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We began today’s 3-way GTX 260 Core 216 versus 2-way GTX 280 comparison with our $2,500 System Builder Marathon machine, substituting two EVGA part number 01G-P3-1280-AR graphics cards for the 2-way test.
For a price-per-performance 3-way versus 2-way shootout, the only challenge this configuration faced was that the GeForce GTX 260 graphics cards came from EVGA pre-overclocked by 8.68% for the GPU core and 5.4% for the memory. To make the comparison fair, we overclocked the GTX 280 cards by the same amount, resulting in a 654 MHz GPU core and 2338 MHz GDDR3 data rate. The new clock speed is comparable to EVGA's part number 01G-P3-1284-AR.
Test System Configuration | |
|---|---|
CPU | Intel Core i7 920 (2.66 GHz, 8.0 MB Cache) |
Overclocked to 4.00 GHz (BCLK 200) | |
CPU Cooler | Vigor Monsoon III LT |
2x 2000 RPM 120 mm Fans (Stock) | |
Motherboard | EVGA X58 3X SLI (P/N: 132-BL-E758-A) |
Intel X58/ICH10R Chipset, LGA-1366 | |
RAM | 3.0 GB Super Talent DDR3-1333 CAS 8 |
Overclocked to DDR3-1600 CL 9-8-8-16 | |
3-Way SLI Graphics | 3x EVGA GeForce GTX 260 Core 216 S.E. |
626 MHz GPU, GDDR3-2106 | |
2-Way SLI Graphics | 2x EVGA GeForce GTX 280 (Overclocked) |
654 MHz GPU, GDDR3-2338 | |
Hard Drives | 3x Samsung Spinpoint F1 HD103UJ RAID 5 |
1.0 TB, 7,200 RPM, 32 MB Cache | |
Sound | Integrated HD Audio |
Network | Integrated Gigabit Networking |
Case | Cooler Master Stacker 830 Evolution (Black) |
Power | Silverstone OP1000 Evolution |
ATX12V v2.2. EPS12V, 1000 W, 80 A +12 V Rail | |
Optical | LG GGC-H20LK 6X Blu-ray/HD DVD-ROM, 16X DVD±R |
Additional Fans | 2x Scythe S-FLEX SFF21F 120 mm 1,600 RPM |
Software | |
OS | Microsoft Windows Vista Ultimate 32-bit SP1 |
Graphics | NVidia GeForce 180.48 |
Chipset | Intel INF 8.3.0.1016 |
Some of our graphics benchmarks have been handicapped by CPU rather than GPU limitations, so we left our $2,500 PC’s overclock in place to shift this limitation by the greatest amount possible to the graphics cards.
We also repeated the full benchmark suite from our System Builder Marathon, including encoding and productivity benchmarks, to check for any additional CPU overhead that might have been caused by using three graphics cards in the GTX 260 Core 216 configuration.
Benchmarks and Settings | |
|---|---|
3D Games | |
Crysis | Version: 1.2.1, Video Quality: Very High Details, Demo: CPU-Benchmark + Tom’s Hardware Tool |
Supreme Commander | Version: 1.5.3599, Video Quality: Highest Settings, Demo : WallaceTX_006_006, Benchmark: Fraps 2.9.4 - Build 7037 |
Forged Alliance | |
Unreal Tournament 3 | Version: 1.2, Sound and DirectX10, Texture Details: 5, Level Details: 5, Demo: vCTF-Reflection_bot, Time: 12/60 |
World in Conflict | Version: 1.0.0.9, Video Quality: Very High details, Demo: Game-Benchmark |
Audio Encoding | |
iTunes | Version: 7.7.0.43, Audio CD (Terminator II SE), 53 min, Default format AAC |
Lame MP3 | Version: 3.98 Beta 3 (05-22-2007), Audio CD ""Terminator II" SE, 53 min, wave to MP3, 160 Kb/s |
Video Encoding | |
TMPEG 4.5 | Version: 4.5.1.254, Import File: Terminator 2 SE DVD (5 Minutes), Resolution: 720x576 (PAL) 16:9 |
DivX 6.8.3 | Encoding mode: Insane Quality, Enhanced Multi-threading, Enabled using SSE4, Quarter-pixel search |
XviD 1.1.3 | Display encoding status=off |
Mainconcept Reference 1.5.1 | MPEG2 to MPEG2 (H.264), MainConcept H.264/AVC Codec, 28 sec HDTV 1920x1080 (MPEG2), Audio: MPEG2 (44.1 KHz, 2 Channel, 16-Bit, 224 Kbp/s), Mode: PAL (25 FPS), Profile: Tom’s Hardware Settings for Qct-Core |
Reference H.264 Plugin Pro 1.5.1 | |
Applications | |
Autodesk 3D Studio Max 9 | Version: 9.0, Rendering Dragon Image at 1920x1080 (HDTV) |
Adobe Photoshop CS 3 | Version: 10.0x20070321, Filtering from a 69 MB TIF-Photo, Benchmark: Tomshardware-Benchmark V1.0.0.4, Filters: Crosshatch, Glass, Sumi-e, Accented Edges, Angled Strokes, Sprayed Strokes |
Grisoft AVG Anti-Virus 8 | Version: 8.0.134, Virus base: 270.4.5/1533, Benchmark: Scan 334 MB Folder of ZIP/RAR compressed files |
Winrar 3.80 | Version 3.70 BETA 8, WinZIP Commandline Version 2.3, Compression= Best, Dictionary= 4,096 KB, Benchmark: THG-Workload (334 MB) |
Winzip 11 | Version 11.2, Compression=Best, Benchmark: THG-Workload (139 MB) |
Synthetic Benchmarks and Settings | |
3DMark Vantage | Version: 1.02, GPU and CPU scores |
PCMark Vantage | Version: 1.00, System, Memory, Hard Disk Drive benchmarks, Windows Media Player 10.00.00.3646 |
