as Mac OS X. 64-bit Windows XP/Vista drivers are currently in their alpha stage with an expected final release date of Q3 2008 (August). Given these limitations we took a test drive of the technology using Windows XP Professional 32-bit and Vista 32-bit. We will be waiting for the 64-bit drivers and if you are wondering about Linux, we will have to disappoint you: DisplayLink is very cautious about its intellectual property, which means that it can’t open source most of its code. Don’t expect Linux support anytime soon.
The only real issue of these displays is a lack of HDCP support, since DisplayLink’s encryption cannot encrypt encrypted packages. As a result, you will not be able to run HDCP-protected content such as Blu-ray movies on these displays. Dennis Crespo, DisplayLink’s head of marketing with an engineering head, said that the negotiation with the RIAA/MPAA - who are very protective of high-definition content - is an ongoing process: The problem here is that it is nearly impossible to explain that DisplayLink offers protected display path, we were told.
To give you an impression what experience the DisplayLink technology is offering, we decided to have a closer look at two monitors and two USB adapters. We were especially interested in the true limitations of the USB adapters. Samsung and LG are currently offering 19/22+7" and 20" displays. We had a chance to look at the Samsung 19” model.
Over the past couple of weeks, we have used not one, but two 19" Samsung SyncMaster 940ux monitors in combination with a Sewell USB to DVI External Video Card. A HP Pavilion tx1000 notebook and various testbed systems (mostly equipped with Intel Core 2 Extreme processors and Nvidia/ATI graphics cards) served as PCs.
Samsung SyncMaster 940ux
SyncMaster 940ux does not differ from the regular business-oriented 19" displays offered by Samsung today. This LCD was the launch product for DisplayLink and the specifications haven’t changed since then. The business-focused monitor uses a TN panel and displays a resolution of 1280 x 1024 pixels. Other specifications include brightness of 300 Candela, a contrast ratio of 1000:1 and a 5 ms GTG response time. According to the spec, this display should feature 160 degree horizontal and vertical viewing angles, which were actually closer to 165 degrees according to our measurements.
Two displays connected using a single USB cable.
Connecting the display is really something new. You only need to connect the power cord as well as a USB cable between the LCD and your PC. DVI and Analog D-SUB connectors remain unused. It gets more fun when you want to connect a second LCD: Take another USB cable and simply connect the second monitor.
We experienced a flawless installation and removal from all tested computers. You are disabling the display simply by using the Safe Remove Hardware option - the same way you work with USB flash drives and other USB hardware.
We have noticed that 720p HD video ran in our environment without noticeable stuttering, while playing games proved to be a smooth experience as well. If you play World of Warcraft or similar genre, strategies, or a Flight Simulator, you should not notice any difference to traditional displays. However, the bandwidth limits showed up in games such as Unreal Tournament III, Gears of War and Call of Duty 4: It seems that those games don’t like the tiling architecture. In Need for Speed: Pro Street we noticed issues with motion blur. Interestingly enough, the USN display worked well with other games such as Crysis and Half-Life 2: Episode Two. But our recommendation clearly is to stay away from a DisplayLink display, if you are running fast-paced games – at least as long as we are still waiting for USB 3.0.
We enjoyed several movies and had zero issues with movie playback, even in fast scenes. We were not able to detect a visible differences or disadvantages over DVI in titles such as Superman Returns, Terminator 3 and LoTR: Return of The King.
That, of course, means that you won’t notice any difference in everyday applications such as web surfing, Photoshop, YouTube, Excel, Word, Skype or a Media Player.
Given the fact that the USB controller requires CPU cycles to work, there is an obvious concerns how much of your CPU this technology will need. Two connected monitors resulted in a 30% load on a single Intel "Core 2" CPU core, or about 8% on a quad-core Core 2 Extreme QX6800 (2.93 GHz). Expect 50% of one Q6600 core being loaded in such a scenario.
If you are looking at a much less powerful CPU, such as AMD’s Turion 64 X2 2.0 GHz, the numbers were a total CPU load of 60-70% - or 100% of one core. That leaves you with only 30-40% of your available processing power. So, plan on using such a system with a powerful processor, ideally a high-end quad-core chip.
Sewell USB External Video Card
If you own a notebook, there is a pretty good chance that your laptop does not come with DVI output. It is a sad reality, but the majority of consumer notebooks feature only an old analog D-SUB connection and connecting your laptop to anything bigger than a 22" display usually results in a terrible picture.
Sewell’s compact, $130 USB external video card.
Sewell offers an USB External Video Card, a small USB box that features a mini-USB connector on one side and a DVI connector on the other. Inside the box, you will find a DP-160 chip and a clock generator on the top and a single 16 MB EtronTech chip clocked at 250 MHz DDR (500 MT/s) at the bottom.
