We got a first look at Nvidia's DLSS 5 and the future of neural rendering at GTC — the results can be impressive, but there's work to do

A diagram of how DLSS 5 works
(Image credit: Nvidia)

Neural rendering—the use of AI models to create pixels—is already a familiar concept in real-time graphics. When you’re using DLSS upscaling or frame generation, for example, many of the pixels you see are already generated rather than natively shaded, and those extra pixels and frames come at a surprisingly low computational cost via the matrix math acceleration of Nvidia’s Tensor Cores.

Given that almost magical cost-to-benefit ratio, research is unsurprisingly well under way to expand generative AI techniques beyond relatively transparent applications like upscaling and frame generation to replace portions of the traditional graphics pipeline as we know it today—and possibly even in its entirety.

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Jeffrey Kampman
Senior Analyst, Graphics

As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything that has to do with graphics cards, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

  • Bolboa
    I am not thrilled at all despite the "visual uplift". I’m concerned about inconsistencies between frames, exaggerated colors and lighting, the pretension for the gpu of acting as an art director, generative models that are slow to download or limited to online usage, and the complete shift in the nature of DLSS, which no longer aims to enhance performance while preserving pre-rendered data.

    Worse, I don't even think NVIDIA is prepared for potential legal action over the anti-competitive practices that this feature introduces. Developers will put less effort into the final product, and this will be offset by proprietary technology that forces players to turn to NVIDIA to experience the game as the developers intended. Do developers even own the generated result and are allowed to show it in a trailer as part of their creation?
    Reply
  • bigdragon
    DLSS 5 looks like it can jump that gap between polygons and real media. This tech is genuinely impressive to see and really elevates graphics to a whole new level!

    There's just one teeny, tiny, little problem: this level of graphical fidelity will only be wielded by the AAA studios that have been pushing out live service flop after flop. All of the games I've been enjoying with friends since the pandemic have been stylized or otherwise not focused on photorealism. I think the industry is continuing to focus excessively on graphics at the expense of gameplay.

    Let's also not forget the elephant in the room: the RTX 5090. You know, everyone's favorite oppressively overpriced fire-starter. How much longer until we get Nvidia cards that are advertised as LAI (Light AI Inference) similar to the LHR (Light Hash Rate) cards from several years ago?
    Reply
  • waltc3
    Going all the way back to nVidia's original G-sync advertising, when nVidia posted screen grabs with "Gsync-off" or "RTX Off", I noticed years ago that my ATi/AMD GPUs never rendered as poorly as I see in nVidia's "XXX-off" screen ads. In fact, the "On" frames were much closer to my normal rendering fidelity! I see nothing here to change my mind. Come on--two 5090s required for DLSS 5, which isn't close to being ready for prime time. Seriously, who is going to lay out $4k+ for his gaming GPUs that will be lucky to support 1-2 games at most that nVidia will have to pay for because devs aren't going to jump on this with enthusiasm...;) It simply isn't necessary or desirable, imo. Seems like nVidia is grasping here for something to show...;)
    Reply
  • User of Computers
    Meh. AI slop in MY video games? no thanks!
    Reply
  • SkyBill40
    waltc3 said:
    Going all the way back to nVidia's original G-sync advertising, when nVidia posted screen grabs with "Gsync-off" or "RTX Off", I noticed years ago that my ATi/AMD GPUs never rendered as poorly as I see in nVidia's "XXX-off" screen ads. In fact, the "On" frames were much closer to my normal rendering fidelity! I see nothing here to change my mind. Come on--two 5090s required for DLSS 5, which isn't close to being ready for prime time. Seriously, who is going to lay out $4k+ for his gaming GPUs that will be lucky to support 1-2 games at most that nVidia will have to pay for because devs aren't going to jump on this with enthusiasm...;) It simply isn't necessary or desirable, imo. Seems like nVidia is grasping here for something to show...;)
    Uh... don't you mean $8k? That'd be the current going rate for two 5090's.
    Reply
  • S58_is_the_goat
    Looks amazing!

    off vs on
    https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:qfrgryt62bvacoiedp3oqqni/bafkreifbo4tarlfck46tntwqsjpqpxaohlwoqnvpdcbh6snoxoukxoa6zmhttps://cdn.bsky.app/img/feed_fullsize/plain/did:plc:qfrgryt62bvacoiedp3oqqni/bafkreif7xfp2lalmnzs45y23h745vprmdbygbnmnox3czip5lpx3qo327q
    Reply
  • I have to admit; i've been into gaming for 27 years and not even in my wildest dreams could i have imagined that, one day, PC games would look like this.

    Absolutely phenomenal work by Nvidia!

    I expect performance hiccups at first, but DLSS 5.0 will definitely get better over time.
    Reply
  • bit_user
    S58_is_the_goat said:
    Looks amazing!

    off vs on
    https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:qfrgryt62bvacoiedp3oqqni/bafkreifbo4tarlfck46tntwqsjpqpxaohlwoqnvpdcbh6snoxoukxoa6zmhttps://cdn.bsky.app/img/feed_fullsize/plain/did:plc:qfrgryt62bvacoiedp3oqqni/bafkreif7xfp2lalmnzs45y23h745vprmdbygbnmnox3czip5lpx3qo327q
    "Liked" this, because I have a sense of humor.
    : D
    Obviously, stylized games will still be stylized. For instance, raytraced Minecraft is still Minecraft.
    Reply
  • bigdragon
    bit_user said:
    "Liked" this, because I have a sense of humor.
    : D
    Obviously, stylized games will still be stylized. For instance, raytraced Minecraft is still Minecraft.
    The way Jensen talks about this new AI DLSS tech implies Minecraft might one day be something more...much more... ;)
    bat-iburrillo.bsky.social/post/3mh7izhq6422aView: https://bsky.app/profile/bat-iburrillo.bsky.social/post/3mh7izhq6422a
    Reply
  • JTWrenn
    I feel like this is a new tool that they slapped onto old or recent games and we are judging this wrong because of it. Who knows what a game designed to use this would look like.
    Reply