Duke Nukem Forever Multiplayer Details Leaked
Duke Nukem Forever will include Dukematch, Team Dukematch, Capture the Babe and Hail to the King.
Scans from an upcoming issue of the Official Xbox Magazine have spilled the beans in regards to what we'll see from the multiplayer portion of Duke Nukem Forever. Although the list of details stem from the Xbox 360 version, most of the features are likely to be found in the PC version as well although we expect to see more than just eight players max in any given match.
According to the article, multiplayer will include Dukematch (deathmatch), Team Dukematch (team deathmatch), Capture the Babe (capture the flag) and Hail to the King (King of the Hill). While the others appear to be standard modes, Capture the Babe offers a unique twist on the classic capture the flag, requiring gamers to steal the "babe" from the other team. Sometimes she doesn't go quietly, forcing the "carrier" to give her a smack to quiet her down.
The article goes on to state that the multiplayer portion is similar to the one offered in Duke Nukem 3D in that it's basically straight-forward "compared to some of today's more sophisticated multiplayer offerings." The magazine quickly added that the observation was actually a compliment, not criticism, heralding the game for serving "straight-up, old-style carnage."
Sounds tasty.
So far the confirmed weapons include the pistol, shotgun, ripper chaingun, pipebomb, rpg, shrinker, railgun, freezer, devastator and tripbomb. Players can only carry two primary weapons at once in addition to carting around pipebombs and tripbombs.
Outside the weapons set, the jetpack doesn't show up at all in the single-player campaign, but does appear in various multiplayer maps. The Holoduke accessory is a little different than the Duke Nukem 3D version, allowing the player to become cloaked when the Holoduke is activated. Steroids are also a little different, offering faster run speeds and one-hit kill punches.
The article claims that there will be ten multiplayer maps at launch, a mixture of new and remade maps such as an old west town called 'Morning Wood,' one inspired by a Vegas casino, and a remade 'Dukeburger' which sees players running around as miniature Duke Nukems, similar to the "Big Maps" used in the Unreal Tournament series and other FPS multiplayer games.
The biggest change to Duke Nukem's multiplayer format is the inclusion of experience points and the resulting player customization. Players can earn basic points for basic kills, and bonus points by way of achievement kills and funny kills. These points are used to purchase upgrades,
To see the scanned article in its entirety, head here.
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So glad my gaming rig will be complete tomorrow! before this is released!
Capture the Babe!
Capture the Babe!
Capture the Babe!
Capture the Babe!
Capture the Babe!
Capture the Babe, huh? Jack Thompson in 3, 2, 1...
I think i like that "Capture the Babe" multiplayer game mode
I'm game..
instead of bringing her back to your base, you bring her back to your house...
Not another experience points/level up shooter. Just give everyone the same stuff starting out.
Not another experience points/level up shooter. Just give everyone the same stuff starting out.
If your score isn't held on some Duke Server, you can probably just modify a config file locally and max out your lvl. However, I think Duke is 10 steps ahead of that idea.
Capture the Babe, huh? Jack Thompson in 3, 2, 1...
rawful
yeah, I'm definitely getting this game.
Always bet on Duke
Not another experience points/level up shooter. Just give everyone the same stuff starting out.
I agree. I don't want to get experience points for things and I don't want a game that I have to pay to get new maps. If it is not an open platform for us to create our own maps then I don't want it.
I agree also, had enough of the longer you play the more stuff you unlock. that isn't how FPS's should work.
Hell yes for XP. Thats the only way anything should be played. Look at Nike, they are bringing XP even to your every day things
. Achievements/XP are the best way to extend your game enjoyment. And if duke is as oldschool as it should be, then xp is a very welcome thing to keep you entertained for longer periods of time.
Capture the Babe, huh? Jack Thompson in 3, 2, 1...
I completely forgot about that guy until you mentioned him. Even simply mentioning name gives him free publicity. So don't do it and watch him fade further into la-la land.
I might have to buy this game now...
For a game that wishes to be called the best game and worth the wait...
Where the hell is Coop !!!
I think this game will be a success just because its more or less a throwback to the old days, since that's how long its been "developed". Bad Company 2 might be fun, but I'll buy this game for the fact that I'll (hopefully) be able to jump on a few minutes at a time. That's why Counterstrike pre-Source is still so popular.
This just in: Jack Thompson says video games inspire kidnapping of beautiful women via Duke Nukem's Capture the Babe
I think the people complaining about the xp system don't really understand how it works. I believe it's like Halo Reach, it's all cosmetic upgrades. Your not unlocking weapons or anything like COD.
The XP thing isn't really a big deal. If you play the game for any length of time you're going to get all of the unlocks eventually anyways.
As for paying for maps, I don't mind paying for map packs, but I want the ability to play user created maps as well.
"Damn, those alien bastards are gonna pay for shooting up my ride." can not wait for this game.
i like babe..
The XP thing isn't really a big deal. If you play the game for any length of time you're going to get all of the unlocks eventually anyways.As for paying for maps, I don't mind paying for map packs, but I want the ability to play user created maps as well.
You may not mind paying for map packs but if you look at UT3 you'll see a few map pack which are all free. The fact that you don't mind paying is saying something about your age and mine. Soon it will be expected to just have to pay for everything. Some how I doubt they will allow us to create maps if they are going to try to make money off of selling them. That seems to be a conflict of interest.
As far as experience points (EP not XP by they way) It's still BS. Its like unlocking different paint jobs for the car or different characters. Otherwise, don't you look like everyone else ? I don't have time to play 24x7 to unlock maps and characters. I also like the bots in UT3 so that the map is full and anyone can jump in to replace a bot. I hope they have bots but I bet since games are trying to be more console friendly, they won't have bots. Also saw how microshaft wants to charge for things like weapons and stuff. I just see games being more $$ and less fun.
Yeah, it all sounds really good and fun -funny-.
But we have waited so long why not throw in the CoOp mode?
I Just wish it have not been first programmed for console and then ported on pc. Duke Nukem is a PC's game it ain't a damned and lazy console's game with auto aiming and poor performance on pc.
I whole heartedly agree!, I tried the Demo yesterday and it seems fun and hard! I am over all very happy they finally made the game. With the PC's we can have now which are way more advanced than console, why wouldn't they remake a whole armada of games like Shadow Warrior to start.