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Quake II Gets Ported to Your HTML5 Web Browser

by - source: Tom's Hardware US

I still remember playing Quake II with my awesome 12MB Voodoo 2 in SLI. Now all you need is a modern browser. Sigh.

There's been a recent surge in HTML5 development thanks in large part to Apple not supporting Flash for its iPad.

A group working at Google decided to devote their 20 percent time to making a version of Quake II that's playable through an HTML5-compatible browser without the need for a plugin.

Quake II Gets Ported to Your HTML5 Web Browser

Google's Chris Ramsdale wrote in a blog post:

We started with the existing Jake2 Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above -- we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)!

It's still early days for WebGL, so you won't be able to run it without a bleeding edge browser, but if you'd like to check out the code and give it a whirl yourself, you can find it here. Enjoy!

While we've seen more impressive efforts from a browser through id Software's Quake Live, it requires a special custom plugin. This work from Google showing off HTML5 bypasses the need for custom software and plays it through right into Safari or Chrome. Sadly, Firefox doesn't support the necessary HTML5 required for this tech demo.

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chicagotechjunkie 04/03/2010 3:30 AM
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Between Google's push, and Apple's rejection of Flash on their mobile devices, it seems HTML 5 adoption will spread much more quickly than many (even on this site) have anticipated

rick2689 04/03/2010 4:10 AM
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More sites need to push away crappy flash and adopt HTML 5. It's obviously more efficient and been around longer.

industrial_zman 04/03/2010 4:11 AM
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wow and I thought QuakeLive was good as a plugin... now I don't need a plugin to frag my office pals.... hell, I could hide this on the intranet somewhere and noone would be the wiser; they would think we were working on spreadsheets. *note to self, write a boss button hack for Quake2*

deputc26 04/03/2010 4:14 AM
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Is there anywhere this game has not been ported? ( my Droid runs it).

zerapio 04/03/2010 4:21 AM
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Nothing short of awesome!

gorgerax 04/03/2010 5:07 AM
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So...how do I get it? (nooBie)

tpi2007 04/03/2010 5:11 AM
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This certainly looks very good. It looks like a good publicity for HTML5, but I'm not sure it's ultimately good for us, consumers.

Plainly put, Mozilla still hasn't clarified if they will incorporate HTML5 H.264 video now that the licensing fees have been postponed until, at least, 2015. It's a double-edged sword, because if the companies that have the patent decide otherwise when 2015 arrives, then Mozilla either finds a way to make it financially viable to buy the license, or they will effectively have to "downgrade" the browser in the next version.

It's a tough call, but what ultimately come out of this could also say a lot about the future of open-source software, especially because Firefox is the most recognized piece of open source software in the world.

And Opera still hasn't said a word either. And all other minor browsers will be left in the dark too. If this happens it will be a battle between IE, Safari and Chrome... not a good prospect...

http://en.wikipedia.org/wiki/HTML5_video

thedreadfather 04/03/2010 6:11 AM
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gorgerax :
So...how do I get it? (nooBie)


http://code.google.com/p/quake2-gwt-port/

Or you could go to the provided blog link in the story and get the link there. ;)

pirateboy 04/03/2010 9:38 AM
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html 5 ftw :)
I hope they port capture the flag for quake2 as well.

Niva 04/03/2010 10:15 AM
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Frankly I think the adoption of HTML 5 has very little to do with Apple's inability to get Flash running on the iPad. But this is journalism I guess so preach on.

cryogenic 04/03/2010 12:33 PM
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I used to run that game on my second PC I've owned, a Pentium 166 MMX. No thanks, it was fun at the time but I don't want to go back to 1997 era graphics, I'll stick to modern age graphics for games.

Why can't we just browse the web in a browser? and play games on the PC or console?


Regulas 04/03/2010 3:53 PM
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rick2689 :
More sites need to push away crappy flash and adopt HTML 5. It's obviously more efficient and been around longer.


I don't know how long HTML5 has been around but I agree that the resource hogging advertisement platform known as Flash sucks and needs to go. I love Firefox Flashblock.

tinmann 04/03/2010 4:01 PM
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That is cool cause I can't run it anymore on my desktop with all the anti cheats and Open_GL crap you have to install to play it , well it's not worth it anymore. I use to really love this game. I've tried Quake live but it just isn't the same.

schizofrog 04/03/2010 5:22 PM
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I know that this is all good news for the development of browsers and the future of the internet, but I can't help but feel let down by the general hype of 'WOW, I can play really old games on my new thingy' that seems to cover all forms of technology today. I want to see new things to get excited about, not a rehash of old stuff.

