Nvidia Says Android Needs a Version of WHQL

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Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • solomaniac85
    Nvidia, shut up and stop trying to tell other companys what to do and bashing them jesus. Just because you don't get your way or another company does it there way doesnt mean you can just bash them and tell them what to do even if tegra is integrated into android.
    Reply
  • jhansonxi
    Windows only worked with x86 (MIPS and Alpha support was abandoned long ago). iOS only has to work with Apple's limited hardware selection. Those are huge differences compared to the various ARM and other architectures Android has to work with.

    Back before WHQL the largest desktop driver problem on Windows was DirectX which was entirely M$'s fault. You would install the latest video card driver from a manufacturer only to have it downgraded to a broken/outdated M$ driver when you installed DirectX. Made IT departments very unhappy.

    WHQL was more important for server drivers since it helped improve stability and uptime.

    Problems supporting different screen sizes? Really? Since when is that a driver problem? PC applications have to work with a multitude of screen sizes and unlike phones, the end user can change them at will. Same with cameras.
    Reply
  • beayn
    solomaniac85Nvidia, shut up and stop trying to tell other companys what to do and bashing them jesus. Just because you don't get your way or another company does it there way doesnt mean you can just bash them and tell them what to do even if tegra is integrated into android.Read the whole article. It isn't just Nvidia asking for this to reduce fragmentation. There was a list of other companies asking for it as well. They all want less fragmentation for a more stable experience.
    Reply
  • back_by_demand
    jhansonxiWindows only worked with x86 (MIPS and Alpha support was abandoned long ago). iOS only has to work with Apple's limited hardware selection. Those are huge differences compared to the various ARM and other architectures Android has to work withSeriously?
    ...
    The several billions of combinations of motherboard, cpu, ram, GPU, soundcard, network, HDD and anything else you can think of in a "just an x86" is suddenly brushed off as one thing? Phones and tablets can only dream of having as many divergent combinations as PCs from the last 20 years
    ...
    This is a valid suggestion to improve stability across the industry and for the end user, having quality standards is not a bad thing no matter how you spin it to be an anti-MS rant, just because Android is (supposedly) open source does not mean we should live in a lawless "Wild West" environment
    Reply
  • nebun
    google does not understand the word "Fragmentation"
    Reply
  • alidan
    you want a solution, here, i got one...

    1) no more manufacture custom anything. it ads bulk to the os and generally slows the system down
    2) google implements a hardware test phase, it figures out what the hell can and cant work, and certs devices for os levels
    3) an EASY to access menu with EVERY program that is running, so you can see what is takeing up background processes better.
    4) some form of a hardware standard, so you dont rely on manufactures to create their own drivers, or windows, drivers built into the os handle most of the crap.

    there, i fixed fragmentation.

    jhansonxiWindows only worked with x86 (MIPS and Alpha support was abandoned long ago). iOS only has to work with Apple's limited hardware selection. Those are huge differences compared to the various ARM and other architectures Android has to work with.Back before WHQL the largest desktop driver problem on Windows was DirectX which was entirely M$'s fault. You would install the latest video card driver from a manufacturer only to have it downgraded to a broken/outdated M$ driver when you installed DirectX. Made IT departments very unhappy.WHQL was more important for server drivers since it helped improve stability and uptime.Problems supporting different screen sizes? Really? Since when is that a driver problem? PC applications have to work with a multitude of screen sizes and unlike phones, the end user can change them at will. Same with cameras.
    look at a game, there is a MAJOR difference between 1280x720 and 2560x1600 (i think the biggest screen so far) im guessing that that is a problem when most pcs aren't even at 1920x1080 but something FAR less powerful has to drive far higher resolutions on the top end.
    Reply
  • ibnmuhammad
    As a dev, I have to agree with the various companies - Android is a down-right nightmare to develop for, even a simple web app behaves differently across different Samsung-only android devices.

    Thus, I quit :)
    And only worked on the iPhone version - some other poor guy was left to do the Android version.

    Personally don't care about android - it's the latest spyware from Google, next to Chrome.
    Reply
  • xpeh
    ibnmuhammadAs a dev, I have to agree with the various companies - Android is a down-right nightmare to develop for, even a simple web app behaves differently across different Samsung-only android devices.Thus, I quit And only worked on the iPhone version - some other poor guy was left to do the Android version.Personally don't care about android - it's the latest spyware from Google, next to Chrome.

    >Implying Apple has no spyware on all of their devices
    Reply
  • jhansonxi
    back_by_demandSeriously?...The several billions of combinations of motherboard, cpu, ram, GPU, soundcard, network, HDD and anything else you can think of in a "just an x86" is suddenly brushed off as one thing?Developing a driver that can cross-compile between different architectures isn't easy.
    Reply
  • jhansonxi
    alidanlook at a game, there is a MAJOR difference between 1280x720 and 2560x1600 (i think the biggest screen so far) im guessing that that is a problem when most pcs aren't even at 1920x1080 but something FAR less powerful has to drive far higher resolutions on the top end.True but that's not a driver problem that Nvidia is complaining about. WHQL only applies to drivers, not badly-implemented applications.
    Reply