ray tracing
Latest about ray tracing

Why Does 4K Gaming Require so Much VRAM?
By Jarred Walton published
Many games are starting to push well beyond 8GB of VRAM use, particularly at 4K. We discuss what's going on behind the scenes that makes 4K much more demanding on your graphics card.
AMD Brags That Its Old GPU Beats Nvidia's Old GPU
By Zhiye Liu published
Sasa Marinkovic, senior director of gaming marketing at AMD, compares the Radeon RX 6800 to the GeForce RTX 3070 — sans ray tracing.
Jedi: Survivor Receives Its Second Optimization Update
By Aaron Klotz published
Respawn is finally addressing the game's notorious traversal hitching issues

Nvidia Uses Neural Network for Innovative Texture Compression Method
By Anton Shilov published
Nvidia introduces Neural Texture Compression for material texture compression.
Radeon RX 5600 XT Gets Modified With 12GB of VRAM
By Aaron Klotz published
AMD's RX 5600 XT was recently modified with 12GB of speedy GDDR6 memory, significantly improving performance in memory-bound benchmarks.
AMD's Mainstream RX 7000 GPUs to Arrive Before July
By Anton Shilov published
AMD's mainstream RDNA 3-based graphics cards are incoming this quarter, according to AMD CEO Lisa Su.
Dead Island 2 Performance: AMD, Intel, and Nvidia Compared
By Jarred Walton published
Dead Island 2 is here and we've tested it on a bunch of graphics cards to see what sort of settings and performance you can expect from your GPU.
Cyberpunk 2077 RT Overdrive Path Tracing: Full Path Tracing, Fully Unnecessary
By Jarred Walton published
This is why fully ray traced rendering isn't ready for prime time, yet.
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