Nvidia Rolling Out ShadowPlay, the Gaming PVR, on June 25
Never miss recording that amazing moment ever again.
If you've read our GeForce GTX 780 review, you may remember us making mention of an upcoming Nvidia feature called ShadowPlay. We described it as an always-on DVR for gaming, so that should give you an idea of what this feature does.
As part of a GeForce Experience software package coming June 25, ShadowPlay leverages the NVEnc fixed-function encoder built into Kepler-based GPUs and automatically records passing gameplay. The user can manually select the rolling block of time recorded, be it the last two minutes or 20 minutes. This way, if something particularly interesting happens during the game, a hotkey combination will trigger an instant saving of the past set amount of time to a file, and a new rolling record file is started. Those who crave ultimate control can also use hotkeys to start and stop recording, similar to how it works for other tools like Fraps.
So why not just use Fraps? Besides the rolling record feature, ShadowPlay incurs far less of a performance hit. Where Fraps records the raw data, ShadowPlay encodes and compresses more efficiently into an H.264 video file, which leaves more system resources to outputting frames. This also means that ShadowPlay video files are just a fraction of the size of a Fraps output – we're talking hundreds of megabytes with ShadowPlay rather than gigabytes with Fraps.
Ultimately, ShadowPlay will be a boon to gamers who love to record and share their gaming moments. This will make it easier than ever.


Not gonna happen.
AFAIK Shadow Play should be able to work with any Kepler based gpu
isn't that MSI AB approach is a bit similar to FRAPS?
Twitch has made editing videos fairly painless with simple slider adjustments for highlighting and effectively one click uploads of highlights to YouTube. (it's really 3 clicks, but takes less than 5 seconds)
I seriously hope AMD does fix the microstutter issue. I like to have options.
Right now they aren't even on my radar. That sucks from a consumer standpoint.
I haven't check the driver feedback thread over nvidia forum yet what exactly common problem people are having with the drivers? For me the driver working just fine with my GTX660 SLI
I haven't check the driver feedback thread over nvidia forum yet what exactly common problem people are having with the drivers? For me the driver working just fine with my GTX660 SLI
i think its mainly crashes, these disappear as soon as you use NVidia inspector to force a stable clock rate, rather than boost clock bs that causes crashes in quite a few games for me.
I haven't check the driver feedback thread over nvidia forum yet what exactly common problem people are having with the drivers? For me the driver working just fine with my GTX660 SLI
I have been using the driver since it came out so far works fine with me. Only have driver crash (stop responding) this week which is the first since first i insralled the driver on my machine. Maybe it did not affecting my machine that much
i think its mainly crashes, these disappear as soon as you use NVidia inspector to force a stable clock rate, rather than boost clock bs that causes crashes in quite a few games for me.