Intel Patents Gaming System With "Safety Features"

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Wolfgang Gruener
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Wolfgang Gruener is an experienced professional in digital strategy and content, specializing in web strategy, content architecture, user experience, and applying AI in content operations within the insurtech industry. His previous roles include Director, Digital Strategy and Content Experience at American Eagle, Managing Editor at TG Daily, and contributing to publications like Tom's Guide and Tom's Hardware.

  • virtualban
    So I can sue the companies when their technology fails instead of relying on common sense and self control.
    Reply
  • memadmax
    lolololololololol!!!
    Reply
  • noob2222
    looks like a lawsuit "waiting" to happen.
    Reply
  • SteelCity1981
    Sorry grandma is wasn't my fault that i punched you in the face, my console said i wasn't too close to anything!
    Reply
  • cookoy
    just tie one end of a rope around the player's waist and tie the other end of the rope to the dinner table. sensors can only warn. physical restraints will do better. cheers
    Reply
  • bennaye
    ...for when common sense just isn't good enough anymore
    Reply
  • freggo
    The perfect add on for folks who drive self parking cars :-)
    Reply
  • spentshells
    virtualbanSo I can sue the companies when their technology fails instead of relying on common sense and self control.
    Brilliant
    Reply
  • InvalidError
    Using "two sets of sensors" (artificial vision) to reconstruct a real-world scene in virtual 3D is something that has been done over 10 years ago. Seems like Intel has essentially patented the idea of using something similar to predict potential collision hazards.

    I can see why Intel would be interested in that: major CPU hog. Processing HD stereo-3D in real-time for spatial analysis and collision avoidance with high enough precision to finely control games and applications using air-gestures would use most of current CPUs' time. While Kinect proves the general concept, its motion detection is much too coarse and laggy for fine control.
    Reply
  • dauntekong
    So in other words..... be very very still...... dont move an inch....
    Reply