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VIDEO: Toshiba's Bend-to-Zoom LCD

By - Source: Tom's Hardware US | B 18 comments

Toshiba introduces an interesting twist to flexible displays.

We've seen a few different flexible LCDs and each time we've talked about the possibilties when it comes to applying this technology to modern life. From electronic posters and maps to displays that you can roll up and stuff in a paper tube, most of our ideas focused storage or transportation. However, Toshiba this week showed off a flexible display with a function we'd never thought of.

At SID, the world's largest display conference, TechOn reports that Toshiba was showcasing a display that uses its flexibility as controls. Though it doesn’t look quite as flexible as say, HP's rollable display, the fact that you can bend to zoom in is pretty damn cool.

Check out the super thin, 8.4-inch (800 x 600) display in action below.

Toshiba's Flex-to-Zoom LCD

HP's rollable technology shown earlier this year:

HP's Flexible Display

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  • 22 Hide
    _Cubase_ , June 2, 2010 11:35 PM
    "Zoom closer"
    *bend*
    "Closer"
    *bend*
    "Closer!!"
    *bend... SNAP!*
    ...."Too close".
Other Comments
  • 1 Hide
    outacontrolpimp , June 2, 2010 10:57 PM
    Pretty cool, but I don't really see how its helpful. Maybe there will be more uses in the future.
  • 22 Hide
    _Cubase_ , June 2, 2010 11:35 PM
    "Zoom closer"
    *bend*
    "Closer"
    *bend*
    "Closer!!"
    *bend... SNAP!*
    ...."Too close".
  • 0 Hide
    twisted politiks , June 3, 2010 12:01 AM
    why do you have to keep bending and unbending it? why can't you just hold the bend and it keeps zooming in? seems an annoying oversight to me
  • 0 Hide
    Anonymous , June 3, 2010 1:15 AM
    thats exactly what it is
  • 5 Hide
    aaron686 , June 3, 2010 1:30 AM
    twisted politikswhy do you have to keep bending and unbending it? why can't you just hold the bend and it keeps zooming in? seems an annoying oversight to me


    The guy is doing that to avoid zooming in too close, as you can clearly see, it continues to zoom in when he holds the position, then he releases it to maintain control, not because the device isn't capable.
  • 4 Hide
    micky_lund , June 3, 2010 1:50 AM
    _cubase_
    "*bend... SNAP!*...."Too close".

    LOL
  • 6 Hide
    mlopinto2k1 , June 3, 2010 1:58 AM
    Well.. for some reason I am baffled why no one is impressed with a flexible LCD display. IT'S A FRIGGIN FLEXIBLE, FLAT SCREEN PEOPLE!! THE FUTURE IS HERE!
  • 0 Hide
    tayb , June 3, 2010 4:32 AM
    It's neat but it's not something we haven't seen before and the "bend to zoom" idea is pretty useless in my opinion. I'm still trying to think of practical civilian uses for these types of displays. The cool factor is definitely there but I just don't see what I'd be using it for yet. I lack imagination for this sort of stuff but I've never encountered a scenario in my life where I think to myself "well damnit if only this display were flexible."
  • 1 Hide
    agnickolov , June 3, 2010 6:22 AM
    Once bent, it's no longer flat by definition :) ...
  • 2 Hide
    archange , June 3, 2010 6:56 AM
    Warp factor 3 Mr. Sulu!
  • 1 Hide
    Gin Fushicho , June 3, 2010 7:39 AM
    I'm going to enjoy a toy like this if it's used for portable GPS maps.
  • 0 Hide
    JerseyFirefighter , June 3, 2010 12:46 PM
    Only 1 thumb up...its not fap friendly... you need two hands to zoom in for a close up shot...who the hell has another hand to spare? :D 
  • 3 Hide
    Anonymous , June 3, 2010 2:53 PM
    Imagine playing a fps games with a 360 degree seamless view.
  • 0 Hide
    decepticon , June 3, 2010 4:12 PM
    Looks as though the control is digital (on and off) instead of analog where you could bend a little and get a little zoom. Make it analog(ish) and it would be that much better. Also would need to have an anti glare coating on the surface as bending will produce more of a glare.
  • 0 Hide
    mlopinto2k1 , June 3, 2010 4:24 PM
    Stingray1Imagine playing a fps games with a 360 degree seamless view.
    That would surely rock. I imagine the perspective would be distorted.. they would have to work around that. Could be complicated. They need infinity point data! lol
  • -2 Hide
    sliem , June 3, 2010 4:26 PM
    Stingray1Imagine playing a fps games with a 360 degree seamless view.


    or p0rn
  • 0 Hide
    nukemaster , June 4, 2010 12:05 AM
    cool prototype/demo , but I fail to see much practical use for it.
  • 0 Hide
    Kelavarus , June 4, 2010 3:04 AM
    mlopinto2k1That would surely rock. I imagine the perspective would be distorted.. they would have to work around that. Could be complicated. They need infinity point data! lol


    Distorted? Why's that? Field of View is rendered by the engine, it's just set by default to work with standard LCDs. Hell, most engines let you go into the config file and set it yourself.