One Tough Cookie: 10 Boards with Intel i875P Chipset: Part I

Test Setup And Details

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Intel Processors (Socket 478)
200 MHz FSB (Dual DDR400) HTPentium 4 3.00 GHz (3000 MHz 12-8/512 kB)
Common Hardware
Graphics CardATI Readion 9700 ProMemory: 128 MB DDR-SDRAMMemory Clock: 620 MHz (256 Bit)Chip Clock: 325 MHz
Hard Drive40 GB, 6L040J2, MaxtorUDMA100, 7200 rpm, 2 MB Cache
NetworkD-Link DFE-530TX (10/100 Mbit)
CDROMAsus 52x
Drivers
Intel ChipsetV 5.00.1012 (04/14/2003)
Graphics DriverCATALYST 3.2 Version: 6.14.01.6307ATI Control Panel Version: 6.14.10.4029
DirectXVersion: 9a
OSWindows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Quake III ArenaPatch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal
3DMark 2001 SEVersion 1.1 - Build 340 - Patch Build 3301024 x 786 - 32 bit, Default Benchmark
3DMark 2003, Version 3.1.3.0Graphics and CPU Default Benchmark1024 x 786 - 32 bit
PCMark 2002 Pro PackBuild 100CPU and Memory Tests
SiSoftwareVersion 2003.3.9.44
Sandra Standard 2003 SP1CPU MultiMedia / CPU ArithmeticMemory Bandwidth Benchmark
Newtek LightwaveVersion 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads
Mainconcept MPEG EncoderVersion 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting
Pinnacle Studio 8Version 8.5.21Rendering - DVD Compatibleno Audio
WinrarVersion 3.11178 MB Wave file, Compression = BestDictionary = 4096 kB
Maxon ComputerVersion 8.001
Cinema 4D XL 8Rendering in 1028 x 1024, "Stairs.c4d"
magixVersion 3.04 D
mp3 maker platinum178 MB Wave file, 44100 HzVBR = on and Quality
Comanche 4 Demo1024 x 768 / 32 bit / Audio = off
DiscreetCharacters "Dragon_Charater_rig"
3D Studio Max 5.1Rendering Single, 1024x768
Unreal Tournament 2003Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High
Seti@homeclient: V 3.03 (text version)(Work Unit with Angle Range: 0,417