AMD announced on Monday that its Gaming Evolved client received several notable updates with the launch of version 4.0. These include Twitch broadcasting, allowing AMD Radeon customers to broadcast their gameplay to the popular video streaming site. The company stresses that this feature won't bog down the PC; the total impact is only 3 frames per second. Still, AMD invites gamers to test this new feature for themselves.
The new client also provides a new game DVR (or "GVR"), allowing AMD customers to capture gameplay lasting 10 seconds to 20 minutes. With a touch of a button, this video is saved to the local hard drive, even after the awesome moment has passed. This is made possible by the DVR's always-rolling "Instant Replay" capture, and AMD's Video Codec Engine (VCE), which provides hardware-accelerated H.264 encoding.
The announcement noted that AMD VCE is supported on any AMD graphics chip that supports the GCN architecture, such as the Kaveri, Kabini, Temash, Beema and Mullins APUs, and the HD 7000/R9/R7 Series. Even more, these videos can include a webcam overlay and voice capture so that gamers can provide their own commentary without tacking on extra editing time.
AMD said that the Gaming Evolved client supports VCE-accelerated capture in more than 5000 different games, which is 28 times more than Nvidia's GeForce Experience platform. This client also allows AMD gamers to upload and share their video within the Raptr community, and link the stored video to Twitter and Facebook.
The company also stressed that the new client provides one-click optimization support for 242 games, 43 percent more than Nvidia's GeForce Experience client. AMD also boasted that the Gaming Evolved service has around 8 million users and the largest game optimization database.
To download and install the Gaming Evolved client powered by Raptr, head here.
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Ofcourse. :) It's just annoying to see companies mindlessly copy their competitors ideas when they come up with something good.
Yup. And to further your dismay- they did it better!
I see your point, and I agree. But they literally copied GeForce Experience, like every single feature. It's a little ridiculous. GeForce experience sucks though and actually causes some games to crash, so at least they've done it right. I just don't think they should have copied the app and every single feature. It's like they're trying to be Nvidia.
ROFL. 8mil users? Geforce Experience has added 6 mil just from Dec to April, and the total is 30million using it. Which makes sense when you think it's been out FAR longer, is better by all accounts (including anandtech's article on it, they said it needs work) and NV owns 65% discrete.
Not sure how they figure 8mil is higher than 30mil. But whatever. I also wonder how many of the "5000" games actually work right. Nvidia appears to be methodically testing them hence adding ~10-20 a month. We know AMD hasn't tested 5000 games. So I call BS in both cases here.
"Game compatibility however is still hit & miss."
"And indeed the Raptr team is claiming that they now support 5000 games, versus what Raptr claims is 169 for NVIDIA’s GeForce Experience (a claim NVIDIA strongly disagrees with since they don't even use whitelists)."
So even NV calls BS ;)
"GeForce Experience worked with all 12 of our test games out of the box"
That's my point ;) As he also notes, GEC has no fallback feature like GFE (desktop capture mode), and you can't add games to the list. And as one of the comments says:
"Just to clarify, a game does not need to be "detected" by Nvidia's Gefore Experience in order to be recorded with Nvidia Shadowplay. Shadowplay can record any game (e.g. via desktop capture)."
So all game supported on NV too huh? All is more than 5000 right? LOL@ the numbers games amd seems to be playing. I don't see anything better, and in fact a bit worse still as anandtech couldn't get their 12 games to work (bioshock infinite failed). Complaints in the comments about it not working so well also. One person on Nvidia, saying it just works ;) Anandtech said the same for NV. Hmmm....Having actual PROFITS yearly seems to help all things (or hurt, in the case of AMD these days). I really hope they start making some real cash soon, as in a FEW years in a row, not just a quarter or two.
Will if fix all the many Crossfire glitches?
Will it fix all the many bugs that make games run with jitter and micro pauses?
No? PLEASE WORK ON THE ABOVE FIRST! FCOL!
Anyway I randomly noticed this last night in Raptr. Was wondering how did I not hear anything about it...
As a side note AMD has opened A LOT of possibilities in this single program that they have added ABOVE its drivers. SHould be interesting to see what they are going to try to do with it in the future.