'Civilization 6' At E3, First Impressions

The Community Team was treated to a 27-minute video showcasing Civilization 6 gameplay at the 2K booth at E3. Kevin, Josh and I have all been avid Civilization fans, so this was on the top of our respective lists for what to see at E3 this year.

Pete Murray from Firaxis introduced us to the walkthrough, showcasing gameplay that has had a few minor changes since Tom's Hardware got an early hands-on back in May. The first thing you pick up is narration, by the dearly beloved Sean Bean (Game of Thrones' Ned Stark, among other famous roles). (I got a bad feeling the narrator might not survive till the end of the tech tree.)

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Joe Pishgar is the Community Director of Tom's Hardware US. He oversees the number one tech enthusiast forum in the world.
  • EmperorEden
    Your comment on barbarians was awful, have you not been paying ANY attention?! Barbarians are completly different in Civ 6, they send out scouts looking for your cities and upon finding one they report back to the encampment which then regularly sends out large raiding parties to attack your cities (not to mention they are smarter, unlike you people).
    On a closing note, I would also like to add that the one singular thing about the districts which is similar to Endless Legends is the fact they are called districts.
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  • EmperorEden
    And what's this about The Great Pyramids not being in desert? (I do agree with the Stonehenge bit although I think you should need some stone somewhere in your empire.)
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  • jpishgar
    Scouts do not comprehensively change how barbarians act, though that was alluded to, the same dynamic took place previously with roving bands of barbarians.

    The districts are fundamentally the same system, and called the same, though Civ cities end up more compact with pop not district oriented it seemed.

    The Pyramids were built on what was lush farmland on the verdant Nile. Not a desert.
    Reply
  • wysiwygbill
    Does it still take 12 years for a bomber mission?
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  • turkey3_scratch
    The Great Pyramids were made by ancient aliens.
    Reply
  • jpishgar
    Didn't see too much on the specifics of bombers/fighters and air support. Actually, didn't see nukes either. The preview was fairly streamlined.

    -JP
    Reply
  • sillynilly
    YEAH! Love Civ 5 - too many hours in that one. The beyond earth sucked in my opinion and I never got hooked like Civ 5. Love that we are coming back to Terra.
    Reply
  • Joe Black
    Well... If you consider that one game tile could easily be 100 miles wide if you compare it to the size of the globe for scale (assuming a medium size map is equal to the size of the earth's surface)
    Reply
  • tridon
    Were you able to find any hints about multiplayer? Civ5 non-lan multiplayer was completely broken for a couple of years.

    And did you hear anything about mod support? Mods made Civ4 something truly special and it's still great today :)
    Reply
  • Haravikk
    On the issue of coastal cities, is there any kind of "port" district? For example, can a city that's close to the coast, but not directly on it actually gain benefits from the ocean this time around? This has always been a pet peeve of mine, that a city that's fully in range of the ocean, but not directly adjacent, can't properly benefit from coastal tiles or build ships; it would be nice if a coastal district could overcome at least the tile-usage side of things (e.g- allow a lighthouse to be built), even if ocean units still require a proper coastal city.
    Reply