Steam Controller developer interview — Valve talks design, the learning curve, and the lack of kernel drivers

Valve Steam Controller
(Image credit: Tom's Hardware)

After months of waiting, Valve has released its first piece of hardware since the Steam Deck OLED: the Steam Controller, a gamepad that takes the versatile mix of inputs from the best handheld gaming PC and lets you play games on your TV using any device that runs Steam.That includes gaming PCs, Macs, Steam Decks, and, one day, the Steam Machine and Steam Frame.

But the Steam Controller is releasing ahead of the latter two devices, and into a market where Xbox controllers dominate gaming on the couch. Even Sony's DualSense controllers have great support on a PC. But, according to Valve, they don't match what you can do on the Steam Deck, and they say people want that.

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Andrew E. Freedman
Senior Editor

Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01

  • nrdwka
    ah, no AA-rechargeable; that would be nice options instead of build-in battery🤔
    Reply
  • edzieba
    The lack of a standard driver is a transparent attempt at vendor lock-in. There is nothing preventing them from implementing a proper USB HID controller driver (rather than the half-arsed keyboard-and-mouse implementation) or adding DirectInput compatibility, even if it lacks some functionality. The idea that you can only do so with a kernel-mode driver is just a cop-out, eschewing open standards for a Valve proprietary implementation.

    Nobody would tolerate if you were required had to have the Microsoft Store running to use a physical peripheral because the manufacturer didn't want to implement a driver properly, so it is just as unacceptable to require another vendor's shop application must be running for a peripheral to work.
    Reply
  • Kaldaien2
    Okay, here's the thing. This interview is full of deception (not surprising given it comes from Valve).

    SONY in no way works with Microsoft on a driver for their devices. Their devices work with DirectInput and other APIs that speak the HID protocol because ... the controller itself is a standard HID compliant device.

    Valve has deliberately engineered this thing to be incompatible with anything but their own software by not using standard HID descriptors, and then they turn around and try to spin that. It's frankly disgusting, and I wish more people understood this is the true nature of Valve; say one thing that sounds positive, but turn around and do something completely different at the expense of the consumer.
    Reply