SiSoftware Sandra XII SP2 | Version 2008.5.14.24, CPU Test=CPU Arithmetic/MultiMedia, Memory Test=Bandwidth Benchmark |
- GeForce GTX260 Core 216 Normal VS SC Edition [Graphic & Displays]
- Nvidia Geforce 260 GTX Core 216 SC Install and Build Issues [Graphic & Displays]
- Geforce GTX 260 Core 216 Superclocked Over Clock Question? [Graphic & Displays]
- Top 10 games Radeon 4870 1 GB & GeForce GTX 260 Core 216 test [Graphic & Displays]
- Help: Nvidia GTX 260 Core 216 vs. Radeon HD 4850 1GB [Graphic & Displays]
Questions? Ask Tom's community!
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....so 2 GTX 280s generally out perform 3 GTX 260s and you count it as a win because its best in Crysis? Also 2 4870 X2s perform a decent amount above 2 GTX 280s and the extra funds could have been relocated. While I did not mind the last build I do see their point. You have 2 options, you focus on gaming performance even though a $2000+ system should do more, or you focus on a balanced system but at the detriment to gaming. Neither option is truly wrong so its up to the builder and their expectations. I think the builders of that system chose what they wanted to focus on and thats it.
I thought that the only problem was that one of the builds performed less than the last one at the same price point. But then again I am used to the comments section of such articles being full of whinners and idiots so its not much of a surprise...
How about GTX 260 in SLI versus GTX 260 core 216 in SLI,versus a single GTX 280? lol,that'd be single sided.
interesting to see two be at par with 3! and maybe compare them to 4870x2 to throw into the mix
I would choose 280 SLI over 260 TRI SLI anyday even if it was cheaper than the 280 SLI. 1 less card to deal with and less chance for driver problems.
285 SLI is looking interesting
I think this reinforces the idea that if you're thinking of SLI, don't, unless you're getting all the cards now. If you're getting just one card now and waiting until you can afford the next one(s), your money might be better spent on just waiting for the best of the next generation.
I agree with others, it would benefit the community if a single and pair of 4870x2s were used in this review as well.
This was a good review, it pointed out to us that buying 3 260s is not so beneficial, Crysis is a great game, but it is not the deciding factor for the purchase of my next video card.
2 really hot girls or 3 above average girls....LOL.
If I really want SLI I would choose as fewer cards as possible. The driver mess and inefficient scaling makes no sense to get more than two cards. GTX 295 > GTX 280 x2 > GTX 260 x3 > 9800GT x4.
....Also 2 4870 X2s perform a decent amount above 2 GTX 280s and the extra funds could have been relocated....
A 4870 X2 costs around $500. A GTX 280 $330. $500 x 2 = $1000 > $330 x 2 = $660 so what extra funds are you talking about?
I sortof dislike how much people depend on Crysis as a benchmark. Despite it's awesome gameplay and graphics, there has NEVER, EVER, been a more poorly optimized game. It seems a crap shoot on what sortof performance even high end graphics card will put out when using it...
Better to notice the fact the 280x2 consistently beats the 260x3 except in the one game that sets the standards for erratic performance results.
Well I would just like to add..... VALUE SHMALUE!! SPEND SPEND SPEND!!! As long as I have enough money left over to make some katsup soup and play all my games on full rez I'm happy.
I think this article adresses the criticism from the 2500$ build perfectly. The arguments against trip SLI were all adressed, and even people contradicting themselves got answers that make sense.
People are always gonna critisize choices made in these articles, and make assumptions grabbed out of thin air without any form of proof or facts to back up their statements, imo this article and the 2500$ build made some really interesting and compelling points and pointed out the advantages and disadvantages of both.
Of course I would love to see a 2 x 260 SLI vs. 3 x 260 SLI to see how much that last card really gives, since that's what we are really talking about how much a third GPU really stacks with the others. But since THG already has the GPU charts (http://www.tomshardware.com/charts/graphics-cards,1.html) which I assume/hope is getting a updated very soon based on a Core I7 machine, all these speculations will basically be answered by this.
