Skill Trees Removed From Diablo III

DiabloFans conducted an interview with Blizzard's Jay Wilson and chatted about the upcoming action-RPG PC game, Diablo III. Recently Blizzard revealed that it had no plans to ship the game in 2010, instead revealing a possible 2011 or 2012 street date. This latest interview dives straight into the topic of skill trees, and how they're listed as "unnamed skill tree 1-3." Naturally, inquiring Diablo fans want to know more.

Wilson's eventual explanation reflects back to two Tweets over the last week, with the first reporting that the Diablo III team is implementing and testing a new system that changes how skills are acquired. A tweet dated yesterday is more of a tease, asking followers what approach the team is taking in regards to the removed/changed skill trees.

But in the interview, Wilson admits that they're removing the tree-type architecture and will instead install a "purely" skill-based system. "This new system is still in the development stages and if it does not work, we still have plenty of options to fall back on," he said. "Right now, we're just trying different things and getting a feel for the few ideas in regards to the skill system that we have going on right now. It differs from the World of Warcraft/Diablo II type hierarchical styles and is more of a skill pool/path than a tree per se."

The interview also covers topics including class-specific quests, the difficulty settings (or current lack thereof), balancing the power of an item in comparison to its drop rate, what the merchants are selling within the game, an more. While Wilson refused to comment about the PvP system, he did say that they're trying to implement features from the published novels.

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  • Kelavarus
    I'm confused... Is this still Diablo? It says 3, but it's starting to sound like a different series.
    18
  • MrHectorEric
    When 2012 rolls around I doubt they'll be close, in the mean time they'll roll out another 5 expansion packs for WoW. My whole theory is they don't want to put out a RPG that will compete with WoW, so they'll keep working on it until WoW subscriptions start to drop off. They may even decide to turn D3 into a MMO with subscriptions also. The longer they take to roll out this game the less excited I become. If they take long enough I may just stop caring altogether.
    18
  • the_al
    Blizzard doesnt have the core Devs around that were there when Diablo2 was created. A big portion of the original team that Made D1/D2 got together and recently put forth a new game called Torchlight.

    That game has such a diablo2 feel to it.

    Also, the guy that created the slick sounding medieval guitar music, is doing alot of the sound/music in Torchlight. I believe his name is Matt Uelman. If anything, I would call Torchlight Diablo3, and call the forthcoming Diablo3 : World of Dialocraft......


    People who are expecting the aura, the mystique, and the gothic nature of diablo2, are in for a surprise. Diablo3 is going to be cartoony, wow'ish, and catering to stupid newbs.


    It will never be the same again, blizzard is selling out to the masses..
    14
  • Other Comments
  • ssalim
    Maybe they'll implement UO-like skill system where if you use it alot, it'll go up but if you don't use it, it'll go down. Since there is no tree, skills/spells will be available as you level up (you automatically learn them) except a few special ones (you must get from quests maybe).

    Start: 15
    Max: 100 (not including bonuses from gear or enhancements etc)
    Cap: 120 (real max)
    Min: 10

    Obviously, higher number = better effect/damage.
    -1
  • tommysch
    PLZ Blizzard dont noobify (wow-style) something that works.
    11
  • Kelavarus
    I'm confused... Is this still Diablo? It says 3, but it's starting to sound like a different series.
    18