Apple iPhone 5 Review: CPU, GPU, Battery, Wi-Fi, And Display Testing

PowerVR SGXMP3: Crazy Fast, But Underutilized Today

Evaluating mobile graphics performance is a challenge because there simply aren't many quality benchmarks. The challenge is further complicated by a mobile landscape dotted with different SoCs, operating environments, native resolutions, and real-world games optimized for different architectures. Trying to perform cross-platform comparisons is outright tricky, and if you want to go that far, GLBenchmark is really the only game in town. Although we don't like leaning on just one title to evaluate hardware, a lack of options forces our hand here.

GLBenchmark allows us to normalize things to a certain extent. The suite includes a number of tests that run off-screen, pinning the output at 1280x720. And while that helps us isolate the capabilities of each SoC, we also run on-screen measurements in order to evaluate the performance of individual mobile devices, creating the most applicable benchmark results.

GLBenchmark 2.1

Smartphones and tablets employ v-sync, capping performance at 60 FPS. With this in mind, the iPhone 5 is no faster than the iPhone 4S in GLBenchmark 2.1, which is meant to replicate the demand of today's mobile games and was already pegged by Apple's previous-gen phone. Although is features a third GPU core, the iPhone 5 won't help pave the way for a more compelling gaming experience until developers start utilizing it more completely. 

Up against competing phones, however, the iPhone 5 is at a clear advantage. The One X and Galaxy S III can't quite achieve 50 FPS in the Standard Egypt test.

The Pro test is less stressful, and as a result, the One X, Galaxy S II, and S III all perform slightly better. Naturally, though, the iPhones, which were already pegging the Egypt test at 60 FPS, have no problem doing the same thing again.

Setting a consistent 720p resolution and lifting the v-sync cap gives us a better idea of what each graphics engine can do, unobstructed. The iPhone 5's PowerVR SGX543MP3 (with its three GPU cores) really struts its stuff, more than doubling the iPhone 4S' SGX543MP2 (with two GPU cores).

This workload, all on its own, indicates that the A6 has a healthy future ahead of it if ISVs start leveraging the hardware's capabilities more fully. Now that the fourth-gen iPad has Apple's A6X in it, with four GPU cores, it's probable that game development progress will accelerate, benefiting the iPhone as well.

Fill rate remains a bottleneck of mobile graphics performance, and the iPhone 5 dominates this metric, followed by Apple's iPhone 4S. 

GLBenchmark 2.5

The GLBenchmark 2.1 benchmark remains useful to us, even though version 2.5 is newer, serving up higher-quality graphics and an off-screen test that runs at 1920x1080. According to Kishonti, it's intended to represent what the next generation of mobile games may demand of graphics hardware.

It's not altogether disappointing that the iPhone 4S, One X, Galaxy S II, and Galaxy S III sustain fairly low performance at their native resolutions, then. Rendering off-screen, the iPhone 5's PowerVR SGX543MP3 takes a tremendous lead, delivering ~2.5x of the iPhone 4S' performance and 2x the One X and Galaxy S III's performance.

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    Top Comments
  • Why can't everyone - Apple included - agree on a standardized power adapter like mini USB?? It would make not only our lives easier but the manufacturers who make these accessories able to have one device and on cord that works with everything.
    33
  • kensingtronGreat article ^_^Second to last paragraph:"For example, Samsung's Galaxy S III has been on the market for a while, and its LCD is a market leader"LCD = AMOLED


    My apologies. On page 6 we mentioned that S3 uses AMOLED. I'll make a correction. Thanks for the shout out.
    14
  • $30 for an adapter........

    Pffffffwahahahahahahahahahahahahahahahaha......HAHAHAHAHAHAHAHAHAhohohohohohohohohohoooo...
    14
  • Other Comments
  • Great GPU performance. Apple/PowerVR consistently beat the competition in this.
    3
  • Why can't everyone - Apple included - agree on a standardized power adapter like mini USB?? It would make not only our lives easier but the manufacturers who make these accessories able to have one device and on cord that works with everything.
    33
  • The LCD tests puzzle me a little. Most other reviews said that the SGS3 has a poorer display and the iphone5 has a better display , with much better contrast ratio and sRGB compliance.

    Maybe i am reading it wrong ?
    -6
  • There needs to be more explanation in the quality of the screens. We all know Galaxy SIII covers a larger colour gamut, but does it beat the iPhone 5 in terms of accuracy is one big thing we want to know based on your eyes, not numbers and graphs.
    7
  • Great article ^_^

    Second to last paragraph:
    "For example, Samsung's Galaxy S III has been on the market for a while, and its LCD is a market leader"

    LCD = AMOLED
    9
  • kensingtronGreat article ^_^Second to last paragraph:"For example, Samsung's Galaxy S III has been on the market for a while, and its LCD is a market leader"LCD = AMOLED


    My apologies. On page 6 we mentioned that S3 uses AMOLED. I'll make a correction. Thanks for the shout out.
    14
  • Excellent article as usual, very comprehensive. Hopefully this helps to dispel some of the performance myths about the iPhone that seem to circulate here on Tom's.
    7
  • mayankleoboy1The LCD tests puzzle me a little. Most other reviews said that the SGS3 has a poorer display and the iphone5 has a better display , with much better contrast ratio and sRGB compliance.Maybe i am reading it wrong ?


    http://news.cnet.com/8301-13579_3-57524291-37/color-me-prettier-galaxy-s3-display-outdoes-iphone-5s/ Check that one out. :)

    I'd still like to add an accuracy test at some point. I need to think about how to approach that problem. The way people normally talk about color accuracy (besides deltae and gamma) are sometimes too abstract with color terms that professionals use. I'd like to find a way to present the information in a more intuitive manner.
    3
  • g-unit1111Why can't everyone - Apple included - agree on a standardized power adapter like mini USB?? It would make not only our lives easier but the manufacturers who make these accessories able to have one device and on cord that works with everything.