Anonymous 04/03/2010 5:36 PM
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sweet bajesus. Hope some l33t hax are released for this.

Startingline13 04/03/2010 7:32 PM
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Still the best multiplayer FPS IMO

Hatecrime69 04/03/2010 8:29 PM
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SchizoFrog :
I know that this is all good news for the development of browsers and the future of the internet, but I can't help but feel let down by the general hype of 'WOW, I can play really old games on my new thingy' that seems to cover all forms of technology today. I want to see new things to get excited about, not a rehash of old stuff.



it's just a proof of concept with what html5/webgl can do, it was easier to do because some of the work was done for them already (from an existing port of the quake 2 engine to java) you can't expect a ton of work writing something from scratch to show off the in-working version of some standards, heck, this is more than what you typically see for a poof-of-concept, it's a full, working game (even if an old one)

Anonymous 04/03/2010 8:49 PM
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Interesting... I'll wait till they port WoW to chrome ^^

Regulas 04/03/2010 11:45 PM
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tinmann :
That is cool cause I can't run it anymore on my desktop with all the anti cheats and Open_GL crap you have to install to play it , well it's not worth it anymore. I use to really love this game. I've tried Quake live but it just isn't the same.


Open GL was dropped by M$ on purpose to push their proprietary piece of crap, Direct X and to kill Linux gaming.

isamuelson 04/04/2010 4:45 AM
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Cool. First Quake Live, now this? Awesome!!!

anamaniac 04/04/2010 9:55 AM
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I'd love for there to be a wide variety of HTML5 games (on a quick search I only found blocks and a couple demos).
Though, how easy/difficult is it to use?
Sites such as Newgrounds have evolved around flash because of its relative ease of use to make games.

g00ey 04/04/2010 11:59 AM
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The Firefox Minefield browser has built in OpenGL features so it should be possible run quake on it without any particular plugins.

nforce4max 04/04/2010 4:54 PM
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Hmmmmm grabs a voodoo 2 and slots it in with vista 32 drivers then plays the game it was meant to be played. A e7200 at 3.6ghz isn't slow.

kelemvor4 04/05/2010 2:58 AM
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rick2689 :
More sites need to push away crappy flash and adopt HTML 5. It's obviously more efficient and been around longer.


Erm... HTML 5 has been around longer than flash? lol.

Html 5 is a great idea, but flash isn't particularly evil either imo. Sucks to be an apple user.

tinmann 04/05/2010 4:35 PM
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Here's hoping I'm back to fragging everyday. This was the best online FPS of all time. And the sheer number of maps and mods were insane. Lithium, Chaos Deathmatch, Rune's with Lithium. Maybe they can port the original Unreal tournament also. I'd never sleep again. These new games might look pretty but they are not half as fun to play. These days it's been Killing Floor that's been filling the gap, for me that is. And at the end of the day all a man really needs is to get in touch with his violent side. You feel me?

kelemvor4 04/05/2010 4:46 PM
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tinmann :
Here's hoping I'm back to fragging everyday. This was the best online FPS of all time. And the sheer number of maps and mods were insane. Lithium, Chaos Deathmatch, Rune's with Lithium. Maybe they can port the original Unreal tournament also. I'd never sleep again. These new games might look pretty but they are not half as fun to play. These days it's been Killing Floor that's been filling the gap, for me that is. And at the end of the day all a man really needs is to get in touch with his violent side. You feel me?



Couldn't agree more. Best FPS ever. Lithium+ hook mod were great.

schizofrog 04/06/2010 1:01 AM
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Hatecrime69 :
it's just a proof of concept with what html5/webgl can do, it was easier to do because some of the work was done for them already (from an existing port of the quake 2 engine to java) you can't expect a ton of work writing something from scratch to show off the in-working version of some standards, heck, this is more than what you typically see for a poof-of-concept, it's a full, working game (even if an old one)



Maybe you are right... I think I am just a little bored of the rumour mill over the last 6 months.

matt87_50 04/06/2010 1:39 AM
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wow, so after 13 years of technical advancements in hardware, we have managed to create a method of playing quake barely as fast as it would have been when it originally came out on 13 year old hardware...

round of applause there I think...

wasn't it google who said "even though hardware is getting better, software is getting more bloated at an even faster rate, net result, SLOWER programs"

and then they go and do this...

no really, my mind is boggled by the progress...

Anonymous 05/06/2010 3:53 PM
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Hi all!! Quake 2 Lithium is still played today!!!! Visit us on irc.enterthegame.com #quake2lithium or check out the forums @ http://clanflp.com/forum/viewforum.php?f=8

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