This Is Why Oculus Rift Will Change Your Gaming World

Don was the first to try the Oculus Rift goggles.
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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • FIrst!!!
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  • dameon51
    I want.
    Reply
  • I will purchase one of these. I don't care if it costs $200+ early on.
    I've been waiting for believable, practical consumer VR for a long time, now. It's finally happening!
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  • spartanmk2
    Pretty cool, but thats about it
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  • bobafert
    Can't wait to have these working and on my head! Just get it right and don't rush it. You know what happens when you rush miracles!
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  • mydragon15
    Can we get an article on prices, pc requirements, and what they will do for those who have vision problems in one eye *no glasses and those who have glasses?
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  • bak0n
    3D movies make me sick. Can't think this'll be any better.

    Then again, I could always vomit and pass out every time I play L4D2 which would bring a new exicting element to it!
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  • g00fysmiley
    " talking to other NPCs about whatever fake people discuss" fasion?

    but yea really looking forward to getting a chance to put a pari of these on the reviews are all so positive eitehr they are payign people off or they are just that good and hoping it is the latter
    Reply
  • whiteodian
    I am so excited to try this out. I do hope they can keep the price down. I recently took a 45 min road trip to demo the Sony head mounted display which costs $800 (way too much in my opinion). It didn't quite meet my expectations. It looked great for watching movies, but I switched it over to a game and was playing Sonic the Hedgehog. I found it difficult to focus on things while moving very quickly. I kept running into enemies. Also, if you shifted your head around a little, you would lose that sweet spot where the two optics (screens or whatever they are called) are right in front of your eyes. I hope Oculus Rift can improve on this and doesn't have such a ridiculous price.
    Reply
  • CaedenV
    Everything I hear about Rift sounds too good to be true. I cannot wait for an opportunity to play with one myself.

    Kevin, I am curious about a few things that you might be able to clear up:
    1) Did the low resolution of the device stand out? I just know that my 1080p screen screams pixel problems that have me begging for a retina style display for the desktop. I just find it difficult to believe that a screen which is below 1080p, and then only having 1/2 that res per eye could be that immersive.

    2) Any wierd feelings of vertigo or disorientation during the demo? Or does the good head tracking fix that to better integrate the virtual with reality?

    3) Any word about this being used with something like kinnect or even Emotiv in order to get rid of the controller entirely? I would imagine that with the visuals being so convincing that the fact you have to use a controller would pull you out of the experience.

    4) Similarly, any word on some form of haptic feedback to 'complete' the experience? I love that new games have gone towards a simplistic HUD experience, and I think that some form of haptic feedback would give more of a 'pure' game experience where you simply see and feel the world around you.

    It all sounds like very cool tech.
    Reply