    Agreed...though don't most smartphones today use the microUSB B-type connector?
    5
  • Seems apple has not inovated for a couple of years now. I´m shocked that the most inovative and arguably the best phone of the year is not even mentioned in this article. Nokia Lumia 920 is definitely the most inovative na the most complete phone reseased so far. It has much better build quality, a better screen and camera than the iphone 5, not to mention a much more inovative OS.
    1
  • "The iPhone just doesn't have the magical hold on the smartphone market that it once did."
    yeah and there are more better options out there...
    8
  • $30 for an adapter........

    Pffffffwahahahahahahahahahahahahahahahaha......HAHAHAHAHAHAHAHAHAhohohohohohohohohohoooo...
    14
  • mayankleoboy1Great GPU performance. Apple/PowerVR consistently beat the competition in this.

    True. The low resolutions do help the iphones though. Wish android manufacturers used PowerVR GPUs.
    Instead we get crappy Tegra chips that are not good at anything other than marketing hype.
    If nvidia f***s up gpu performance and memory bandwidth again in Tegra 4, I'm going to stay away form tablets powered by it.

    I'm looking forward to the next samsung galaxy device w/ ARM A15 and Mali600. hopefully the display won't be PenTile.
    3
  • That weak-@$$ soft alumiinum body should be tested too. That's a particularly sore spot for me. So much for Apple's nice build quality that the iPhone 4 had. "Handle with care." Everyone is not me so everyone doesn't handle their belongings with care.
    7
  • merikafyeah$30 for an adapter........Pffffffwahahahahahahahahahahahahahahahaha......HAHAHAHAHAHAHAHAHAhohohohohohohohohohoooo...


    You clearly don't understand what the lightning adapter is. Its something in a different league then your 15 year old USB plug.

    Each pin is programmable. There is a small processor on each cord. This is genius since the same cable can be used in many different ways. Great technology cost money, or use 15 year old USB.
    -10
  • g-unit1111Why can't everyone - Apple included - agree on a standardized power adapter like mini USB?? It would make not only our lives easier but the manufacturers who make these accessories able to have one device and on cord that works with everything.


    No. Why compromise?
    USB is to limited. To low voltage. Cant do anything beside send data. Its better with a programmable interface that can be used with a bunch of assessors. Its actually ballsy that Apple continues to push the envelope. Just the simple thing that you can put in the adapter any way you want is huge.
    -16
  • dare2blinkSeems apple has not inovated for a couple of years now. I´m shocked that the most inovative and arguably the best phone of the year is not even mentioned in this article. Nokia Lumia 920 is definitely the most inovative na the most complete phone reseased so far. It has much better build quality, a better screen and camera than the iphone 5, not to mention a much more inovative OS.


    Hint: Lumia 920 uses almost 2 year old technique and weights over 60% more then iPhone5. Its CPU is 50% slower. GPU 60%+ slower. The hardware is dictated by Microsoft. Nokia can't/don't do anything.
    Lumia is hyped by tech nerds who haven't used GalaxyS3/iPhone5.

    But:
    There are only 3 phones that people should consider buying:
    iPhone5
    GalaxyS3
    and
    Lumia920.

    People who loves integration = iPhone
    People who loves openness/fragmentation = GalaxyS3
    People who loves photography = Lumia 920.

    The sad thing is that we have to many MSFTdrones and Fandroids.
    -11
  • shompaNo. Why compromise? USB is to limited. To low voltage. Cant do anything beside send data. Its better with a programmable interface that can be used with a bunch of assessors. Its actually ballsy that Apple continues to push the envelope. Just the simple thing that you can put in the adapter any way you want is huge.


    I believe both lightning and USB carry power at 5V. If you can show me a source that says otherwise; that they have an internal stepup/stepdown DC-DC converter; I would be quite surprised.

    USB is a programmable interface. It can be set to a variety of modes, for things like bulk transfer (data), interrupt (guaranteed quick responses; eg keyboards), and isochronous (guaranteed data; eg webcams). These could be, and are, expanded to other purposes such as audio etc.

    Besides; all lightning does is send data. What else does it do that is not data (or power)? Audio is data, files are data, control signals are data. The only upside is that you can put it in both ways, but I prefer compatibility. The number of microUSB cables in my house is uncountable, but I could count on the fingers of one amputated hand (ie none) how many 30pin/lightning cables I have.

    By the way; I assume you think we can never have too many iSheep? Personally I prefer Android, as you can change a whole lot more about it, and the hardware has reached the point where (imo) it's significantly better. And cheaper.
    7
  • I love how you ignore Lumia 920 totally in your reviews.
    5
  • Just ran a test on my stock Samsung Galaxy Note II Scored a 2067 all stock. Username is Tripneye to see the results on geekbench
    3