Benchmark Results: Gaming, Continued
The $625 system struggles to average 30 FPS in World in Conflict, which probably isn’t going to satisfy the typical gamer. This benchmark is greatly affected by processing performance, and at its default speed, the E5200 comes up a bit short.
Overclocking changes this and provides a significant increase of 11 or more FPS at each resolution. Just to add a little extra test data, running the E5200 at 4.3 GHz provided another 3 FPS at 1280x1024, showing just how important the CPU is in this game.
With anti-aliasing (AA) and anisotropic filtering (AF) cranked up, again we see our overclocked machine yielding solid gains, although the single HD 4850 can not handle the high resolutions. Once overclocked, we once again see the same performance at 1680x1050 4x/16x as we did at 1280x1024 without AA or AF and without overclocking.
Even overclocked, the $625 system barely manages to break 20 FPS at these crushing Forged Alliance settings. As in Crysis, we aren’t being realistic to expect such high settings from a value machine.
With 4xAA enabled, the $625 PC does far better than last month’s $500 PC, but still doesn’t give us much worth looking at besides increased performance once overclocked.