Working with this card was a true pleasure: Plug the USB cable into one side and the DVI cable into the other. Windows and Mac OS X recognize the device, but you have to have a driver CD available or download the latest driver software. This is less practical than the LCD display, which only required connecting the display with the computer. This is somewhat of a convenience drawback, especially if you consider that Sewell is asking for $130 for this part – quite a bit for a plastic box with a PCB in it. It works great, but it is simply overpriced. You can’t charge a premium without providing that premium feeling.
This is how Device Manager looks like - you get a virtual graphics card and, consequently, virtual monitors.
If we put that aside, the experience with the device was flawless. Owners of a Macbook Air can use this part to get a second or third monitor. And what is even more interesting: Our screenshot was taken on a Dell 2407WFP-HC display in its native resolution: The DP-160 supports 24" native resolution of 1900 x 1200 pixels, meaning you can plug in one or two Apple Cinema Displays (one via a mini-DVI connector). You can handle displays in the standard Display Properties just like any other display else. During the test period, we had no issues with the product.
Conclusion
After using DisplayLink for several weeks, we got used to extending our notebooks to desktop displays and vice versa. The two Samsung displays are working great together and we found that using USB is more efficient than buying anti-cluttering kits. The removal of DVI, Analog D-SUB, HDMI or DisplayPort cables is something we welcome in a cable-burdened world of computers. Don’t get us wrong, DisplayLink is not without drawbacks. However, these flaws should go away as soon as more bandwidth is offered with USB 3.0.
At the end of the day, we believe that DisplayLink is a promising technology. Without doubt a company to watch.
- Global Supply Of 2.5" HDDs May Run Short In Q3, Say Taiwan Makers
- Intel To Update Desktop CPU Lines In Q3
- Tatung To Develop Complete Solar Systems, Says Chairman
- PVI Announces Touch-control E-paper Solution
- Seagate Rolls Out Speedy 320 GB Notebook Hard Drive
- Intel To Launch Tukwila Itanium Processor In 2009?
- Nvidia Does Accelerated Programming
- Creative Finally Launches True X-Fi PCI Express Parts
- Zero Energy LED Media Wall Lights Up Beijing
- Boeing Preps A New Toy For The Super Rich: BBJ3
- Demand For Digital Photo Frames Remains Weak Because Of High Prices
- Tight LCD Panel Supply Forecast For H2 08 Barring Severe Economic Slowdown In US
- LEDs Must Drop To 10% Of Price In 2005 To Go Mainstream In General Lighting By 2012
- Touch-screen Shipments To Reach 833 Million Units By 2013, Says ISuppli
- TV Panel Market Still Under Price Pressure, Says WitsView
- DRAM Contract Prices Sustain Upward Trend Throughout May
- Qimonda And AMD To Partner For Launch Of GDDR5
- US IT Workers Becoming Fatties





What about using USB to connect a PC to a Dolby Digital receiver? In other words, what if the receiver contained a sound module? Hardware encoding schemes like Dolby Digital Live or DTS Connect would be unnessary in this case. It would be great to forget about cheap sounding PC speakers and use a real sound system.
The device manager is showing a 9900GTX, yum! Someone knows something the rest of us do not. I hope the GT200 preview/review is coming soon.
ooooooo thanks for pointing that out....
It eats up entirely too much CPU cycles as is the usual downfall with USB.
And what about audio? HDMI and DisplayPort send audio down the cable, I see no mention of that in this article?
If audio is not included, what will the additional CPU loss be when that is added?
So far USB Display Units have been given Poor rating. For Kyle: its GTX280, remember X. (New Slogan?)
hysician thomas stewart von drashek m.d.
Anyway I doubt if I want my entire USB system hocked up with some Poor technology, Even USB3.
One quick note. Nanotubes of Carbon are coming back in news with Korean co making unit soon. Also Copper Nanotubes seem to have promise, as crystal of copper has pointed end to its penta shape, thus field is enhanced by smallness of point energy radiates from.
Signed
The faster USB 3.0 may come with even higher cpu load also does this work with sli / cross fire?
How much work is the video card doing?
Dose the bios screens show up over the usb link?
Can you use this as your only screen?
yep ... im sure, at last for me, that after ppl discover that the pc with this usb display got a 9900GTX .. who care about usb lolol we want review
So far USB Display Units have been given Poor rating. For Kyle: its GTX280, remember X.
Actually, we're both right. 'GT200' is akin to 'G92' and the retail names are '9900GTX/GTX280' (I'm just reading from the screenshot) and '8800GT', respectively. But, yes, you're right the name on the retail boxes should say GTX280.