This article is about a 2500$ build and what solution is best for this, and as seen in this article the best decision when going for playable framerates is trip SLI core 216 260's, not dual 280's which only boost your already enormous frame rates on other games.
Well I would just like to add..... VALUE SHMALUE!! SPEND SPEND SPEND!!! As long as I have enough money left over to make some ketchup soup and play all my games on full rez I'm happy.
yawwnnn.. calm before the storm. (phenom II)
it is a great review and all, and I completely agree with the conclusion, but I would've liked to see all the cards in this review, SLI or not. For example, 1 x GTX 280 vs 1 x GTX 260 vs 2 GTX 280 vs 2 x GTX 260 vs 3 x GTX 260 vs 2 x HD4870x2 etc ... In this way we would figure out all the high end GPU's benchmark in one, instead of stitching them all together. Sigh .. now we wait for the next review..
it is a great review and all, and I completely agree with the conclusion, but I would've liked to see all the cards in this review, SLI or not. For example, 1 x GTX 280 vs 1 x GTX 260 vs 2 GTX 280 vs 2 x GTX 260 vs 3 x GTX 260 vs 2 x HD4870x2 etc ... In this way we would figure out all the high end GPU's benchmark in one, instead of stitching them all together. Sigh .. now we wait for the next review..
That would be interesting. I know the scaling improved with the i7 for SLI but the comparison Vixe is talking about would be very telling.
I sortof dislike how much people depend on Crysis as a benchmark. Despite it's awesome gameplay and graphics, there has NEVER, EVER, been a more poorly optimized game. It seems a crap shoot on what sortof performance even high end graphics card will put out when using it...Better to notice the fact the 280x2 consistently beats the 260x3 except in the one game that sets the standards for erratic performance results.
Well. It's one of those few well done games that actually benefit from multible GPU's and multible CPU's. I have a high hope from the Futuremark Games Studios Shattered Horison http://www.shatteredhorizon.com/ because they have allso known how to utilice multible cores...
And yoeh you are right that Crysis is not so good game, but as I mentioned, it is one of those few that scale with multicores guite well, so I think that that is the main reason why it reamains as one of the standard test games. I hope that in the future there will be much more games that can really use all that power that you have in your computer (read scale well). It does not make a good or bad, but tells asomething about the programing.
I really dont have a dog in this fight... but to get the best comparison of cost/performance of 2-way vs 3-way SLI/Crossfire, I don't think the review should have been with 2 ea 4870 X2 or 2 ea GTX 280s... If you really want to see how the performance scales based on nothing but how many cards are used in an SLI configuration, it should be done with 2 ea and 3 ea of the exact same card.
I know, I know... that doesnt give you a good idea of the performance you can expect for the same dollar spent on a 2-way vs a 3-way. And I understand that the point of this article was to deal with that question posed by the readers and thier comments. Based on that I say...
You should be comparing one of two different scenarios...
1) Performance level per dollar spent. i.e. Spend the exact same (or as close as possible) amount on a 2-way and a 3-way SLI or Crossfire setup. that give you the most performance for your purchase and compare them. For this comparison it does not make any difference if the cards have 2 GPUs or 1 GPU. It is about the performance you can squeeze out of 2 Cards vs 3 Cards... not out of 2 GPUs vs 3 GPUs.
2) Cost/Performance difference in 2-way vs 3-way SLI. This may sound like the same thing but it is not. This does not compare the best 2-way you can buy for the same amount as a 3-way. This is taking 3 identical cards. Test performance with all three cards. Test performance with only two cards... and if you really want to do the world a favor, test it with only one card as well. What do you get? A scale that show the amount of performance increase as it scales in proportion to the cost of each card.
Just my $.02,
TechDicky
A software redesign for your charts will be very helpfull. Instead of having separate charts for CPU, Grafix and Motherboard what enthusiasts like to see is the perfromance of various combinations. It could be easily done with first field letting us choose cpu, second Grafix,third Motherboard and fourth Benchmark. It becomes a huge task, but sections could be added part by part and ultimately it wold make a great place to virtually build and test a system.
....so 2 GTX 280s generally out perform 3 GTX 260s and you count it as a win because its best in Crysis?
Which win matters in game play? You could have 100 games that play at 90FPS on a cheaper setup or 100FPS on the more expensive one, and the difference would be inconsequential since both of them play smoothly. Same goes for comparing RTS games, which don't need to be perfectly smooth, and FPS games, were any lag gets you fragged. It's always the FPS games that fall below 40FPS that take precidence.
"Same goes for comparing RTS games, which don't need to be perfectly smooth"
That kind of comment shows people that don't take RTS seriously... having a stutter of 0.1 second is enough to break havoc on any carefully planned strategy during an RTS game.
Any "good" RTS player will need to execute between 5 to 10 actions per second (300-600 APM) during the key moments of high. And a stutter of 0.1 or 0.2 seconds those conditions means a dead army. Meaning Frames should NEVER EVER drop below 30 FPS, the same applies to First person Shooters.