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'Batman: Arkham Knight' System Requirements

Nvidia listed the Batman: Arkham Knight system requirements today, and here is what you will need to play the game.

According to Nvidia, at minimum you will need an Intel Core i5-750 or AMD Phenom II X4 965 CPU, 6 GB of RAM, an Nvidia GeForce GTX 660 GPU with 2 GB vRAM, and 45 GB of hard drive space. Nvidia didn't list an AMD card, but the AMD Radeon HD 7870 is similar in performance and should work in place of a GTX 660.

The biggest change between the minimum system requirements and the recommended system requirements is the need for an Intel Core i7-3770 or AMD FX 8350 processor. The rest of the system requirements see smaller increases: 8 GB of RAM, an Nvidia GTX 760 GPU with 3 GB of vRAM, and 55 GB of hard drive space. Again, a comparable AMD card wasn't mentioned, but it is likely that the AMD Radeon R9 280 would be the closest GPU in AMD's lineup and should work fine as well.

"Ultra" system requirements, or presumably the requirements to run the game with maxed out settings, were also given, but the only change here is Nvidia's recommendation of an Nvidia GeForce GTX 980. The AMD R9 290x should work, too.

Regardless of what hardware you have, you will also need a 64-bit version of Windows 7 SP1 or Windows 8.1, and a broadband Internet connection.

Looking at these requirements, most modern computers that have suitable graphics cards will be able to play the game. The minimum CPU requirements are quite old anymore, and modern Intel Core i3 processors or quad-core AMD processors should do the job. Light gamers might be out of luck, however, as they are less likely to have a GPU capable of handling the game.

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  • RedJaron
    What is with these sudden huge game installs? Things were hanging around 10-20GB for the most part, a few bigger outliers, then suddenly 50GB games all over. Why the sudden doubling or more? Are devs just lazy and everything has to sit uncompressed on my hard drive?
    Reply
  • salgado18
    What is with these sudden huge game installs? Things were hanging around 10-20GB for the most part, a few bigger outliers, then suddenly 50GB games all over. Why the sudden doubling or more? Are devs just lazy and everything has to sit uncompressed on my hard drive?
    May be higher quality audio, but most probably it's very high resolution textures. Since 4K became the thing these days, textures must be a lot better. Just a guess, but that's probably it.
    Reply
  • TallestJon96
    More likely it is the next ten consoles that are making the install difference. DVDs have way less capacity than blue-Rays, and every game from last gen had to fit on the 360's dvd's. PC version only got new textures, and other things, usually not more than a few extra gigs.
    Reply
  • jimmysmitty
    15738420 said:
    What is with these sudden huge game installs? Things were hanging around 10-20GB for the most part, a few bigger outliers, then suddenly 50GB games all over. Why the sudden doubling or more? Are devs just lazy and everything has to sit uncompressed on my hard drive?

    The majority of the reason is due to the textures. They now are starting to include higher resolution textures. And let me tell you, doubling the texture size does not double the size it is something like 4x or more the same size.

    That said, HDD space is cheap these days and short of load times a SSD doesn't make any difference:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16822178379

    Plus they have up to 12TB HDDs now and Intel is supposed to be releasing 3.5TB and 10TB SSDs thanks to their new 3D NAND tech they just announced:

    http://www.engadget.com/2015/03/27/toshiba-intel-3d-nand-chips/

    And that will push SSDs $/GB down very far to make them much more economically feasible.
    Reply
  • icepick314
    are we STILL complaining about HDD space requirement in 2015?

    multi-TB HDDs are pennies per GB...SDD is getting toward less than $0.20 per GB...

    make some upgrade to HDD/SDD once in awhile...

    What is with these sudden huge game installs? Things were hanging around 10-20GB for the most part, a few bigger outliers, then suddenly 50GB games all over. Why the sudden doubling or more? Are devs just lazy and everything has to sit uncompressed on my hard drive?
    Reply
  • Caffeinecarl
    Guess I'm not playing this one...
    Reply
  • TallestJon96
    More likely it is the next ten consoles that are making the install difference. DVDs have way less capacity than blue-Rays, and every game from last gen had to fit on the 360's dvd's. PC version only got new textures, and other things, usually not more than a few extra gigs.
    Reply
  • leeb2013
    another game recommending an I7. Is it really necessary? I thought the I5 was a good match for the 8350. Surely not all these developer can keep getting CPU requirements wrong can they?
    Reply
  • kenjitamura
    Regardless of what hardware you have, you will also need a 64-bit version of Windows 7 SP1 or Windows 8.1
    This bit is wrong. The game is also being released for Mac and Linux.
    Edit: Though there's a 3 month delay I guess for the Mac and Linux versions, just noticed that.
    Reply
  • Supernova1138
    are we STILL complaining about HDD space requirement in 2015?

    multi-TB HDDs are pennies per GB...SDD is getting toward less than $0.20 per GB...

    make some upgrade to HDD/SDD once in awhile...

    What is with these sudden huge game installs? Things were hanging around 10-20GB for the most part, a few bigger outliers, then suddenly 50GB games all over. Why the sudden doubling or more? Are devs just lazy and everything has to sit uncompressed on my hard drive?

    I don't think it's so much the hard drive space as it is the gigantic downloads that come with the games ballooning in size. For those of us with crappy Internet connections it's not a great time. It took me 1.5 days to download GTA V with its massive 60GB download. At this rate, I'm going to have to start buying physical copies again if I'm not willing to wait two days to play something after I've bought it.
    Reply