Thanks Dr. Kyle. Also Computer already have active display port So NOT only do you increase your cpu load by tonne; Joe d' dragon really goes thru some of weaknesses. Of course all you have to do is uninstall software. Some homes might like multi display option of being upstairs.
HYSICIAN THOMAS STEWART VON DRASHEK M.D.
Signed
ps HERES URL i PICKED OFF IT.EXAMINER:http://www.worldwidetelescope.org/experienceIt/ExperienceIt.aspx?exp=true
iTS REALLY COOL. rEMINDS ME OF SOLAR SYSTEM OF mONITORS.
i agree, the 9900GTX is much more interesting than this cpu-cycle munching lame duck of a usb screen technology....9900GTX article please
And how many PPL that have 2 monitors have some card with only 1 vga/hdmi output ? I bet anyone even interested in this has a card with 2 outputs already, or a crusty pentium 133 which wouldn't even run this !
in this day and age who cares about a couple of processor cycles? this technology is all about form over function and you'll prolly pay a premium for using it (wireless usb driven displays sound mighty good to me). You might as well fork out a few more $$ on getting a better processor (or just live with a bir of degraded performance.
It is nice to see that someone is utilizing an old tech for a base to start with. I would like to see the next step and utilizing HDMI in the same manner we use USB. That would be 10-20 times faster (480Mb/s to 10.2Gb/s) and for the video side we wouldn't need to worry about the encryption process for Blu-ray.
1920 x 1080 x 3(24bit RGB) = 6220800 ~6MB for 1 frame of 1080p.
This is roughly 67 frames/second with the USB2.0 interface.
The patchwork updating is good but compression would improve performance further (at the cost of CPU usage).
Math> How did you come to those 67fps? Is it not more like 10fps (480Mbit/s divided by those 6MB).
I agree with quintinkhan, why using usb?? As HDMI is faster, and should not give heavy CPU load as USB. And now that HDMI is integrated on most high end video cards... This would give a strong new standard that should stick for a while.
Problem is, HDMI cables are extremely expensive and the connectors are somewhat delicate, and the cable itself is fragile due to the tiny diameter of the many strands of wire contained and insulated therein. The result is also a relatively inflexible cable that is hard to route through really tight nooks and crannies. In addition, if you wanted to separate the audio signal to go elsewhere (as is likely the case for a computer connected directly to a separate monitor and speakers), then the extra wires devoted to audio that run trough the cable are just added bulk and contribute to the fragility and inflexibility of the cable. Plus, the connectors (both male and female) are more complex and thus more expensive to manufacture.
USB is proven to be cheap to manufacture and implement, durable, long-lasting, easy-to-maneuver, and reliable (I have never come across a defective name-brand USB cable, but I have come across several name-brand HDMI cables). All that really has to be done is to transition graphics cards to use the new interface directly instead of wasting CPU cycles sending video from a graphics card back to the CPU and MoBo chipset to be tossed out of the USB port. It uses too much bandwidth to go from A to B back to A then to C to D (4 steps A-B-A-C-D) than to go straight from A to B to D (2 steps, one-way A-B-D). Using a devoted USB processor would take all of the strain off of the CPU, and combining it with the graphics card would free up system-wide bandwidth.
That's the solution. A USB-PU. That will make USB 3.0 viable.
I agree with you that the cables are extremely expensive. But so where USB when they first went mainstream. When things become more mainstream the price tends to drop. On the issue of their durability I haven't heard anything on that but I will keep it in mind from now on. Mainly cause I constantly have to switch one of my home devices back and forth, to date with no problems.
What about multiple USB connections on the same display? Daisy chaining displays (dividing the available bandwidth) or multiplying the bandwidth when necessary with 2 or more usb connections starting from the computer. I hope these are open options for a rework of the hardware and software when USB3 comes along.
waffle is right. usb has proven to be a great cable interface standard. ive never had a cable or jack break from use, it's just well designed. until they come up with something better, i don't see why it shouldnt be used for as many applications as possible.
i hope video cards do adopt a USB output standard, the cables are so cheap and work perfectly.
the wireless display also sounds good, but sacrificing 60% of your CPU is not viable....
there is a device being built by Atlona which is based on the same chip which is capable of taking usb and 3.5mm audio and convert it to hdmi. Check it out:
http://www.lenexpo-electronics.com [...] 17691.html
in an ideal world there should be a single interface, full duplex LVD
one pair Rx one pair Tx with standardized signals
like PCIe ( 1x ), sas, sata, usb3.0, ....
all standards converge to this
BTW link to monitor should be ... optical. LC connector .... et c. . nothing to change for decades.
You can check winstars USB to HDMI adaptor product :
//plus.google.com/111983631640491398470
Winstats latest products on facebook : http://www.facebook.com/winstars.technology & Google +