One Tough Cookie: 10 Boards with Intel i875P Chipset: Part I
Features
By
Frank Völkel
published
Test Setup And Details
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Intel Processors (Socket 478) | |
---|---|
200 MHz FSB (Dual DDR400) HT | Pentium 4 3.00 GHz (3000 MHz 12-8/512 kB) |
Common Hardware | |
Graphics Card | ATI Readion 9700 ProMemory: 128 MB DDR-SDRAMMemory Clock: 620 MHz (256 Bit)Chip Clock: 325 MHz |
Hard Drive | 40 GB, 6L040J2, MaxtorUDMA100, 7200 rpm, 2 MB Cache |
Network | D-Link DFE-530TX (10/100 Mbit) |
CDROM | Asus 52x |
Drivers | |
Intel Chipset | V 5.00.1012 (04/14/2003) |
Graphics Driver | CATALYST 3.2 Version: 6.14.01.6307ATI Control Panel Version: 6.14.10.4029 |
DirectX | Version: 9a |
OS | Windows XP, Build 2600 SP1 (English) |
Benchmarks and Settings | |
Quake III Arena | Patch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal |
3DMark 2001 SE | Version 1.1 - Build 340 - Patch Build 3301024 x 786 - 32 bit, Default Benchmark |
3DMark 2003, Version 3.1.3.0 | Graphics and CPU Default Benchmark1024 x 786 - 32 bit |
PCMark 2002 Pro Pack | Build 100CPU and Memory Tests |
SiSoftware | Version 2003.3.9.44 |
Sandra Standard 2003 SP1 | CPU MultiMedia / CPU ArithmeticMemory Bandwidth Benchmark |
Newtek Lightwave | Version 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads |
Mainconcept MPEG Encoder | Version 1.3.11.2 GB DV to MPEG II(720x576, Audio) converting |
Pinnacle Studio 8 | Version 8.5.21Rendering - DVD Compatibleno Audio |
Winrar | Version 3.11178 MB Wave file, Compression = BestDictionary = 4096 kB |
Maxon Computer | Version 8.001 |
Cinema 4D XL 8 | Rendering in 1028 x 1024, "Stairs.c4d" |
magix | Version 3.04 D |
mp3 maker platinum | 178 MB Wave file, 44100 HzVBR = on and Quality |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet | Characters "Dragon_Charater_rig" |
3D Studio Max 5.1 | Rendering Single, 1024x768 |
Unreal Tournament 2003 | Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High |
Seti@home | client: V 3.03 (text version)(Work Unit with Angle Range: 0,417 |
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