Otherside Entertainment sent out a tweet yesterday for a teaser site for players to watch over the course of the next five days. So far, the only thing on the page aside from the timer are two “S”s and a small, white vertical line in the middle. The entire thing is a mystery, that is, until someone found the reveal page, which indicates that the surprise announcement is the development of System Shock 3.
It’s been 16 years since the release of System Shock 2, and even though its original developer, Looking Glass Studios, is no more, the third game will be in capable hands. Otherside Entertainment was founded by Paul Neurath, one of the original co-founders of Looking Glass Studios. Last year, the new company succeeded in somewhat reviving an old franchise with a Kickstarter campaign for Underworld Ascendant, a spiritual successor to the classic games Ultima Underworld: The Stygian Abyssand Ultima Underworld II: Labyrinth of Worlds.
Other than the reveal of the game’s name, not much is known about the third System Shock. Underworld Ascendant isn’t due until November 2016, so the development process for the game could take some time. With a successful campaign on Kickstarter, it’s very likely that the studio could crowdsource funding again for System Shock 3.
Rexly Peñaflorida II is a Contributor at Tom’s Hardware. He writes news on tech and hardware, but mostly focuses on gaming news. As a Chicagoan, he believes that deep dish pizza is real pizza and ketchup should never be on hot dogs. Ever. Also, Portillo’s is amazing.
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I mean, how many millions of PC gamers for years have been waiting for Half Life 3? On top of that, you've got an entire new generation of gamers growing up on Xbox/PS consoles who never heard of the System Shock series (or Descent, or Quake, or Deus Ex, etc.) so for them it would be a completely new game regarding remakes.
You mean more fetch quests and climbing towers to reveal objectives? -.-
Remakes seem to come in two brands:
You have the 'HD Remake' where apparently up scaling a game without improving on the engine is sufficient cause to call it a remake.
Or the spiritual remake/origin where the core game is basically torn to shreds and given an overhaul by someone who's strings are clearly pulled by an accountant (*Cough* Episodic FF7 *Cough*).
It seems the one thing everyone wants that no company wants to provide is the same game (take Morrowind for example), but any bugs are ironed out and the engine/textures are updated. That doesn't mean pasting it over the top of a new engine and losing original features (Elder Scrolls without Jump spell is not Elder Scrolls)
I don't want new quests but if you insist, they better not affect the damn story. Use them to flesh out existing character back stories.
I don't want a new UI layout, just make it prettier
I don't want my conversation choices defined by a freaking analog stick wheel
No god damn tower/map/objective reveals
BUT clearly that's not what makes them money so this is all wishful thinking :(
I kinda wish this would happen for more games though: Rocket Jockey, Die by the Sword, and all the other classic Pc games that are dated but retain unique core mechanics.
How are you not aware?
How are you not aware?